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Rapporter et oversættelsesproblem






Maybe I'll set up and run a server.
As for the performance, the only thing I can think of that might help is to re-do the lighting to use fewer shadow-throwing lights. Many of the lights throw shadows and have the shadow-draw-distance set at or near maximum (making them less efficient). The map geometry is already laughably simplistic and there is occlusion geometry around every room as recommended in mapping guidelines.
What server(s) is this on? I'll add to favorites in the server browser and maybe get to try it myself.
However the doors are half-broken again. Marines can drive AI units through the doors even when they are closed. I assume NS2C has no AI units so this would be a non-issue IF your server runs the classic mod.
and make it possible to run beside normal maps so that you can change after roundend to normal maps.
btw
(the teleport into the siegeroom i can rember old ns1 maps (like ns_weldsiege) that did that and it worked well it gives aliens some addinal time to in case of ns2)
The differ much stronger.
But I've never played NS2C so I don't know how well it works yet.
Depending on how it plays in each game mode, I might branch this level into an ns2 version and an ns2 classic version with some map tweaks.
+ Added a 2-way teleporter from the corner of the hive room into the siege room. This is locked away until the siege door opens, and only small aliens cant fit through to the teleporter. The teleporter source in the siege room is disabled for marines so they can't use it as an express highway to the hive room.
+ Reworked the Ambush room
+ Increased the size of the Secondary Command room
+ Added a vent between Ambush and No Man's Land
- Doors got bugged so MACs and ARCs couldn't drive through them anymore. Ran out of time last night and couldn't fix.
- Current live version I think has crazy short door timers accidentally left in from testing.
Upcoming changes (today):
+ Will try to fix door passibility by MACs and ARCs - but no guarantees - this is halfway out of my hands.
+ Larger doors to make it harder to block them with structures.
+ Re-set the door timers to their proper values
Expect my server to be up again one way or another by 6 or 7 pm EST.
Awaiting a fix for ARCs and MACs being able to go through closed doors. After that, the level should be playable.
1. Doors can be closed by any marine, and they can't be opened again EVER.
2. ARCs and probably MACs too can path straight through a closed door as if it wasn't even there.
3. The alien hives put infestation in the siege room, meaning Aliens can build in there from the start of the game.
And I don't think I put in enough resource nodes for either team.