安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@Fear2288 I do not play the game to test it, but it should work, except for the new units. Load order possibly does matter if two mods change the same tables...
@NinjaBeest Thank you~
I’m not actively using any other mods that change battle behaviors. I was using Brutal Battles but I disabled it before using these.
Does load order matter with these?
I noticed that it also make it easier of infantry to move through each other (like passing my Bladesingers between my Eternal Guard) which is something I've always wanted! Thank you for this mod!!
I do not play the game myself for a long time already though.
This mod was updated 6.12.2020, were there new units after that?
If mod adds new weapon to the game - it will be weaker, because it will hit less othen than ones edited by this mod.
Somehow with update the english language was overwritten by russian (with my default language, I guess)... %)
Thank you for your work, I hope you will be able to change this quickly, because this mod is a real addition to the shock of battles.
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2250056952648617230/?appid=594570
Somehow my assembly kit has the same data as previous time... I dunno about the reason, maybe that meens the mod is up to date?
I will try updating mods soon... Many things to do...
To upload the mod to the Workshop I had not only to temporarily delete the descriptions, but to reinstall the game with beta-launcher.
Soon it will be easier to fully recompile the mod with all the tables updated and unncecessary lines deleted in Pack File Manager than to upload the result to the Workshop.
There was (not More) Active Clash mod for TWW1 compatible with pretty much everything, but it is not as clashy as this one.
You can see every change this mod makes in the description.