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Is this compatible with LWOTC?
"Alternate Bleedout: Final Bleedout chance:" @ Round(BleedoutChance) @"/ 100"
I don't remember for sure if alternate bleedout works with mid-campaign, let alone mid-mission, activation. Setting bDEBUG_LOG = true in the .ini file will quickly tell you one way or the other though.
Side question: can the mod be activated and deactivated mid-mission?
BLEEDOUT_ROLL=2
BLEEDOUT_BONUS_ROLL=1
BLEEDOUT_BASE=0
That should work for ya
BLEEDOUT_CHANCE_PER_RANK = 10
BLEEDOUT_MAX_WILL_WEIGHT = 10
BLEEDOUT_CURRENT_WILL_WEIGHT = 10
Also searched for all sensible keywords and found nothing that would explain the heal soldiers get after a successful mission with betastrike enabled in the defaultgamedata.ini.
So I guess the only possible way to remove the healing would be via the SDK.
(I also don't understand why it exists in the first place)
"If you are using Better Second Wave Mod Support , you can also enable or disable the option in the middle of an existing campaign. NOTE: Better Second Wave Mod Support is only required for the mid-campaign setting change; it is not a dependancy for any other features of the mod so it's an optional element you can use or not, depending on your needs."
I think the hook from the CHL needed to override bleedout chances is also present in the LW2/Vanilla CHL so someone could definitely strip out the Second Wave part of this mod and make a version for base-game X2 using this as a guide. Anyone has my blessing to do so if they desire.
Example - Buff to Will through a Psi-op nearby
Example - Chosen ability to reduce Will
Example - TIn Foil hat mod to add +5 Will (no mod exists, but you get the point)
I can't quite figure out if the calculations pick up other mods that can change Will, but it's a great mod whatever the answer.
https://docs.google.com/spreadsheets/d/1_3a23OqfamvZQrOK3N2Y45EVU3v4Wd-PhbCJ9oDRtV0/edit?usp=sharing
If you are talking about a unit suffering the maximum of 10 Overkill Damage, then yes, it is intended... but you didn't mention damage at all, so I'm guessing that's not what you are talking about and in that case, there is a 10 * [Will Contribution] you may have missed?
Is this intended, or an accidental result of when you altered the will part of the formula?
it's stupid, I don't get it either
If installing in the middle of a campaign, you will need to also sub to the Better Second Wave Support mod in order to activate the advanced/second wave option.
Quick question: considering X2HL mac version is unavailable/being updated, I cannot sub to this mod at the moment. Would it work later, mid-campaign? Only at campaigns start?
The main thing is that it's a little bit more in your control than before since the chance is modified by several factors, but it may not always be in your favor, especially late-game. Of course, you can bump up the % chance boost per rank and a few other tuning knobs in the config file to get it closer to what you want if the chance tables above look too good or too poor.
@WaterFowl, the algorithm itself is not really editable through the config files. All of the things you want to do are possible (though quite a bit more complex with the multiple rolls required and variable bleedout timer), but you can't text-edit the script files, you'd have to compile it as a new mod in the SDK.
If you are interested in learning how to mod for XCOM, check here: https://www.reddit.com/r/xcom2mods/wiki/index
If you open the .uc files in the Src folder with a text editor rather than the compiled .u file in the Script folder, you can see the plain-text code as entered into the SDK before compile to get a better idea how UnrealScript works.
I'd try and do it myself but I can't figure out how to edit these .u files, it's a lot of gibberish in the text editor (as in, not alpha numeric chars). Also don't know how to tell the game to change bleedout turns :/ or even detect if there was a crit... I know how to code but unreal makes almost no sense to me
Hmm, I'll have to take another look at the curves now to account for the lower average Will stat. I may pull the soldiers rank into the calc directly. Thanks for the correction!