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Guys advise mod on the invasion of Chaos.
We played the Empire and Dwarves
We wanted an end game event and this looked promising.
The first thing was that Archaon and the Warriors of Chaos where on the field turn 1, they where later destroyed a few turns in. We dismissed it and held out till turn 120.
The Empire had 'control' of the Sword of Khaine for the whole game. I couldnt actually use it, but the UI element always said I owned it.
We made it to turn 150 without anything from Chaos.
I'm not sure about the exact tables that you will need to edit, but you may reference the following mods that I've listed below for assistance. Also, a key in probably getting the forces of Chaos to be able to properly afford and spawn worthwhile legions in massive amounts, you will more than likely need to edit the recruitment cost and upkeep cost values for all Chaos Lords and Units. Hope I, a non modder, happened to help you at all lol!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1395608023 (might help with unlocker tables as well)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1379918821&searchtext=HArd+Chaos+invasion
You could try reaching out to these mod authors as well and see if they have any additional advice beyond that of which Ana may give you.
I've been trying to make this into some real apocalypse mod by making it start earlier AND spawn absurd amounts of armies.
Are these the lines I need to tweak or are there more?
local ci_mid_game_turn_timeout = 120;
local ci_late_game_turn_timeout = 150;
And for armies.
local ci_max_num_hordes = {{23, 23, 23, 23, 23}, {24, 24, 24, 24, 24}};
Any help would be awesome!
1. For some reason I got Sword of Khaine button as if I was playing the Empire and carry it.
2. My "Instant Quest Items" mod didn't work.
* Choice & Consequence - by LuckySpade
* The Endtimes: Vermintide - by Venris
* Better AI 2 - by MINOS
* Better AI 2 Diplomacy Submod - by MINOS
* Rise of the Beastmen - Revisisted (ME) - by Zarkis
* THE SKAVEN - Norscan Update Edition - by Zarkis
* Instant Quest Items - by Crynsos
* Regiments of Renown Compilation - by Decomposed, Factory Worker, Whysofurious, and Sam8872
My question for you (and anybody else in this thread) is how do I make this hard to the point where it's FML hard for not just me, but for every AI faction out there?? Maybe it's some mods that I'm using that are countering it somehow?? I'll list the mods below that could possibly be affecting Chaos. Other than that, I'm not using any upkeep mods. Do I HAVE to use a specific one in order for this mod to work correctly?
I have a campaign I'm playing as The Last Defenders on Hard difficulty, and the Apocalypse just triggered at turn 200. It's only turn 217 and the Puppets of Chaos, and the Servants of Chaos have already been wiped out. According to rank, the Warherd of Chaos is getting molly whopped as well, and are barely still hanging around. The only faction that doesn't appear to be getting totally smashed is the main Warriors of Chaos faction under Archaon.
@txr243 That's seriously odd. This script didnt alter anything as far as I've seen to do that. Very weird.
@Juheniqus - untested. Let us know if it does!
@Ksareas - Possible you have a mod conflict or are in a game that has a bug. I'd play a few more turns and think about uninstalling this mod and rolling back a few turns to see if it triggers. There are isolated reports of what you are describing happening before. We were never able to figure out why.
Is there any way to make the invasion happen before? I already have all my allies and since there are no enemies left, they begin to declare war, sorry for my english
I do not think so if so many beg for an update ^ ^