Overgrowth

Overgrowth

Original Robbert
7 Comments
Xargock 28 Nov, 2018 @ 10:29am 
For regular users (non-modders) it doesn't access the species-specific behaviors in aschar because it lacks that tag - it's a pretty minor change that makes the character accessible to the user-end and potentially usable in actual mods; if you were going to use Robbert as a character in a mod, you'd need to add that tag anyways - if a player wanted to play as him in any level that involves jumping, they basically just wouldn't be able to with that. I dropped an updated .xml file for a user in the Wolfire Discord the other day, but I think just updating it on the mod/workshop end would be the best option for making the content accessible for everyone.
Mystery  [author] 27 Nov, 2018 @ 4:29pm 
I'll think about it.
Xargock 26 Nov, 2018 @ 1:39pm 
@Mystery, I know you aren't the original mod author, but would you be willing to consider adding a <species> tag to the character xml so that it can actually jump like a rabbit and be usable for players? I'm sure RagdollZombie would have wanted people to be able to use it.
Long Johnson 4 Jan, 2018 @ 9:37am 
The jump height is way too low, other than that this is a pretty nice mod that could give some people nostalgia about the good ol' alpha days of this game.
wokstar 1 Jan, 2018 @ 12:50pm 
Nice
Mystery  [author] 26 Oct, 2017 @ 6:19pm 
Yes, that
edo 26 Oct, 2017 @ 5:23pm 
Some context: it was the original rabbit from the beginning of the development of the game, which has custom movements
https://www.youtube.com/watch?v=nPUxnm5qscA&t=