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https://www.youtube.com/watch?v=2L9SexTALRA Incase you are interested
Strange, it's supposed to work the way you said it.
Can't promise for now.
Thanks for information!
I'll be hopefully fixing it very soon but as a temporary fix just undock the drones manually, hit recompile on the central command and user interface block, and things should be restored to normal.
Yeah I checked it ingame, looks like devs broke Rdav's script.
Looks like I have nothing to do with it.
In order yo use command UI, control command remote control and select camera in toolbar.
Thanks ;)
Enough whining.
This is stunning. I like carriers, and this is a really cool approach to carrier warfare. A fast, hard-hitting and lightly armored ship designed for hit-and-run attacks. Great concept. And an awesome design to accompany it.
Uploaded fixed ship.
World save:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1185274520
I tried everyting. They just go 6km back of the ship or up the ship.
I tried 6 different configurations, non of them worked. I recompiled script after every change.
I did exactly as showed in picture. I recompiled ship and drone program blocks. It still flied at the back.
I remapped the lcd paths vertically (with two lcds, going vertically down from each connector) and the docking and undocking worked fine. The two lcd's are necessarry as without two LCD's in the dokcing route the code assumes this is not a docking route, and just simply another connector on the ship
Apart from that it works a treat! and a really nice ship to boot,
I'll give a description of the alrgorithm it does and it might help you remap them:
The code looks for connectors on the ship with LCD's within one blocks distance from them, it then uses the up direction from that LCD (eg the way the arrow points) and looks for the next LCD directly in line with that arrow, it then looks for the next one and so forth.
The algorithm then generates postions offset from the lcd's for the drones to follow, with the last location being 100m on from the position of the last arrow.
Thank you.
I tried fliping panels and recompile. Sadly, it does not worked.
Yes. In this ship all propulsion systems are working at the same time.
Try it yourself.
Is the GDrive a gravity generator with an artificial mass block for thrust?