Garry's Mod

Garry's Mod

CW 2.0 AR 1960 (Wolfenstein: TNO)
17 kommentarer
Client  [skapare] 16 jan, 2022 @ 12:46 
Feel free. I didn’t make model tho so keep that in mind.
Darth_Dakka ☦ 15 jan, 2022 @ 11:35 
mind if I use the model in a TFA SWEP in the near future?
spartan1096 27 feb, 2020 @ 18:22 
Thanks
Client  [skapare] 27 feb, 2020 @ 16:56 
Cobblestone. CSS version.
spartan1096 26 feb, 2020 @ 19:40 
What is that map in the video?
Eitanאס קל 7 dec, 2017 @ 3:30 
hud??
Vlad 27 nov, 2017 @ 13:43 
Finally! I've wanted to see TNO weapons in gmod, please do more in the future!
SpecyJ 24 nov, 2017 @ 0:24 
I thinks it's best to keep the CS hands in for now because even with the C_hands fix. Playermodel hands have a tendency to lag a half-second off behind while the weapon model moves perfectly and whether it works or not is rather debatable and unpredictable.
Client  [skapare] 10 nov, 2017 @ 10:52 
That's odd. This model uses C_hands instead of normal CSS viewhands. Try installing this https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=488078600 .
Doom [GGaming] 10 nov, 2017 @ 10:43 
Nope, i do not. I dont even use any hand mods anyway.
Client  [skapare] 10 nov, 2017 @ 10:39 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=924420135&searchtext= If you have this then this would most likely be the problem. If you do not, I'll look into it.
Doom [GGaming] 10 nov, 2017 @ 10:08 
Well the gun is good, i have no errors with it, but i have no visible hands when im using it. Any ideas why is it happening?
Client  [skapare] 10 nov, 2017 @ 8:29 
Life Mod
aim_cock 10 nov, 2017 @ 1:42 
What is the addon you have installed, which puts the character's shadow in the first person?
Client  [skapare] 8 nov, 2017 @ 9:28 
It depends on if the people who ported the other guns lets me.
LukaDaisuki ★~(◡﹏◕✿) 8 nov, 2017 @ 4:05 
Awesome but, are you going to make the rest or just some of them?
Kalson205 7 nov, 2017 @ 12:42 
Very nice. I like it.