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This mod does not change the model size of Archaon. If you us a mod that only edits the size of Archaon, then it might be compatible with this one.
Appreciate your work, I like Archaon better like this.
Thank you for your work!
Yes, it still works.
Thank you very much for your kind words.
It always nice to be appreciated
I do not know how to give Archaon a Chaos Dragon as a mount option.
Sorry, but regeneration is not an ability that I intent to give him.
I do not know, his increased stats seem to affect the balance of power in custom battles, but I am not certain if it also applies to auto resolve in the campaign.
I did not have internet access for over a month, meaning I was not able to download "Rise of the Tomb Kings"
Now, I am far too busy to update my mods for another three to four weeks unfortunately.
I promise I will update them as soon as I am able.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1209776047
I understand now thanks for the answer
My modded Grombrindal will always beat my modded Archaon in a direct fight, but Archaon on Dorghar is much faster and his access to the lore of fire makes him more versatile.
I made this mod before "The True White Dwarf".
When I wrote that Archaon is now the strongest lord I was referring to the default state of all the other lord characters in the game.
or have you just fallen for a classic GW trap everybody in everybodys own army book is stronger than anyonne else
At the moment I have very little time, but as soon as I can I will make compilation mods.
Dorghar only becomes a three headed beast in Age of Sigmar.
If Games Workshop and Creative Assembly ever decide to implement Age of Sigmar content into Total War Warhammer 1 I would consider it, but until then I prefer to stick to things that happened within the realm of the original Warhammer.