全軍破敵:戰鎚2

全軍破敵:戰鎚2

More Active Clash
79 則留言
Aio The Conqueror 2022 年 9 月 19 日 上午 10:52 
We need this mod bro, It alone makes total war playable. Please help us :)))
Holy Order of PIZZASALAD 2022 年 9 月 18 日 下午 1:11 
This tweak really helped stop units from standing around
Holy Order of PIZZASALAD 2022 年 9 月 18 日 下午 1:10 
Dam if i new at all what i was doing I'd carry the torch and do it myself
HEU3BECTEH  [作者] 2022 年 9 月 16 日 下午 12:58 
@HOLY PIZZASALAD Thank you~ I will not make a WH3 version myself, but the changes this mod makes are listed in the description, I don't mind if someone will adapt these for WH3.
@Fear2288 I do not play the game to test it, but it should work, except for the new units. Load order possibly does matter if two mods change the same tables...
@NinjaBeest Thank you~
Holy Order of PIZZASALAD 2022 年 9 月 15 日 下午 7:15 
well we ever be getting a Warhammer 3 version of this mod. ? This problem is even more prevalent in that game. This mod would be so nice for that game i remeber how much better this small fix made better in WHTW 2
Fear2288 2022 年 4 月 8 日 上午 5:34 
Does this and your other mods for artillery and specialized still work? I feel like I’m not seeing any changes on my end.

I’m not actively using any other mods that change battle behaviors. I was using Brutal Battles but I disabled it before using these.

Does load order matter with these?
NinjaBeest 2021 年 7 月 19 日 下午 12:22 
Fantastic mod, love this. Another mod idea is making combat like it is in the movies where there isn't any real defined lines whenever 2 or more sides clash, it's just people fighting everywhere. I personally like that chaos, but I haven't found any mods like that for this game so far.
HEU3BECTEH  [作者] 2021 年 5 月 15 日 下午 2:06 
@mushy1potato Thank you for the feedback~
mushypotato1 2021 年 5 月 15 日 上午 8:23 
Just wanted to say thank you for the mod!:steamhappy:
HEU3BECTEH  [作者] 2021 年 4 月 22 日 下午 11:48 
@Blackhard Спасибо за проверку~
Blackhard 2021 年 4 月 22 日 下午 8:45 
Всё ещё работает, как на ванилле так и на Радиусе.
HEU3BECTEH  [作者] 2021 年 3 月 27 日 上午 11:29 
@AngelPhoenix Thank you for the feedback~
AngelPhoenix 2021 年 3 月 27 日 上午 11:14 
Amazing amazing mod. Such a relatively small change but it makes melee units so much more realistically aggressive!

I noticed that it also make it easier of infantry to move through each other (like passing my Bladesingers between my Eternal Guard) which is something I've always wanted! Thank you for this mod!!
HEU3BECTEH  [作者] 2021 年 3 月 23 日 上午 12:03 
@MP-Karl Yep.
I do not play the game myself for a long time already though.
DeathNote 2021 年 3 月 22 日 下午 1:57 
so this should still work?
Jabel 2021 年 3 月 18 日 上午 10:29 
You're right. T&T came out before this mod so there shouldn't be an issue. Thanks for the information.
HEU3BECTEH  [作者] 2021 年 3 月 18 日 上午 12:40 
@Jabel Yes, if these units are of a new type or have a new weapon. Many units use existing types and weapons.
This mod was updated 6.12.2020, were there new units after that?
Jabel 2021 年 3 月 17 日 下午 1:12 
Does this mod need to be updated for new units in the DLC?
HEU3BECTEH  [作者] 2020 年 12 月 6 日 下午 8:42 
@虚幻者 Thank you for the answer (:
虚幻者 2020 年 12 月 6 日 下午 8:21 
I use these two together even with another attack speed boost mod, no problem, small units will huddle closer and hit faster.
kostaskladianos 2020 年 12 月 6 日 上午 11:45 
Does this mod compatible with other mod, Brutal Battles 2?
LegalMind 2020 年 9 月 10 日 下午 5:48 
Does this mod compatible with other mod, Brutal Battles 2?
Green Rabbit 2020 年 6 月 16 日 下午 12:22 
ok, thx for quick reply!
HEU3BECTEH  [作者] 2020 年 6 月 16 日 上午 11:11 
@Newppp If the unit uses existing entities and weapons - it is fine.
If mod adds new weapon to the game - it will be weaker, because it will hit less othen than ones edited by this mod.
Green Rabbit 2020 年 6 月 16 日 上午 9:52 
hey does this mod with modded unit?
Psync×シ 2020 年 6 月 7 日 上午 5:25 
Lol it the text was russian for a long time for me at least lol :steamhappy: it's working now for me
HEU3BECTEH  [作者] 2020 年 6 月 7 日 上午 3:03 
@ShOcKw4vEH3LL Thank you for pointing it out!
Somehow with update the english language was overwritten by russian (with my default language, I guess)... %)
Psync×シ 2020 年 6 月 5 日 下午 7:01 
why is this russian, i'm pretty sure it was english? right?
HEU3BECTEH  [作者] 2020 年 5 月 29 日 下午 1:07 
Recompiled with the new game version.
Daexos de Mylae 2020 年 5 月 24 日 上午 5:04 
Ah damn, we will have to wait a little longer then.
Thank you for your work, I hope you will be able to change this quickly, because this mod is a real addition to the shock of battles.
HEU3BECTEH  [作者] 2020 年 5 月 24 日 上午 3:31 
Ok, so database in assembly kit has some problems and is not updated yet:
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2250056952648617230/?appid=594570
HEU3BECTEH  [作者] 2020 年 5 月 24 日 上午 3:25 
@Arkantos Thank you for the notice~
Somehow my assembly kit has the same data as previous time... I dunno about the reason, maybe that meens the mod is up to date?
Daexos de Mylae 2020 年 5 月 22 日 下午 4:02 
Please update
Twinity 2020 年 1 月 8 日 下午 12:29 
Spasibo tebe dobryu chelovek :D :)
HEU3BECTEH  [作者] 2019 年 12 月 30 日 下午 12:40 
Updated, there were some new weapons.
HEU3BECTEH  [作者] 2019 年 12 月 17 日 上午 10:53 
If the new version has new weapons (I guess it does?) - these weapons will be slower than others.
I will try updating mods soon... Many things to do...
Twinity 2019 年 12 月 13 日 下午 1:45 
Do we need the update for the new version? Thx a lot
Mithos 2019 年 9 月 21 日 上午 3:51 
Thank you for your work.
HEU3BECTEH  [作者] 2019 年 9 月 21 日 上午 12:34 
Recompiled with the new game version.
To upload the mod to the Workshop I had not only to temporarily delete the descriptions, but to reinstall the game with beta-launcher.
Soon it will be easier to fully recompile the mod with all the tables updated and unncecessary lines deleted in Pack File Manager than to upload the result to the Workshop.
HEU3BECTEH  [作者] 2019 年 5 月 28 日 下午 1:33 
I did recompile it, but it seems that TWW2 Workshop became EVEN MORE BROKEN. Now I can not upload the new version even after deleting all the descriptions.
HEU3BECTEH  [作者] 2019 年 5 月 27 日 下午 11:00 
@gkakfhd77 I did hear you. Hopefully I will be able to recompile it soon.
레피드 2019 年 5 月 25 日 上午 2:11 
update please
HEU3BECTEH  [作者] 2019 年 1 月 8 日 下午 10:54 
@The Hammer No, it does not affect morale. There is an attempt to balance the actual damage with melee_hit_chance, but it may change tactical gameplay too much if it will decrease flanked/rear morale damage.
Fangvyr 2019 年 1 月 8 日 下午 5:31 
Does this impact units losing morale over being attacked in the flank? Just curious since they get more tangled.
HEU3BECTEH  [作者] 2019 年 1 月 8 日 上午 11:56 
@Dr.Z Yeah, it is very likely to conflict with other mod changing 'melee_weapons' table.
There was (not More) Active Clash mod for TWW1 compatible with pretty much everything, but it is not as clashy as this one.
Dr_Z 2019 年 1 月 8 日 上午 11:51 
seems it is not compatible with mod that change unit weapon strength ,for example SFO.
HEU3BECTEH  [作者] 2019 年 1 月 8 日 上午 11:45 
@Dr.Z It changes melee weapons attack interval.
You can see every change this mod makes in the description.
Dr_Z 2019 年 1 月 8 日 上午 11:20 
seems this mod effect unit stats?
HEU3BECTEH  [作者] 2018 年 11 月 18 日 上午 11:28 
@Mister Skeleton It depends. I assume many new units use standart 'melee_weapons' and 'battle_entities' entries. If not, they can be weaker than intended, because other units will strike more often.
Pious Skeleton 2018 年 11 月 18 日 上午 11:15 
Thanks! Is it compatible with new unit mods?