Total War: WARHAMMER II

Total War: WARHAMMER II

WH2 Vampire Archers
46 Comments
Heljumper117  [author] 5 Sep, 2022 @ 5:34pm 
there will be
Zealot 5 Sep, 2022 @ 10:39am 
Hello! ) I really like your mod! Will there be an update for TW 3? Please update
Scorch362 16 Feb, 2022 @ 3:10pm 
Is there an SFO submod for this? Seems to work with SFO but the stats just aren't there. Weird to see a Skeleton Unit with 90 models vs the 200 in a Skeleton Spear or Swords unit.
Mors_Indecepta 19 Dec, 2021 @ 11:37pm 
Thanks to heljumper117 giving permission to use the assets in this mod, I've released a new ranged cavalry unit using the art for the archers themselves. Check it out, if this mod doesn't work for you: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2687840980
AlteredBeast 21 Jan, 2021 @ 8:06am 
how about including the archers in the 0 skelington upkeep tech?
and maybe give them the same speed and walking animation as the skeleton warriors ?
Kroveg 1 Jul, 2020 @ 12:11am 
i subscribed but cant find it anywhere. please help
Storeslem 16 Jun, 2020 @ 4:29pm 
how do i make it available in custom battle?
Deviant 6 Jun, 2020 @ 12:50am 
Please add to the quick battle ...
totalwarwarhammer2 27 May, 2020 @ 11:04am 
It´s cool.... but i want crossbows XD
AlteredBeast 26 May, 2020 @ 10:10am 
nice. thanks
Heljumper117  [author] 25 May, 2020 @ 4:52pm 
it's working
AlteredBeast 25 May, 2020 @ 2:15pm 
still ?
UniversityFederalCreditUnion 10 Jan, 2020 @ 7:44pm 
When will the mod be working again?
Heljumper117  [author] 15 Dec, 2019 @ 10:51am 
Not working atm
Heljumper117  [author] 19 Aug, 2019 @ 10:50am 
I won't as I'm taking a break from modding but anyone who wants to use my unit and just adjust the stats and whatnot is free to do so.
PromaG 19 Aug, 2019 @ 9:05am 
Any chance for non low accuracy but normal version? or for additional special forces version with 180 range and armor piercing damage(24 dmg)?
Gorumax 24 May, 2019 @ 3:23pm 
Hello There :D So i wanted to start a new Campaign on VC but the archers don't appear anymore ; i mean , they are not in game at all . Tried to put the mod on number one in loading order , and restarted a campaign with Isabella - same thing . I noticed that they changed quite a bit on the VC's gameplay , that might have cause some trouble . Could you check it out please ? Can't play VC's without your archers it's just ...heresy O_O
Human72 14 May, 2019 @ 11:39am 
ah ok then now that you have the tomb kings dlc and there archers you can update this or something to have the vinillia archers copied pasted in to the vc line up.
Heljumper117  [author] 14 May, 2019 @ 10:08am 
made this before tomb kings
Human72 13 May, 2019 @ 12:38am 
so just tomb king archers copied over?
Slapped_Chimp 8 May, 2019 @ 2:11pm 
Hey, I created an icon for the archer that should look more in-keeping with the others. https://i.imgur.com/33P5GNQ.png

Thanks for the mod :-)
CrazeyM 19 Apr, 2019 @ 8:42am 
@KAObserver, thanks for the info. Was able to do the same and all 3 of the mods I normally use (even the outdated one) are working together.
KAObserver 19 Apr, 2019 @ 7:09am 
Fixed it by moving the .pack file to the Warhammer II/Data folder. Seems to fix the other mods I was having issues as well, so you are correct.
Heljumper117  [author] 18 Apr, 2019 @ 4:26pm 
i updated it but apparently CA messed up the mod launchers with the latest patch for alot of people
KAObserver 18 Apr, 2019 @ 4:25pm 
Not working for me. Cleared out the mod folder, added just this and they still do not appear in the panel. This was one of my favorite must have mods too. :(
Heljumper117  [author] 13 Apr, 2019 @ 7:14am 
Just checked and it's there for me, is your mod ticked on? Sometimes when you sub to a mod it doesn't activate it in the launcher.
nooby900 13 Apr, 2019 @ 7:07am 
started new game build Cemetery and didnt see any bow units.....
Heljumper117  [author] 9 Dec, 2018 @ 3:32am 
:D
Gorumax 8 Dec, 2018 @ 11:47pm 
This was my first mod since warhammer I , thank you for this :D
aimdru 1 Dec, 2018 @ 12:49am 
@Heljumper117 Hi . Nice work. But can you make a litle more balance to vanilla . Need more HP , More misle dmg - 20 . and lover price upcip .
StefanAoBzh 9 Nov, 2018 @ 7:07am 
Update please =)
LyNX_019 24 Jun, 2018 @ 6:57am 
Great mod, finally some sort of range unit for VC :)
123 2 Jun, 2018 @ 4:22pm 
Still waiting update ;)
Heljumper117  [author] 1 Jun, 2018 @ 2:47pm 
by saturday night
123 1 Jun, 2018 @ 8:48am 
update please :cleanhourglass:
Silence|C.C 8 Feb, 2018 @ 11:53pm 
thx for work ! ,but i can't raise these archers from dead...Is this mod does not support this function?
Fahk 1 Jan, 2018 @ 1:47am 
awesome job, stats go very well wih SFO too
apalamen 24 Dec, 2017 @ 4:49pm 
Great mod. Much needed unit for Vampires. Seemed ridiculous that skellys could wield swords and take orders but couldn't notch an arrow into a bow. :) Thanks.
Amdroth 1 Nov, 2017 @ 8:53pm 
awesome
WarGul 30 Oct, 2017 @ 4:57pm 
Cheers for the quick fix :)
Heljumper117  [author] 30 Oct, 2017 @ 4:42pm 
@NorthernSilver fixed
WarGul 30 Oct, 2017 @ 4:36pm 
Are the units classed as Inf as opposed to missile units? When i select all infantry these guys are selected too?
Skiritai 28 Oct, 2017 @ 8:27pm 
I would be willing to give a donation if you can do a high tier crossbow vamp unit, no more than 30 strong, perfect vigour, armored and shielded, good range 180ish with AP. I would expect it to be pricey and include high upkeep. I'll keep watch here.

Thx for considering and thanks for your modding work o/
Avarus 28 Oct, 2017 @ 7:40pm 
Can Lords raise them from the dead too?
Storeslem 28 Oct, 2017 @ 4:34pm 
thanks
FremyS 28 Oct, 2017 @ 4:16pm 
good. but where is quiver for arrows?