Total War: WARHAMMER II

Total War: WARHAMMER II

WH2 Questing Knights (Foot)
29 Comments
Val 18 Apr, 2022 @ 4:26pm 
Great mod, well done.
Heljumper117  [author] 10 Nov, 2020 @ 9:09am 
yes
Jason Wolf 10 Nov, 2020 @ 9:05am 
Is this mod up to date?
Seier 1 Sep, 2020 @ 11:08pm 
Hello, sorry for my bad English, I am Spanish, friend a question, is it possible to improve some way the visualization of the letter in the game? The reason is that it looks ugly xd but great mod
wm.j.olson 26 Apr, 2019 @ 2:12pm 
Thanks. Maybe CA will get the mod manager fixed in my life time and this will work.
Heljumper117  [author] 26 Apr, 2019 @ 2:10pm 
yes
wm.j.olson 26 Apr, 2019 @ 2:09pm 
For Mortal Empires?
Heljumper117  [author] 22 Apr, 2019 @ 11:44am 
it is updated, launcher is very buggy atm and doesn't launch all mods that are ticked
WinterMute 0101 22 Apr, 2019 @ 11:24am 
will this ever be updated to work again with your other mods?
Asturias I 9 Nov, 2018 @ 3:59am 
Thanks!
Heljumper117  [author] 9 Nov, 2018 @ 2:24am 
after I get home from work today
Asturias I 8 Nov, 2018 @ 8:21pm 
@Helljumper:

When's the update?
Asturias I 5 Jun, 2018 @ 4:41am 
Niiiice. Thanks so much for the update! :D
Heljumper117  [author] 15 Feb, 2018 @ 10:16am 
I will at some point, just don't have the time currently
Asturias I 14 Feb, 2018 @ 9:11pm 
Are you going to change their stats since there's a new patch now as well as the other units? They feel nerf compared to foot squires.

Having Greatsword Knights like this one just feels so badass
Heljumper117  [author] 3 Jan, 2018 @ 5:12pm 
yes
pma mute all enjoyer 3 Jan, 2018 @ 11:43am 
@Heljumper117

Do your foot knight units get affected by lord skills and tech investments?
Comrade Jerkov 19 Nov, 2017 @ 5:01am 
I'd agree with that sentiment, at the moment they only have 5 more armor than Squires. I'd say around 100 wouldn't making them overpowered and would justify the tier 4, high cost infantry.
Amadeus 11 Nov, 2017 @ 4:01am 
One thing about this I've noticed(and this applies to your other Bretonnian foot knight units as well) is the unit's HP pool is pretty small compared to other similar units. For example: Hammerers, chaos warriors with GW, Empire Greatswords all have ~9000. Both of the greatswords for the elven factions have 8000 hp but 30 more armor, and black orcs have nearly 11,000 HP. I think an HP pool of around 8500 would make sense, since they have less models than Empire Greatswords, but are a very similar unit. Thank you for your work regardless.
The Green Knight 31 Oct, 2017 @ 10:21pm 
Nice these guys kinda remind me of the wardens in For Honor
Cerulius 30 Oct, 2017 @ 3:13pm 
ye i love helmets too, i'm wondering if your going to make a knight hero with helmet, or give the captain in the empire a knight armor? because i hate that he has no helmet
Heljumper117  [author] 30 Oct, 2017 @ 3:03pm 
because I like helmets
Cerulius 30 Oct, 2017 @ 3:02pm 
how does it come your questing knights have helmets on them?
The King of Spades 29 Oct, 2017 @ 11:11am 
Adeon777 Pack file manager 5.0 is your friend
Heljumper117  [author] 29 Oct, 2017 @ 5:23am 
No unit mod does. That requires a completely seperate main_unit_tables entry
Adeon777 29 Oct, 2017 @ 5:00am 
They dont work with any unit size increaser mods
The King of Spades 28 Oct, 2017 @ 8:45pm 
your mods are the best. thank you.
DON_Shake 28 Oct, 2017 @ 1:17pm 
Thank you a lot for porting this mod, cant wait to see empire knights on foot. Thanks again!