RimWorld

RimWorld

[RF] Configurable Maps [b18]
113 Comments
KiameV 31 Dec, 2018 @ 2:55pm 
If you're talking about the 1.0 version the ocean sliders were removed due to the added complexity they added when i was updating it.
Someone 31 Dec, 2018 @ 2:26pm 
It doesn't show the ocean level on coastal maps slider. I clearly remember using it before, and the description of the mod still mentions it, but it just doesn't appear anymore, it jumps from soil fertility to rock outcrops. Will this get fixed?
E-Claire  [author] 11 Sep, 2018 @ 8:41am 
My thanks to Kiame for getting this updated. He has my blessing, and so far as I'm concerned, it's his mod, now, at least so long as he wants it. :)
KiameV 8 Sep, 2018 @ 8:52pm 
B19 version here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507370392

I've tried to get in contact with Rainbeau but no response. Due to that I've gone ahead and updated Configurable Maps for B19
Side1iner 8 Sep, 2018 @ 11:49am 
So, today I was looking into giving 0.19 a shot. Went through my 100+ mods looking for patches, updates and the like for the mods not automatically updated.

To my complete horror this one is one of the still red ones. Seriously considering just dumping the whole idea of playing again now...

Do we know if there is an update on the way? Breaks my heart not to have "Configurable"... mods...
cammillotto 8 Sep, 2018 @ 4:00am 
Update pleasee, best mod!!!!
Scuffed 7 Sep, 2018 @ 7:07pm 
Need a B19 Update asap can't play without it, please!!! We all need it, one of my favorite mods so I can get a good base up and going! Without this rim world is actual trash, jk but this mod is a great add on! It spruces stuff up! I used it all B18 now B19 would be nice <3
Vakaria 7 Sep, 2018 @ 6:35pm 
Throwing my hat in for requesting a b19 update, please!
strayerdouglas 6 Sep, 2018 @ 2:49pm 
Your mods are can't live without, anything I can do to help get B19 versions let me know.
fairwitness 6 Sep, 2018 @ 9:46am 
I really love this mod, and would love an update. This has become one of my must have mods, along with many others of yours. Thanks for all you've done to add to the Rimworld experience.
Terrin Lotsuvas 6 Sep, 2018 @ 1:34am 
Please update, GOOD SIR! we need this. I'll pay for an escort when you finish it.
Gurdel 5 Sep, 2018 @ 11:57pm 
I will buy you a case of Dr. Pepper if you update!
TurrisFortis 4 Sep, 2018 @ 9:04pm 
There is no quality of life in Rimworld without this mod. :( My maps are all wrong and I can't get past it!
Gurdel 4 Sep, 2018 @ 6:41pm 
@NitrogenXenon: same here buddy
Scuffed 4 Sep, 2018 @ 6:13pm 
I Actually can't play without this mod, please update... I love it so much...
Scuffed 4 Sep, 2018 @ 5:35pm 
please update this
Gurdel 3 Sep, 2018 @ 9:26am 
No takers?
Gurdel 31 Aug, 2018 @ 11:51pm 
I'll donate $20 to anyone who updates this to B19.
Mono Software 31 Aug, 2018 @ 6:23am 
update, plz. i love this mod very much
Gurdel 30 Aug, 2018 @ 12:21pm 
Update inbound for this mod?
Tarsis 30 Aug, 2018 @ 8:59am 
Oh, how we forget to thank those who make the works we love until those works are viciously ripped from our hearts and minds! Woe be to us who have lost such a great and wonderful mod (amongst many made by you, let's be honest)! Thanks for this mod RF, I really enjoyed the variety this added to my life.
Maxxmillian 29 Aug, 2018 @ 2:15am 
B19 was pushed out to everyone today as the current version, love your mod, will you be updating it?
XplosiveAsh 22 Apr, 2018 @ 8:54am 
Absolutly love this mod, but recently had some conflict with another (unsure what but likely map reroll)
it involved the geyser number, when I choose a non-normal geyser count, then try changing the places of the geysers, the amount of them instantly drop to 1 or 0

still love this mod and I don't want to be not using it
Skaffi 22 Apr, 2018 @ 3:50am 
Hey Rainbeau!

Fuckin' A - this was just the mod I needed!

Can you tell me which "Mountain Level" setting makes flat maps look like large hills, and which setting makes small hills look like large hills and mountainous? Cheers!
ArmoredStone 12 Apr, 2018 @ 7:36pm 
Hey Rainbeau would it be possible for you to make a "fog of war" for the planet map? I want to land with no idea what biomes are nearby or what factions are nearby. I think it would be a really nice option :)
ambi 23 Mar, 2018 @ 6:40am 
Whoops, nvm. I found my answer on page 2. :steamhappy:
ambi 23 Mar, 2018 @ 6:39am 
If you change animal density on an existing colony (e.g. from normal to extreme) , will it apply to the existing colony? Or only on new maps?
Wysaw 22 Mar, 2018 @ 7:14pm 
@Rainbeau Flambe is it possible to make ponds/marshs spawn with smoother more rounded edges? I often see ugly square/rectangular or sharp/flat edged ponds/marshs and I was wondering if its possible to get the game to spawn them with less rough or sharp edges. Just to clarify I don't mean the individual water tiles, I mean the general shape of any bodies of water. It would go a long way to making the game look a lot more natural and less blocky, especially in marshland. Would be a nice optional addition to this excellent mod but if it can't be done or you don't care/have the time then no worries. I can always fix it manually using set terrain in the dev tool. Rivers don't seem to have this problem quite as noticably though.
E-Claire  [author] 28 Feb, 2018 @ 6:04am 
@scheeks: Yes, the setting deletes rock outcroppings in places with low elevations, regardless of actual terrain. (Elevation is irrelevant when playing the game, but is part of the map generation procedure.) This gets rid of rock outcroppings not only "offshore" in oceans, but also in lakes and marshes. There's really no easy way to differentiate, and in any event, it's working exactly as I wanted it to work, as rock outcroppings in the middle of swamps bugged me, if anything, even more than rock outcroppings off coastal shores. :)
scheeks 27 Feb, 2018 @ 6:00pm 
Hi there!
Is it working as designed that the Rock Outcrop setting also removed large chunks of mountain that would otherwise have marsh underneath? It took me forever to figure out why the Map Reroll previews looked different than the actual maps, and it turned out to be the Rock Outcrop option was deleting some mountain, and this was not reflected in the previews.
Hennimore 21 Feb, 2018 @ 2:22pm 
@Lord of the Phoenix Yes, even on the lowest settings allowed, I did still get quite a few spawning. In the end, I decided to edit the config files myself and comment out the outcropping segments, and use this mod to still control other aspects. That seems to work well and does not cause any errors with the mod.
Radagonius The Purple 21 Feb, 2018 @ 1:30pm 
@hennimore have you tried turning the mountain setting to the lowest and spawning in a flat area?
Hennimore 20 Feb, 2018 @ 3:18pm 
Great mod, works fine, but I'm looking to remove the rock outcroppings completely from my maps. I absolutely hate the mountains and outcroppings, yet even with this mod they still appear. Is there a way to completely disable them on this mod or by editing the XML files myself?
vith 4 Feb, 2018 @ 5:46pm 
Two ideas:

Add an option to keep the original ruins shape behavior.

Add an option to disable or reduce the chance of generating ruins inside mountains.
rjs318 3 Feb, 2018 @ 8:42am 
how can reset it?
Asterai 25 Jan, 2018 @ 5:36pm 
Love your mod. Any chance of also altering road spawn density on either this or Faction Control?
E-Claire  [author] 21 Jan, 2018 @ 8:10am 
UPDATE:

- If "Cupro's Stones" is in use, that mod's settings will now override this mod's settings regarding number and types of stones in world map tiles.
E-Claire  [author] 20 Jan, 2018 @ 6:25pm 
Yes, over time. If you reduce the biodensity settings, you'll notice a gradual decrease in the amount of plants and/or animals on the map, as they won't be respawning as quickly.
jodoalien 20 Jan, 2018 @ 5:02pm 
So just changing the mod settings will have an affect?
E-Claire  [author] 20 Jan, 2018 @ 4:54pm 
@GroovyBlueDog: Your comments were in reference to bugs that had nothing to do with this mod, as I'd already explained to you. I saw no need to clutter the mod's discussion thread with them.

@Jodoalien: As it happens, the biodensity settings are pretty much the only settings in the mod that *will* impact a map already created, as they'll affect the rate at which new flora and fauna propagates. Be aware, though, that the effect will be slow. Changing the settings won't produce instant changes on the map.
jodoalien 20 Jan, 2018 @ 4:26pm 
Is there any way I can change settings after generating the map? I think the animal and plant density has tanked my FPS.
MooTorial 20 Jan, 2018 @ 3:22pm 
Damn. Thanks anyway.
E-Claire  [author] 20 Jan, 2018 @ 3:11pm 
@Moo: I just took a quick look at the current version of "Combat Extended," and as I suspected, I can find absolutely nothing in either the assembly code or the XML defs that touches world generation or which would conflict in any way with "Configurable Maps." But just to be sure, I actually started up the game with CE in my mod list, and experimented with the "ruins density" slider, and found it to be working perfectly. I can state with a very high degree of confidence that "Configurable Maps" and "Combat Extended" to NOT conflict in any way.

I have no idea what's causing the misbehavior you're seeing, but it is definitely not CE.
E-Claire  [author] 20 Jan, 2018 @ 1:54pm 
Minor update:

- Fixed an incompatibility which prevented floors on "Biomes!" cavern maps from using that mod's rocky soil instead of rough stone.

- Corrected a typo. Ore now has a "low density" option instead of a "lore density" option.
MooTorial 14 Jan, 2018 @ 12:14pm 
Uh. I can try. When using Configurable Maps, most of the settings seem to work fine (ore density, rock types, etc.) The only ones that don't work are the ones under the "Things" tab (Ruins, shrines, foliage density, animal density). Those sliders don't really seem to change anything, while prior to CE they did. I've tried loading various different mod orders to no avail.
E-Claire  [author] 14 Jan, 2018 @ 11:50am 
@Moo: "Combat Extended" is an extraordinarily complex mod. So if you could be a bit more specific, it'd be helpful, as I have no idea why anything in this mod would be conflicting with anything in that mod, and don't at the moment have any idea what you're actually asking me to look for. What, exactly, seems not to be working?
MooTorial 14 Jan, 2018 @ 10:00am 
Hi Rainbeau! Can you look into the "things" generator conflicting with Combat Extended? All other generator settings seem to work except for the "things' one.
E-Claire  [author] 11 Jan, 2018 @ 7:45am 
Wow. That typo's probably been there since May. I can't believe you're the first to notice it (or that I never caught it myself).
Fink 11 Jan, 2018 @ 7:17am 
just noticed a small typo, on terrain settings, in the mod options, if you set the ore density to low, instead of low, it says 'Lore ore density.'
E-Claire  [author] 4 Jan, 2018 @ 4:13pm 
@Spatzimaus: No promises, as I haven't actually looked yet at how either mountains or rivers are generated on the world map, but I can certainly see if the sliders you suggest would be "doable."