Sid Meier's Civilization V

Sid Meier's Civilization V

Valkyria Chronicles: The Atlantic Federation (BNW)
19 Comments
Xherdos 24 Nov, 2018 @ 11:58am 
@MooncatXVI well atleast you have something in mind thats good enough for me :P
Roof Salesman  [author] 24 Nov, 2018 @ 11:57am 
@Xherdos

I do have something in mind for Gallia. Can't really give a timeline for it, however.
nicovallejos 23 Nov, 2018 @ 8:24am 
@Xherdos

Unfortunately, @Erikmeister is no longer working on his Principality of Gallia mod anymore, so will Civ V modding work itself since he is already deserted to Overwatch, PUBG and CS:GO.

Only MooncatXVI will take over Erikmeister's Gallia mod so that he will improve it by adding Typhlomence's Diplomacy Text Template on it.

Also, MooncatXVI will head on to take over RSJ-87's Warhammer Fantasy mods as well since RSJ-87 is, I'm afraid, no longer works on them now.
Xherdos 27 Oct, 2018 @ 7:38am 
can you pls make a Principality of Gallia mod for civ 5?
nicovallejos 25 Sep, 2018 @ 9:17pm 
@MooncatXVI, I have received transmission from @Erikmeister, the mod author of the Valkyria mod, Valkriya Chronicles -- Principality of Gallia. He is unable to continue his Civ V modding anymore. Here's his words:

"Hi. Just saying that I officially retired from Civ5 moddling because I currently busy on my Overwatch, PUBG and CS:GO projects. If you want to continue on my Civ5 mods project, please do so on contacting me. Cheers."

For that, it all falls to you that Erikmeister's Valkyria mod should be inherited soon, which that needs improving. Hope that all Valkyria civs are to be finished so that Warhammer civs will be next...
Angustus_Jan 12 Dec, 2017 @ 2:36am 
@MooncatXVI thx that worked ^^
Roof Salesman  [author] 11 Dec, 2017 @ 11:57pm 
@-LXV- Angustus(Jan)

Try copy-pasting the URL for this mod onto Steam Workshop Downloader. Usually works.
Angustus_Jan 9 Dec, 2017 @ 4:30pm 
Could you provide an alternative dl?
For some reason I can´t dl the empire and atlantic federation on my steam.
Neurometry 13 Nov, 2017 @ 1:17am 
@MooncatXVI
Honestly, its true power was hard for me to gauge because Carthage would NOT. STOP. Declaring war on me and killing my trade routes. If I had to make a suggestion to nerf its power, I might suggest a fixed amount of additional trade routes instead of a percentage. Perhaps 1 or 2? Other than that it was a super blast to play!
Roof Salesman  [author] 12 Nov, 2017 @ 11:42pm 
@Neurometry
Yeah, I was planning on taking another look at it for the next patch. Have any suggestions in mind?
Neurometry 12 Nov, 2017 @ 10:57pm 
SO amazing for generating extremely high amounts of gold very fast.
HistoricHippos 7 Nov, 2017 @ 6:09am 
@Kenneth Kazama
Problem is, there's like three or four Gallia civs already on the workshop.
ШАУРМАРЕЗ 6 Nov, 2017 @ 5:51pm 
Hope you're doing Gallia in the future
Aghoric Visions 5 Nov, 2017 @ 5:22pm 
OOOOOH SQWEEEEE!!!!!
FellBranded 5 Nov, 2017 @ 12:10pm 
Funny, I was literally just pondering if any new VC mods were up on the Steam page (no joke this literally occurred like 5 seconds ago). Always wanted to create VC civs but it seems a bit crowded and I'm not a huge fan of duplicates per se, still I like this mod a lot, especially the UB seems very good haha
Roof Salesman  [author] 4 Nov, 2017 @ 2:45pm 
@[KoM] Duke_Kreg (stalin)
I had originally intended for the UU to be able to take cities, but it looks like just giving a unit invisibility prevents it from doing so. Invisible units can bring city HP to zero and can actually enter 0 HP cities, but it will not capture them.

Also, the one time Federal special forces were encountered in the VC games, they never had any intentions to actually take a city outright, so there is that.
Kreg 4 Nov, 2017 @ 2:11pm 
CANNOT capture cities is too harsh, maybe -33% penaulty when attacking cities?
Roof Salesman  [author] 4 Nov, 2017 @ 12:52pm 
@[KoM] Duke_Kreg (stalin)
Thank you! Unless this was sarcasm, in which case, do you have any suggestions on balance?
Kreg 4 Nov, 2017 @ 10:20am 
Nice balance.