Total War: WARHAMMER II

Total War: WARHAMMER II

Quivers for Warhammer 2
48 Comments
Gared 3 Sep, 2022 @ 2:21pm 
Thank you! Amazing job
Merwanor  [author] 28 Aug, 2022 @ 5:27am 
Just want to let you all know that I have now uploaded the first version of this mod recreated for Warhammer 3 from the ground up with much better quivers and additions. I have retitled the project to "Details Matter" for better searchability so you can find all the different parts of the project by just typing that into the search tab.

There are stand alone versions and a collection with all included.
Gared 15 Aug, 2022 @ 1:03pm 
Awesome!
Merwanor  [author] 15 Aug, 2022 @ 12:13am 
Just want to announce that this mod will be ported over / remade for Warhammer 3 when the new IE campaign comes out. Some exciting new tools make quiver creation much easier and results in much better fit for certain unit models. And the new quiver assets I will make will also make it much easier to be used as resources for other mods.
Merwanor  [author] 25 May, 2022 @ 4:17am 
@n.pedrazalis I am not sure as I have never really used SFO. If they alter the same unit variant models it is probably not compatible. But anyone who want to make a compatability mod is free to do so though.
n.pedrazalis 23 May, 2022 @ 9:08pm 
hello is this compatible with sfo ?
Gared 20 Jan, 2022 @ 12:44am 
Awesome little detail. Thank you!
Merwanor  [author] 28 Jul, 2021 @ 11:26am 
Try and disable other mods and see if it works then, probably using another mod that is not compatible.
玉畹芳才不是阿芳芳🥀 28 Jul, 2021 @ 3:25am 
not workQQ
Merwanor  [author] 7 Apr, 2021 @ 6:42am 
Oi! i see some shiny 'umiez ova 'der. Go get 'da arra boyz so dey kan rain down some pointy sticks on im. Dey should have enough wit' 'da new shiny bags 'da gobbos made for im last night. Once dey have made 'da 'umiez angry, we kan go ‘n a have a proppa scrap!
Ric119 25 Feb, 2021 @ 5:25am 
Awesome, should work with banners as that only adds a banner man to some units. Great mod!
Merwanor  [author] 24 Feb, 2021 @ 8:37am 
@Ric119 It should work fine with unit resize mods, only reskin mods that alter the specific units would be incompatible.
Ric119 24 Feb, 2021 @ 5:45am 
Does it work with other mods that alter units in a different way? Like the unit resize mod or the banners mod?
bread 7 Jan, 2021 @ 6:56pm 
Ha, I hadn't realized. Wanna remove em? :D
Merwanor  [author] 22 Dec, 2020 @ 9:13am 
@bread, well that is something CA has done themselves as I have not touched those units.
bread 20 Dec, 2020 @ 1:27am 
Just a note: Handmaidens and Sisters of Avelorn don''t shoot arrows, just magic bolts. So they can have their quivers removed.
Merwanor  [author] 3 Jan, 2020 @ 2:13pm 
@Lancegrim Ah ok, that is a bummer. Sadly there is not much that can be done about it as this is technically a reskin mod too, though minor compared to other mods. So if the mods in question changes the units in this mod the game will crash.
Lancegrim 2 Jan, 2020 @ 11:05pm 
Hmm i have some Reskin Mods installed for basicly all factions. That may be a thing. But sad, with your mod on the game doesent even start, and crashes to desktop right after i click Play.

Hmm well if it doesent work with the reskin mods its sad, realy would have liked the quivers.
Merwanor  [author] 2 Jan, 2020 @ 10:49am 
@Lancegrim So I did a test to see if it was not working, but it seems to work just fine for me. Are you sure you do not have any other mods that is incompatible with this mod? Mods that alter the look of units in some way?
Lancegrim 2 Jan, 2020 @ 3:49am 
Sadly it doesent work with current patch
Merwanor  [author] 28 Dec, 2019 @ 4:10am 
This should be updated already, but since there are no changes being made the stupid workshop page does not reflect it. Anyways it should work fine with the newest patch.
Blade 28 Dec, 2019 @ 12:00am 
Update this pack please. Thank you!...
SmourtneyCheese 18 Dec, 2019 @ 5:49am 
Thank you mate!
Merwanor  [author] 17 Dec, 2019 @ 11:24am 
Should be updated, though the page does not seem to register it. I have not changed anything though, but it should still work fine.
SmourtneyCheese 15 Dec, 2019 @ 4:29pm 
Update??
Merwanor  [author] 14 Sep, 2019 @ 12:40pm 
Mod should now be updated. Let me know if you come across any bugs with it.
Merwanor  [author] 14 Sep, 2019 @ 4:48am 
I have uploaded the new Quivers for The Empire mod and added an alternate version for Bretonnia. But for some reason I can't update my old mods in the launcher only the new ones. I will let you all know when this is fixed.
gongoozler 13 Sep, 2019 @ 2:02pm 
great! thx!
Merwanor  [author] 13 Sep, 2019 @ 2:01pm 
Yes an update will come tomorrow if everything goes as it should. Empire archers are already done and I am working on some improvements to Bretonnian archers.
gongoozler 13 Sep, 2019 @ 1:46pm 
will u update for empire's archers?
Seyres 4 Jun, 2019 @ 6:35pm 
That's nice! What about scabbards next? Thank you for the mod!
SschmidtS 19 Apr, 2019 @ 2:56pm 
Thanks!! :steamhappy:
(v)1GHTY )v(4V$ 19 Apr, 2019 @ 8:17am 
thanks for the update :)
Merwanor  [author] 8 Nov, 2018 @ 10:02am 
While the Steam Workshop page does not seem to reflect it, I have re-uploaded the mod for the Vampire Coast DLC. And some great news about the recent patch is that it has finally fixed the issues with High Elf bows changing to Wood Elf bows when firing on some units.
Merwanor  [author] 10 Jul, 2018 @ 1:59pm 
@Heavypoint No it is not compatible as they alter the same units. I might do a compatable version sometime in the future, if I feel like doing it. But I am too busy these days to do it.

But if anyone else wants to do a compatible version, then they have my permission to use the assets from my mods.
Heavypoint 9 Jul, 2018 @ 4:37am 
Hello is this now compatable with Dryrain?
l0wBoB 11 Jun, 2018 @ 9:17am 
ofc, but I'm sure he would be fine with it :)
there are many nice, unique submods for his work, for example 'Atticnote Reskin Compilation'.
your immersive quivers could be (also) a very compelling addition for dryrain reskins instead of a choice people have to make
Merwanor  [author] 11 Jun, 2018 @ 4:08am 
@l0wBoB They won't work together as they are both technically reskins. I could make a patch but I would need Dryrains consent before I do that.
l0wBoB 10 Jun, 2018 @ 2:37pm 
hey did you consider a compatibility patch/submod for dryrain?
or does it work site-by-site already?
Merwanor  [author] 4 Jun, 2018 @ 5:03am 
The difference is only with the high elf quivers.

This version is the one I made first, where I used a wood elf quiver and retextured it to fit the High Elf theme.

The alternate version is more lore friendly perhaps, as I figured out a way to add the quiver that the other High Elf units use onto the models. But there is a slight clipping issue with the quiver strap.
Yabgu Nizam Pasha 3 Jun, 2018 @ 5:14pm 
which is good alternative or this?
Saldyn 1 Jun, 2018 @ 8:53am 
Thank you for the update!
Merwanor  [author] 31 May, 2018 @ 3:22pm 
Ok the problem was not that hard to fix so I have now updated the mod, added the new RoR units.
Merwanor  [author] 31 May, 2018 @ 1:27pm 
Just and heads up, I will update this mod when/if I can figure out an issue with the Dark Elf magazines. Until then I suggest using the other stand alone versions as they have been updated for Queen and the Crone.
Arideer 23 Jan, 2018 @ 3:35pm 
The orc tooltips are all over the place, the savage orcs have spears.
Merwanor  [author] 23 Jan, 2018 @ 3:34pm 
@Icarus I tried some of the quivers for Tomb Kings on them, but I don't think quivers will ever work for them. Unless we can start altering models. They lose their bows and as you mentioned, the animations gets all broken. One thing that bothers me, is that the unit tooltip icon has them with a quiver.
Arideer 23 Jan, 2018 @ 1:45pm 
Have any luck with arrer boyz yet? I was told the anim was broken
R2zi3l 26 Dec, 2017 @ 10:57am 
like it. Add other factions if possible too