Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Destroyed Building Stay
43 Comments
Vaskonios 3 7 Aug @ 6:51am 
Thats super cool it makes the feeling of a destroyed civilzation rather than a disapeared faction like it never existed
RetroRun  [author] 20 Mar, 2022 @ 2:14pm 
@Nakai, sorry, I am not really playing this game right now
Nakai 20 Mar, 2022 @ 10:31am 
serait t'il possible de mètre a jour ce mods s'il vous plait
Krokodil_User 21 Dec, 2020 @ 5:01pm 
It does not work for me as well. I have tried reinstalling and deleting the mod files. I don't have any other mods installed. It worked a while ago but now it refuses to work.
Remus 20 May, 2019 @ 1:11am 
Very good!
RetroRun  [author] 21 Jun, 2018 @ 7:50pm 
No, it only works for skirmish, modding the campaign is difficulty as there are multiple proto to be edited, which breaks the campaign
Falkeministeren 21 Jun, 2018 @ 2:13pm 
It would seem that this mod does not work in Campaign?
Armored Baron 2 May, 2018 @ 8:31am 
Alright then, I might try implementing it one day then and properly crediting you of course.

I just wish I could make the unit AI also attack the enemy Gates automatically because for some reason they don't right now, I think it's a bug introduced with either EE or the Chinese expansion.
RetroRun  [author] 2 May, 2018 @ 8:25am 
@A.Soldier they do attack the debris, and just making the obstruction radius to zero, will solve any AI pathfinding problems you may have, it's a quick 10 min tweaking the code
Armored Baron 2 May, 2018 @ 2:24am 
I figured as much, I wanted to use your idea for my mod but as you're probably aware it's mostly based off of playing with the AI and I am guessing that they don't automatically target the debris. Thank you for your answer and keep up the good work.
RetroRun  [author] 1 May, 2018 @ 10:43pm 
@A.Soldier yes, as they have a obstruction radius it will effect ai path finding.
Armored Baron 1 May, 2018 @ 3:49pm 
Hello, I have a small question for you.

Does this interrupt the AI pathfinding?

Thanks in advance.
RetroRun  [author] 12 Jan, 2018 @ 7:46am 
Well, I hope you enjoy the mod!
NoPeChY 12 Jan, 2018 @ 7:46am 
Well, it worked. Seems like the mod files got corrupted. I have tried unsubscribing before but it worked this time.
RetroRun  [author] 12 Jan, 2018 @ 7:42am 
check it and tell me if it works
NoPeChY 12 Jan, 2018 @ 7:42am 
Yes. I am gonna try and see if deleting the mod files then re-subscribing will work.
RetroRun  [author] 12 Jan, 2018 @ 7:41am 
you put it in top of load order?
NoPeChY 12 Jan, 2018 @ 7:40am 
I don't know. I enable it, reload assets. Get in the game but nothing has changed. Buildings still get destroyed normally.
RetroRun  [author] 12 Jan, 2018 @ 7:39am 
Why can't you get it working?
NoPeChY 12 Jan, 2018 @ 7:37am 
Looks like I am the only one who can't get it working.

Pity.
Vaskonios 3 2 Jan, 2018 @ 12:47pm 
Nice!
RetroRun  [author] 1 Jan, 2018 @ 11:53pm 
@Aristoxenus All base game factions( EGYPT GREEKS NORSE). Atlantean are being worked on.
Vaskonios 3 1 Jan, 2018 @ 10:43pm 
Awsome mod.
But its only Greek civilization that would have that?
ΈΛЅЧ ŖłĐΞЯ™ 30 Dec, 2017 @ 8:07am 
______________________________________________________
This gives a cool features in the GameTo WOW Amazzziinnnggggg
Nice Job!
Margaret Thatcher 24 Dec, 2017 @ 3:41am 
good work and it is update!
RetroRun  [author] 22 Dec, 2017 @ 10:51am 
@XLightningStormL yup in the future, after I finish the atlantean faction
XLightningStormL 22 Dec, 2017 @ 7:27am 
Will there be support for naval shipyards?

Also if you wanna collab for Expanded Mod (2.0) support, add me and hit me up with a message.
RetroRun  [author] 4 Dec, 2017 @ 2:21am 
you need to publish the mod again @T.K
T.K. 4 Dec, 2017 @ 2:11am 
Just edit the Preview Image we upload? I did that and it didn`t work.
RetroRun  [author] 3 Dec, 2017 @ 8:03pm 
@T.K, Yes I changed it in (update 7). Just needed to edit the workshop preview icon
T.K. 3 Dec, 2017 @ 5:04am 
Mate, did you change the Main Image of this Mod? I am pretty sure you did, as it wouldn`t have reason for you to post it the first time with New Update written in it. My question is: How the hell did you do that?
RetroRun  [author] 29 Nov, 2017 @ 7:56pm 
@Krazygamer2 No you need to first destroy it
Krazygamer2 29 Nov, 2017 @ 7:24pm 
Am i able to build buildings ontop of them?.
RetroRun  [author] 24 Nov, 2017 @ 7:57pm 
This can't be compatible with other mod as this uses proto file, to make it compatible, you have to make the edit yourself. I have just finished makeing the greek faction remaning buildings, will update in a few minutes.
Thelightsmen 24 Nov, 2017 @ 4:07pm 
That's a very good idea! I just hope this can become compatible with other mods as well has having new rubble models for each building en each civ.
RetroRun  [author] 23 Nov, 2017 @ 8:37pm 
@Sergeant Roland currently not, but I am trying to make new models of destroyed buildings right now. I may implement it in the campaign in the future.
Sergeant Roland ® 23 Nov, 2017 @ 12:28pm 
Is this working when you play the campaign?
Sergeant Roland ® 23 Nov, 2017 @ 9:13am 
This is awesome
chancellor11 22 Nov, 2017 @ 7:54pm 
Didn't realize I needed something like this in my life until I saw it with my own eyes lol
TallestDavid 22 Nov, 2017 @ 10:02am 
immersion is real.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ 21 Nov, 2017 @ 2:26pm 
great job
RetroRun  [author] 20 Nov, 2017 @ 8:19pm 
Thank you
Armored Baron 20 Nov, 2017 @ 2:21pm 
Good job, seems like a lot of complex work, keep it up.