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Great question. Hated work types makes much more sense, unless of course you're missing an arm and can't haul at all. Who knows though...
guy one: "quick, it burns everywhere"
lazy guy: "hmm... i just want to sit here"
This "mod" should be added to the main game - that's for sure x.x !
You allow itmes to be excepted in a config. People could abuse it, and surely will, but it's not your fault if they want to ruin their play experience by getting cheaty with mods, and sensible players who want this mod for quality of life can have a feature that makes sense for their needs.
I don't take the above suggestion lightly, as I understand modding is a bunch of thankless work most of the time. But it is a solution to a common gripe.
While the code can easily check to see what categories of job a pawn is assigned to do, and see whether or not the pawn dislikes those jobs, there's actually no easy way to find out what category of job the particular job a pawn is actually doing is assigned to.
Besides, as I've said many times in the past, the point of the mod is *not* to allow you to simply assign pawns to hated work types indefinitely and thus completely get around the intended limitations of the vanilla "incapabilities" system.