Garry's Mod

Garry's Mod

[VJ] Titan Fall IMC Spectre SNPC
38 Comments
CADO [JCT caliphate] 16 Jul, 2022 @ 9:11pm 
holy fuck
i was not expecting this
soldatdom 20 Mar, 2022 @ 2:25pm 
can you make a stalker with the dissmeberment of the limbs
SupremeDrip 3 Jun, 2020 @ 7:28pm 
player model?
76561198417003079 12 Aug, 2019 @ 7:36pm 
make the reaper from titanfall 2
Earl 16 Jul, 2019 @ 2:28pm 
P L A Y E R M O D E L
Big chief 1 May, 2019 @ 3:20pm 
YES PLEASE THE FUCKING TITANS
S.S.Mogeko 23 Jan, 2019 @ 3:11pm 
Hmm... Noice... Could you maybe "publicly release" the titans or anything of the sort?
S.S.Mogeko 20 Jan, 2019 @ 11:21am 
They seem to float above the fround a bit is ther a fix for that?
TheOgre26 19 Jan, 2019 @ 9:08am 
Would you, by any chance, know how to cutom-animate these npcs to behave like the IMC Spectre from the Titanfall 2 level "Effect and Cause"? They wake up almost exaclty like the Half-Life 2 zombies and I was wanting to use these npcs for that specific level that I am making. But I can manage without an animation if that is too difficult for you to program.
Creedmoor 22 Dec, 2017 @ 1:39pm 
Holy fucking shit, this is exactly what i need.
alemismun 14 Dec, 2017 @ 3:25pm 
more pics?
c.bundy99 8 Dec, 2017 @ 9:41pm 
This are really cool but I've noticed something odd (this goes with the grunt too). When the spectre is firing a VJ gun it looks normal. but as soon as it gets behind an object the bullets come from its feet instead of the barrel. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1225739112 <--- for example. Not sure if its happens to ragdolls.
Tech  [author] 23 Nov, 2017 @ 8:46pm 
@Yuuji_Ainsworth I'll edit the code when i have time and update it.
Tech  [author] 23 Nov, 2017 @ 8:45pm 
@Dr. Umbreon It behaves like a standard VJ base SNPC, It doesn't have special animations or anything like that if thats what your referring too.
Hemorrhoid of Justice 23 Nov, 2017 @ 4:22pm 
Does it do the things it does in titanfall? Also, did you make grunt version?
KnechtUnrecht 23 Nov, 2017 @ 1:21pm 
The spectres die when they walk into a ragdoll. Wondered why a ragdoll killed the npc so i took a look and eventually saw them flying away after walking into a corpse
Duck(bro) 17 Nov, 2017 @ 6:20pm 
He already dont like me
Tech  [author] 9 Nov, 2017 @ 8:22pm 
@S,O,X BOI.
Tech  [author] 9 Nov, 2017 @ 8:22pm 
@01001110 There is already a PM version on the workshop.
S O X 8 Nov, 2017 @ 1:02am 
yo what kind of halo armor is this ?

Duck(bro) 6 Nov, 2017 @ 8:13pm 
its PM?

Bahlahkay™ 5 Nov, 2017 @ 2:24pm 
I really wish we got some kind of titan model one day.
ARZIAC 3 Nov, 2017 @ 8:07pm 
oh baby
H.E Armstrong 3 Nov, 2017 @ 1:08pm 
can i just be told if anyone is interested in making mistake/afraid of monsters snpcs or making the rest of the they hunger snpcs



ill bug of now
Gears 3 Nov, 2017 @ 12:51pm 
i am pleased :)
HerrKaiser1 2 Nov, 2017 @ 4:59pm 
Ok I removed it. Thank you.
Tech  [author] 2 Nov, 2017 @ 4:47pm 
I'll fix it when i have time.
Tech  [author] 2 Nov, 2017 @ 4:47pm 
HerrKaiser1 2 Nov, 2017 @ 3:42pm 
I'm also having the crotch gun bug
H.E Armstrong 2 Nov, 2017 @ 9:28am 
crotch gun anyone?
ϟLightning Boltϟ 2 Nov, 2017 @ 6:57am 
@[LL] Infinity Tech

While I do appreaciate your trying to retrieve the best optimization for this addon, I believe you should remove the feature of corpses disappearing. My reasoning for this is because there are options in the DrVrej tab for this. Located in "SNPC Settings" tab, under "Options" there are "Corpse limit", and "Corpse fade time". This allows an individual to customize how many corpses are allowed at once and how long until the corpses fade.
Ponsuke 31 Oct, 2017 @ 6:03pm 
Now all we need is titans




ALL HAIL THE SATANOMEXAHECADECAPUS
Tech  [author] 30 Oct, 2017 @ 8:47pm 
@Plasticducking I set them to disappear for optimization reasons, since having like thirty corpses can slow down older machines.
Plasticduckling 30 Oct, 2017 @ 8:25pm 
Corpse of Npcs disappear over time, are there any ways to keep it? It is awesome

HerrKaiser1 30 Oct, 2017 @ 7:47pm 
Awesome
Tech  [author] 30 Oct, 2017 @ 7:37pm 
@Matt Thanks ^-^
MattXnB 30 Oct, 2017 @ 7:16pm 
nice job