Divinity: Original Sin 2

Divinity: Original Sin 2

Rune Slot Restoration for Uniques
12 Comments
Kreuz 13 Jun, 2021 @ 11:44pm 
The mod is dead? compatible with DE or have a DE option? still working ?
Echo 11 Sep, 2018 @ 10:25am 
Aren't the original rune slots in your classic mod?
fireundubh  [author] 11 Sep, 2018 @ 9:54am 
Probably never. I don't have the game in version control anymore, so I have no idea what the original rune slots were.
Echo 11 Sep, 2018 @ 1:54am 
ETA on the definitive edition update?
fireundubh  [author] 1 Sep, 2018 @ 5:37am 
We cannot update mods to the Definitive Edition fully yet. You'll have to wait another week or so for the Definitive Edition editor to be released.
fireundubh  [author] 8 Nov, 2017 @ 8:16pm 
@Echo: You're thinking of the Hanal Lechet patch, which had no relation to rune slots. (That item did not and does not have rune slots and is unaffected by this mod.)
Echo 8 Nov, 2017 @ 12:16pm 
Wait, wasn't that change reverted? Is this mod still necessary?
fireundubh  [author] 6 Nov, 2017 @ 3:05am 
@thelich: Probably not.
thelich 6 Nov, 2017 @ 1:42am 
Is it compatible with "Interestong uniques" mod?
fireundubh  [author] 2 Nov, 2017 @ 3:13pm 
@Fumihiko: Yes to all three. And you're right, this is uniques only. I didn't even realize that! (I wrote a Python script to generate this mod.) Thanks.
Fumihiko 2 Nov, 2017 @ 8:57am 
Hey, what a timing. I just released a mod to get 0-3 rune slots on generated items. From your description you only touch unique equipment, right? Would you mind to include that in your title?

Also, our mods should be compatible, would you mind if I include a link to your mod?