Natural Selection 2

Natural Selection 2

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ns2_hivesiege
   
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9.945 MB
5 Jan, 2013 @ 10:02pm
1 Nov, 2014 @ 11:35am
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ns2_hivesiege

Description
*** IMPORTANT: Requires Siege Entities for proper door operation!!! ***

A level inspired by NS1's "siege" levels.

At first, Aliens and Marines are isolated from each other by a set of doors, allowing each team to focus on building, strategizing, or running around in circles whining that it is taking too long.

After 5 minutes, the first set of doors opens and the teams can engage one another.

After 25 minutes, Marines gain access to the Siege Room from which they can ARC all three hives at once.
40 Comments
Brian  [author] 4 Sep, 2014 @ 5:23pm 
Optimizing what, exactly?
Avoca 4 Sep, 2014 @ 8:38am 
If I can get you a server to play this, would you be interested in optimizing?
Titfingers 20 Aug, 2013 @ 1:25pm 
That would be great, please let me know if you do!
Brian  [author] 20 Aug, 2013 @ 9:01am 
I haven't tried any of my 3 siege maps in quite some time. I had just completed a new one (domesiege) when EEM got broken, too :/

Maybe I'll set up and run a server.
Titfingers 20 Aug, 2013 @ 3:35am 
Thanks for the info, glad to hear they're still working. Really interested in seeing the effects of all the recent balance changes on these awesome maps.
Brian  [author] 18 Aug, 2013 @ 10:19am 
A while ago ExtraEntitiesMod which controls the doors was broken for an extended period of time and the servers kind of died off. There is one server still running the map but I can't connect to it. That server probably just needs updated and restarted.
Titfingers 18 Aug, 2013 @ 2:26am 
Really enjoyed playing these siege maps, but haven't seen any servers running them for a few months. Do they need updating or is it just that nobody's running them any more?
Mantrid 8 Apr, 2013 @ 8:07pm 
The map was fixed. Thank you Brian. Guys let's enjoy this great level
Mantrid 8 Apr, 2013 @ 8:14am 
Extra entities mod was updated. no doors or teleports in map now ((( needs to be fixed
Brian  [author] 11 Feb, 2013 @ 7:33am 
The intent is/was to make the map work with standard NS2 game rules in addition to classic mod. Anyway I'll work on the teleporter blocking problem (probably will fix by making the immediate area unbuildable).

As for the performance, the only thing I can think of that might help is to re-do the lighting to use fewer shadow-throwing lights. Many of the lights throw shadows and have the shadow-draw-distance set at or near maximum (making them less efficient). The map geometry is already laughably simplistic and there is occlusion geometry around every room as recommended in mapping guidelines.

What server(s) is this on? I'll add to favorites in the server browser and maybe get to try it myself.