Natural Selection 2

Natural Selection 2

Purple Alien Rework
83 Comments
Lurtz 16 Jun, 2020 @ 7:38pm 
well this seems very zerg like.
Saladofstones 23 May, 2019 @ 12:20am 
With unearthed, this seems sort of like this mod's color scheme
Championxs 20 May, 2019 @ 9:05pm 
For the swarm!
Mine iga | TOP-CLAN.ru | 4G only 22 May, 2018 @ 5:27pm 
ID?
DJ Squalid 20 Feb, 2017 @ 2:04pm 
it doesnt work at all on any server
Thr3x  [author] 21 Jul, 2016 @ 1:40pm 
@ShadowX116 its pretty much cheat protection. You used to be able to retexture everything and play on every server because they didnt have consistency checks.
My Mod works fine, but servers just dont allow it any other files than the original.
You could color players and aliens a bright orange and have a visual advantage over other players
ShadowX116 21 Jul, 2016 @ 1:19pm 
@Thr3x But then why would it allow the muck to be retextured?
I took a look at the Alien previews in the customize area, and they have the proper retextures as well. I just find it strange that the severs would selectively allow the muck retexture, but not the others.
Thr3x  [author] 21 Jul, 2016 @ 8:34am 
@ShadowX116
Its because the servers dont allow these files to be changed. So your game uses the original files
ShadowX116 20 Jul, 2016 @ 5:21pm 
It partially works..
The floor muck is retextured correctly, but everything else seems to keep the original textures for some reason?
Thr3x  [author] 25 May, 2015 @ 5:46am 
@Demo Knight , A lot of server disable mods. It works just fine.
Fish Paste Man 22 May, 2015 @ 1:25pm 
Tried on many servers and it doesnt work
Anthony 北屯 - Taiwan 21 Dec, 2014 @ 7:22pm 
NICE!
Di 16 Dec, 2014 @ 7:26am 
kay, after i am subscribed how exactly i can download and install that?
SmoGeen 2 Oct, 2014 @ 7:16am 
starcraft>zerg>kerigan
Archangel 12 Sep, 2014 @ 3:10am 
For the horde.....oo wait i mean for the swarm!!!!
Noldor Urfang 1 Aug, 2014 @ 6:45pm 
ZERG!!!!!!
Thr3x  [author] 10 Jul, 2014 @ 1:43am 
You need to activate it in the Mods menu in the game.
If it doesn't work then , it is because servers use consistency checks :)
Briaraptor 9 Jul, 2014 @ 3:58pm 
when i join a server the mod doesnt work :(
TOKE 22 Jun, 2014 @ 8:45pm 
nice :mac:
Quickdraw6 8 Apr, 2014 @ 9:04pm 
Excellent..
FOR THE SWARM!
Hurgablurg 2 Feb, 2014 @ 7:38pm 
So, it would appear as though The Queen of blades has taken over the Kharaa hive mind? Awesome retexture, nonetheless!
Thr3x  [author] 10 Jun, 2013 @ 9:17am 
No it does not, but there are server that disallow custom content. So that's why it doesn't work for you.
Sean079 8 Jun, 2013 @ 10:28pm 
Does this mod need to be added to the server? -_-
Industrias 10 May, 2013 @ 9:08am 
The main problem with this mod is that Skulk are hard to hit on the infestation : Infestation and Skulk are both the same color D=
eisiger 13 Apr, 2013 @ 2:08pm 
Kharaa looked too much like Dragon Knight
Lieurenant 23 Mar, 2013 @ 5:44pm 
Can u make one where its just the creep and structures? and not the character skins?
~ Moni ~ 20 Mar, 2013 @ 2:17pm 
The sounds and creep re-texturing shouldn't be too hard. The re-models might require a lot more though (and the skins as it is are just fine anyway).
Thr3x  [author] 20 Mar, 2013 @ 6:04am 
nope way too lazy :D
~ Moni ~ 19 Mar, 2013 @ 9:51pm 
Oh and uhh, one more thing.

3. Corresponding sounds related to said SC2 Zerg creatures
~ Moni ~ 19 Mar, 2013 @ 9:49pm 
Well, I got some suggestions for this because I really like it:

1. Is there a chance you can try making the creep darker and smoother to be more like the SC2 creep? It looks a little too rough and not 'slimy' enough (if you're going for SC2 style, that is).
2. Could it be possible to see full reskins or even re-models of all the aliens to a corresponding SC2 creature? Like Skulk = Zergling, Gorge = Drone or Roach, Lerk = Mutalisk, Fade = Hydralisk, and Onos = Ultralisk?
SilverBird 15 Mar, 2013 @ 7:28pm 
nothing will show up in that folder
SilverBird 15 Mar, 2013 @ 7:26pm 
I did all that about a dozen times =P
Thr3x  [author] 15 Mar, 2013 @ 11:30am 
Try re-subscribing and then check again. Check for "Alien Rework" and then turn it on. If that doesnt work then try go to "C:\Users\Your Name\AppData\Roaming\Natural Selection 2\Workshop" and delete everything in this folder and then resubscribing to them :)
SilverBird 14 Mar, 2013 @ 11:29pm 
i subscribed but it wont show up on the mod list, can someone help?
LagLight 11 Mar, 2013 @ 11:54pm 
Is there a AvA mod going around like the MvM? This would make for a good second team color scheme.
Banan 11 Mar, 2013 @ 10:57pm 
oh-ho boy... that sounds amazing...
Thr3x  [author] 11 Mar, 2013 @ 8:37am 
@Syknik Soon there will be another update for this :) With new UI and new Alien Dark Vision
Banan 10 Mar, 2013 @ 3:20pm 
Why can't more creators put things in mega packs like this? SO CONVENIENT!
Jeitoh 10 Mar, 2013 @ 7:37am 
The purple gives more of an "alien" theme to it, but I still prefer the mossy filth infestation.
Nothing wrong with having an otherwordly purple glow though.
Blazing Glaceon 7 Mar, 2013 @ 11:20pm 
Hooray, purple! This is so much easier on the eyes, and not just 'cause I love purple. Thanks for this :3
C8H11NO2 4 Mar, 2013 @ 1:56pm 
this looks so xel'naga
Thr3x  [author] 1 Mar, 2013 @ 6:05pm 
Of course ! I'll update it as soon as possible
Argus Mercs 1 Mar, 2013 @ 3:20pm 
Any plans to recolor the new gorgeous stuff? (Especially gorge tunnels, they'd look awesome with this mod!)
Airшalker 12 Feb, 2013 @ 7:46am 
super!
Tanner 1 Feb, 2013 @ 4:31pm 
its !@#$%!@ awsome :D
D.e.v.i.OS 24 Jan, 2013 @ 9:57pm 
this plus the terrain marine skin just fells so right "This aint NS2 is SC3 the fps version lol"
Valimira 16 Jan, 2013 @ 8:25pm 
I like it very much, just wondering if you're planning on changing the colour outlines ad the waypoints colour aswell.
Sgt Dick Wringer 5th Special OBC 16 Jan, 2013 @ 3:04pm 
Nice so reminciscent of the zerg!
Bowl of Oats 14 Jan, 2013 @ 10:23pm 
Guess it looks good, Nice work then :)
Thr3x  [author] 14 Jan, 2013 @ 7:50am 
Well dude. It is just a texture rework. I have done nothing with the models