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Maybe I'll set up and run a server.
As for the performance, the only thing I can think of that might help is to re-do the lighting to use fewer shadow-throwing lights. Many of the lights throw shadows and have the shadow-draw-distance set at or near maximum (making them less efficient). The map geometry is already laughably simplistic and there is occlusion geometry around every room as recommended in mapping guidelines.
What server(s) is this on? I'll add to favorites in the server browser and maybe get to try it myself.