The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mystic Allure
16 Comments
ElectricSparx 7 Aug, 2016 @ 12:08am 
Combine this with the magic bonuses I get from Amazing Race Tweaks and you can end up with some pretty OP spells.
leagueofsucc 14 Nov, 2013 @ 7:20am 
Could you make the destruction one specifically do like 20/40/60/80/100 % increases in damage, unless it already does. It a little under doubles the damage of my spells, and gives them weird damages, like 144, 39, stuff like that. It's a little thing, but it would be great if they ended up as more "normal" numbers. Does that make any sense?
Dream hunter zero 4 Sep, 2012 @ 5:17am 
A very good mod to make magic usefull at higher levels .
Cutflood 9 Aug, 2012 @ 12:30am 
Well done sir! I was looking for a simple perk mod that could increase the effectiveness of all my magic, then I took an anrrow to the knee. ;) +Sub'd and playning. Keep it up!
Avoidance Protocol  [author] 20 Feb, 2012 @ 1:21pm 
Yeah, because it didn't have any useful spells that could be implemented in skyrim. This isn't a spell mod, its a perk mod. I suppose I should call it meta-magic, but meta-magic allure doesn't have the same ring. :)
stratl_00 20 Feb, 2012 @ 8:21am 
I think Mysticism was removed FOR A REASON.
Hellshake Yano 19 Feb, 2012 @ 6:27pm 
Interesting idea, going to try it out for sure. If I get any ideas I'll comment later, I don't have any high level mages though :[
Avoidance Protocol  [author] 19 Feb, 2012 @ 3:39pm 
Is anyone still interested in me further developing this mod? I need some feedback otherwise I'm just going to develop it in a direction that works for my mage, and right now its working well for me. Any feedback from higher level mages would be great on their experiences on it either being completely OP, or if it seems alright balance wise. Thanks
Avoidance Protocol  [author] 17 Feb, 2012 @ 5:27pm 
Mystic spectrum, afaik, might not actually be doing anything useful at the moment. So I'm going to try to figure out a useful alteration for that tree. Ultimately I'd like a cool effect that doesn't go outside the scope of the other perks. I'm going to look at how chain lightning works, and maybe have spells split or something similar.
Avoidance Protocol  [author] 17 Feb, 2012 @ 5:22pm 
Played around with putting a magnitude for illusion in the illusion tree perk as well. With destruction's magnitude perk it was a little OP. Level 8 illusion spells were rated at about level 45. Think of it not as illusion affecting illusion, but rather that each tree has a sphere of influence on all spells.
Wisp Cat 17 Feb, 2012 @ 9:23am 
Illusion should increase level of influence?
Avoidance Protocol  [author] 16 Feb, 2012 @ 3:33pm 
After using system I have determined that I will most likely implement requiring all 5 schools to be of equivalent level to unlock the destruction tree perks. It looks like they improve the magnitude of equipped armor enchantments. At 2 perks at 30 destruction, my novice robes are reducing cost by 17% and increasing mana regen by 72%. Unintended feature, but not completely overpowered. Will pay attention while leveling a mage and tweak as suggestions come in.
Avoidance Protocol  [author] 16 Feb, 2012 @ 1:50pm 
Fixed some issues with one of the schools not requiring any skill levels for different ranks.
sabata2 16 Feb, 2012 @ 1:23pm 
An interesting take...

And based on my understanding of the CK this shouldn't conflict with any other "magic rebalancing" mods. I'll be following.
Avoidance Protocol  [author] 16 Feb, 2012 @ 12:46pm 
Updated for proper wording in Mystic Investment. Now it should properly identify that you need 20/40/60 or 80 skill in at least one magic skill to improve further.
Avoidance Protocol  [author] 16 Feb, 2012 @ 12:14pm 
Mystic rebirth was originally going to increases combat regeneration rates. However I have not been able to figure out the scripting code required for this, as there don't exist direct values that can be changed for magicka and stamina combat regeneration. If I get enough comments requesting this change, I will try to change it to combat regen in the future. If you prefer the damage reduction (which goes up to 23% at 5 ranks) let me know as well.