Space Engineers

Space Engineers

[NO MODS] Aeon - Light Carrier
38 Comments
Scorpionkiller19 1 May, 2023 @ 8:03am 
I used these to make a battle video
https://www.youtube.com/watch?v=2L9SexTALRA Incase you are interested
json the cat 16 Oct, 2019 @ 2:48pm 
Doesn't even move
♠ Zahltag ♠ 4 Oct, 2019 @ 11:00am 
Nice ship, but the torpedos no longer work, that's probably the fault of some recent update to se, also i cant access the designator turret and the welders in the hangar don't seem to work either :/
Rocket_Man_Dan 18 Sep, 2018 @ 9:18pm 
i think you need to change out the script in the rdav programable blocks with the newest version
jura7  [author] 19 Jan, 2018 @ 12:19am 
@Shiolle
Strange, it's supposed to work the way you said it.
Shiollei 18 Jan, 2018 @ 11:53pm 
For some reason I can't get fleet command to work. When I activate remote control for fleet command, the mosue pointer doesn't move, but moving the mouse rotates the ship (As it should logically. The only way I know to turn rotation control off is to designate a min cockpit). How is it supposed to work?
jura7  [author] 4 Nov, 2017 @ 2:42pm 
Thanks a lot!
alos 4 Nov, 2017 @ 2:17pm 
Nice work!
jura7  [author] 3 Nov, 2017 @ 2:15pm 
@SuperA04
Can't promise for now.
Glave 3 Nov, 2017 @ 1:43pm 
@jura7 will you be integrating the fleet command to your other ships and possibly updating the fleet command for the other carrier.
jura7  [author] 3 Nov, 2017 @ 1:06pm 
@Rdav
Thanks for information!
Rdav 3 Nov, 2017 @ 1:04pm 
Yeah it's a rare bug but it seems to stick after it occurs once, the ship decides to grab the Remote control of one of the drones to act as a fleet controller instead of the dedicated RC block on the command ship.
I'll be hopefully fixing it very soon but as a temporary fix just undock the drones manually, hit recompile on the central command and user interface block, and things should be restored to normal.
Glave 3 Nov, 2017 @ 1:01pm 
@jura7 I was just told its a issue when loading the ship with other ships on it which makes the remote controllers conflict.
Glave 3 Nov, 2017 @ 12:48pm 
:/
jura7  [author] 3 Nov, 2017 @ 12:25pm 
@SuperA04
Yeah I checked it ingame, looks like devs broke Rdav's script.
Looks like I have nothing to do with it.
Glave 3 Nov, 2017 @ 11:57am 
I have, its not allowing me to move the mouse on the lcd, etc.
jura7  [author] 2 Nov, 2017 @ 8:16pm 
@SuperA04
In order yo use command UI, control command remote control and select camera in toolbar.
Glave 2 Nov, 2017 @ 6:49pm 
when i am trying to use the panel it does nothing :/
Glave 2 Nov, 2017 @ 6:42pm 
not able to use the LCD when controling it. is it a issue with more then one remote control?
Dust 2 Nov, 2017 @ 6:14pm 
They fixed thruster damage now, though.
DarthSandpaper 31 Oct, 2017 @ 3:00am 
I hate what the devs did to the thrusters. I really don't use thruster damage at all but even wen it was on I didn't really have preformance problems... maybe I did but I didn't care. Cool ship though.
Goof 30 Oct, 2017 @ 6:07pm 
Looks like Anaconda from Elite Dangerous
That Gaming Titan 30 Oct, 2017 @ 3:07pm 
Very cool
jura7  [author] 30 Oct, 2017 @ 1:15pm 
@Doctor Budgie
Thanks ;)
J4R 30 Oct, 2017 @ 1:03pm 
So no armor to cover thrusters anymore? Well, that kills a lot of my ships. Fucking gorgeous.

Enough whining.

This is stunning. I like carriers, and this is a really cool approach to carrier warfare. A fast, hard-hitting and lightly armored ship designed for hit-and-run attacks. Great concept. And an awesome design to accompany it.
jura7  [author] 30 Oct, 2017 @ 4:38am 
Drone problem finally solved, thanks @Rdav for help!
Uploaded fixed ship.
Dr. Skeeter 29 Oct, 2017 @ 10:48pm 
Don’t change your builds! ;) devs also screwed my builds, i wrote a bug report for them.
Rdav 29 Oct, 2017 @ 6:41pm 
@jura answered your question on your world-save page, think I found the problem!
jura7  [author] 29 Oct, 2017 @ 3:02pm 
Rdav 29 Oct, 2017 @ 2:49pm 
That's odd, I tried changing them on my world, recompiled and it worked fine? Do you have a worldfile with them misbehaving that I can take a look at? I've never experienced this bug before
jura7  [author] 29 Oct, 2017 @ 2:48pm 
@Rdav
I tried everyting. They just go 6km back of the ship or up the ship.
I tried 6 different configurations, non of them worked. I recompiled script after every change.

I did exactly as showed in picture. I recompiled ship and drone program blocks. It still flied at the back.
Rdav 29 Oct, 2017 @ 1:47pm 
In your scenario two things are happening, the algorithm is generating a docking path along the side of your ship and then 100m off the back, so the drones go to the back of your ship and try to follow the path up along the side.
I remapped the lcd paths vertically (with two lcds, going vertically down from each connector) and the docking and undocking worked fine. The two lcd's are necessarry as without two LCD's in the dokcing route the code assumes this is not a docking route, and just simply another connector on the ship

Apart from that it works a treat! and a really nice ship to boot,
Rdav 29 Oct, 2017 @ 1:46pm 
@Jura, it looks like the docking paths are incorrectly setup still,
I'll give a description of the alrgorithm it does and it might help you remap them:

The code looks for connectors on the ship with LCD's within one blocks distance from them, it then uses the up direction from that LCD (eg the way the arrow points) and looks for the next LCD directly in line with that arrow, it then looks for the next one and so forth.
The algorithm then generates postions offset from the lcd's for the drones to follow, with the last location being 100m on from the position of the last arrow.
jura7  [author] 29 Oct, 2017 @ 1:16pm 
@KaneDraco
Thank you.
I tried fliping panels and recompile. Sadly, it does not worked.
KaneDraco 29 Oct, 2017 @ 12:53pm 
Hey, to get docking to work try flipping the text panels 180. Right now you are telling the system that the engine nacells are clear, so it trys to go there to dock. the arrow should point in the direction of undocking. Great design otherwise.
TheSilverInfinity 29 Oct, 2017 @ 12:28pm 
Nice
jura7  [author] 29 Oct, 2017 @ 11:48am 
@Qabu
Yes. In this ship all propulsion systems are working at the same time.
Try it yourself.
retrograde_orbit 29 Oct, 2017 @ 11:44am 
"Propulsion: GDrive, Ion\Hydro Assisted; Jump Drive"
Is the GDrive a gravity generator with an artificial mass block for thrust?