Total War: WARHAMMER II

Total War: WARHAMMER II

More Active Clash
79 kommentarer
Aio The Conqueror 19. sep. 2022 kl. 10:52 
We need this mod bro, It alone makes total war playable. Please help us :)))
Holy Order of PIZZASALAD 18. sep. 2022 kl. 13:11 
This tweak really helped stop units from standing around
Holy Order of PIZZASALAD 18. sep. 2022 kl. 13:10 
Dam if i new at all what i was doing I'd carry the torch and do it myself
HEU3BECTEH  [ophavsmand] 16. sep. 2022 kl. 12:58 
@HOLY PIZZASALAD Thank you~ I will not make a WH3 version myself, but the changes this mod makes are listed in the description, I don't mind if someone will adapt these for WH3.
@Fear2288 I do not play the game to test it, but it should work, except for the new units. Load order possibly does matter if two mods change the same tables...
@NinjaBeest Thank you~
Holy Order of PIZZASALAD 15. sep. 2022 kl. 19:15 
well we ever be getting a Warhammer 3 version of this mod. ? This problem is even more prevalent in that game. This mod would be so nice for that game i remeber how much better this small fix made better in WHTW 2
Fear2288 8. apr. 2022 kl. 5:34 
Does this and your other mods for artillery and specialized still work? I feel like I’m not seeing any changes on my end.

I’m not actively using any other mods that change battle behaviors. I was using Brutal Battles but I disabled it before using these.

Does load order matter with these?
NinjaBeest 19. juli 2021 kl. 12:22 
Fantastic mod, love this. Another mod idea is making combat like it is in the movies where there isn't any real defined lines whenever 2 or more sides clash, it's just people fighting everywhere. I personally like that chaos, but I haven't found any mods like that for this game so far.
HEU3BECTEH  [ophavsmand] 15. maj 2021 kl. 14:06 
@mushy1potato Thank you for the feedback~
mushypotato1 15. maj 2021 kl. 8:23 
Just wanted to say thank you for the mod!:steamhappy:
HEU3BECTEH  [ophavsmand] 22. apr. 2021 kl. 23:48 
@Blackhard Спасибо за проверку~
Blackhard 22. apr. 2021 kl. 20:45 
Всё ещё работает, как на ванилле так и на Радиусе.
HEU3BECTEH  [ophavsmand] 27. mar. 2021 kl. 11:29 
@AngelPhoenix Thank you for the feedback~
AngelPhoenix 27. mar. 2021 kl. 11:14 
Amazing amazing mod. Such a relatively small change but it makes melee units so much more realistically aggressive!

I noticed that it also make it easier of infantry to move through each other (like passing my Bladesingers between my Eternal Guard) which is something I've always wanted! Thank you for this mod!!
HEU3BECTEH  [ophavsmand] 23. mar. 2021 kl. 0:03 
@MP-Karl Yep.
I do not play the game myself for a long time already though.
DeathNote 22. mar. 2021 kl. 13:57 
so this should still work?
Jabel 18. mar. 2021 kl. 10:29 
You're right. T&T came out before this mod so there shouldn't be an issue. Thanks for the information.
HEU3BECTEH  [ophavsmand] 18. mar. 2021 kl. 0:40 
@Jabel Yes, if these units are of a new type or have a new weapon. Many units use existing types and weapons.
This mod was updated 6.12.2020, were there new units after that?
Jabel 17. mar. 2021 kl. 13:12 
Does this mod need to be updated for new units in the DLC?
HEU3BECTEH  [ophavsmand] 6. dec. 2020 kl. 20:42 
@虚幻者 Thank you for the answer (:
虚幻者 6. dec. 2020 kl. 20:21 
I use these two together even with another attack speed boost mod, no problem, small units will huddle closer and hit faster.
kostaskladianos 6. dec. 2020 kl. 11:45 
Does this mod compatible with other mod, Brutal Battles 2?
LegalMind 10. sep. 2020 kl. 17:48 
Does this mod compatible with other mod, Brutal Battles 2?
Green Rabbit 16. juni 2020 kl. 12:22 
ok, thx for quick reply!
HEU3BECTEH  [ophavsmand] 16. juni 2020 kl. 11:11 
@Newppp If the unit uses existing entities and weapons - it is fine.
If mod adds new weapon to the game - it will be weaker, because it will hit less othen than ones edited by this mod.
Green Rabbit 16. juni 2020 kl. 9:52 
hey does this mod with modded unit?
Psync×シ 7. juni 2020 kl. 5:25 
Lol it the text was russian for a long time for me at least lol :steamhappy: it's working now for me
HEU3BECTEH  [ophavsmand] 7. juni 2020 kl. 3:03 
@ShOcKw4vEH3LL Thank you for pointing it out!
Somehow with update the english language was overwritten by russian (with my default language, I guess)... %)
Psync×シ 5. juni 2020 kl. 19:01 
why is this russian, i'm pretty sure it was english? right?
HEU3BECTEH  [ophavsmand] 29. maj 2020 kl. 13:07 
Recompiled with the new game version.
Daexos de Mylae 24. maj 2020 kl. 5:04 
Ah damn, we will have to wait a little longer then.
Thank you for your work, I hope you will be able to change this quickly, because this mod is a real addition to the shock of battles.
HEU3BECTEH  [ophavsmand] 24. maj 2020 kl. 3:31 
Ok, so database in assembly kit has some problems and is not updated yet:
https://gtm.steamproxy.vip/workshop/discussions/18446744073709551615/2250056952648617230/?appid=594570
HEU3BECTEH  [ophavsmand] 24. maj 2020 kl. 3:25 
@Arkantos Thank you for the notice~
Somehow my assembly kit has the same data as previous time... I dunno about the reason, maybe that meens the mod is up to date?
Daexos de Mylae 22. maj 2020 kl. 16:02 
Please update
Twinity 8. jan. 2020 kl. 12:29 
Spasibo tebe dobryu chelovek :D :)
HEU3BECTEH  [ophavsmand] 30. dec. 2019 kl. 12:40 
Updated, there were some new weapons.
HEU3BECTEH  [ophavsmand] 17. dec. 2019 kl. 10:53 
If the new version has new weapons (I guess it does?) - these weapons will be slower than others.
I will try updating mods soon... Many things to do...
Twinity 13. dec. 2019 kl. 13:45 
Do we need the update for the new version? Thx a lot
Mithos 21. sep. 2019 kl. 3:51 
Thank you for your work.
HEU3BECTEH  [ophavsmand] 21. sep. 2019 kl. 0:34 
Recompiled with the new game version.
To upload the mod to the Workshop I had not only to temporarily delete the descriptions, but to reinstall the game with beta-launcher.
Soon it will be easier to fully recompile the mod with all the tables updated and unncecessary lines deleted in Pack File Manager than to upload the result to the Workshop.
HEU3BECTEH  [ophavsmand] 28. maj 2019 kl. 13:33 
I did recompile it, but it seems that TWW2 Workshop became EVEN MORE BROKEN. Now I can not upload the new version even after deleting all the descriptions.
HEU3BECTEH  [ophavsmand] 27. maj 2019 kl. 23:00 
@gkakfhd77 I did hear you. Hopefully I will be able to recompile it soon.
레피드 25. maj 2019 kl. 2:11 
update please
HEU3BECTEH  [ophavsmand] 8. jan. 2019 kl. 22:54 
@The Hammer No, it does not affect morale. There is an attempt to balance the actual damage with melee_hit_chance, but it may change tactical gameplay too much if it will decrease flanked/rear morale damage.
Fangvyr 8. jan. 2019 kl. 17:31 
Does this impact units losing morale over being attacked in the flank? Just curious since they get more tangled.
HEU3BECTEH  [ophavsmand] 8. jan. 2019 kl. 11:56 
@Dr.Z Yeah, it is very likely to conflict with other mod changing 'melee_weapons' table.
There was (not More) Active Clash mod for TWW1 compatible with pretty much everything, but it is not as clashy as this one.
Dr_Z 8. jan. 2019 kl. 11:51 
seems it is not compatible with mod that change unit weapon strength ,for example SFO.
HEU3BECTEH  [ophavsmand] 8. jan. 2019 kl. 11:45 
@Dr.Z It changes melee weapons attack interval.
You can see every change this mod makes in the description.
Dr_Z 8. jan. 2019 kl. 11:20 
seems this mod effect unit stats?
HEU3BECTEH  [ophavsmand] 18. nov. 2018 kl. 11:28 
@Mister Skeleton It depends. I assume many new units use standart 'melee_weapons' and 'battle_entities' entries. If not, they can be weaker than intended, because other units will strike more often.
Pious Skeleton 18. nov. 2018 kl. 11:15 
Thanks! Is it compatible with new unit mods?