Arma 3
JSRS SOUNDMOD - Dependency Fixes
33 Comments
La Pedrá Planetaria 21 Jun, 2024 @ 6:55am 
Excellent for mi; I'm just starting out.
YipMan 10 Sep, 2023 @ 4:50am 
RIP 20 missions made over 4 years ...

How and why did this issue surface?
Stix_09 8 Sep, 2021 @ 3:57am 
ie in this case step 2) means load Arma without any SRS sound mods (leaving the other mods in the mission loaded as required),

(but this works for any mods you want removed from a mission)

FYI:If anyone has specifically written a mission that refers to sound files directly in an SRS mod its possibly going to break, You should not do that when making missions...
Stix_09 8 Sep, 2021 @ 2:58am 
Try this (make a backup 1st) of your mission.
(if its in PBO format you will need to unpack it with a tool like PBO Manager.)

https://www.reddit.com/r/arma/comments/fqhpqm/how_to_remove_mod_dependency_from_mission/

steps
1) make a backup copy of the mission with dependency problem
2) load Arma with the mods u want (less the ones u want removed from the mission)
3) In editor save a new blank mission on same map
4) Then on file menu select merge and select the mission you made a backup of, that has mods u don't want in it.
5)This will merge the two and remove any extra mods from this new mission (ie any mods not currently loaded with Arma are removed from the merged mission). So now editor has a merged copy in memory u can save. (it will complain during merge sometimes about missing mods , just close these errors)

(of course if the mission logic needs these mods to run they will now be gone, but that should not be the case for JSRS SOUNDMOD)
Shapoopi 3 Sep, 2021 @ 3:42pm 
Does this still work? I'm getting an error related to JSRS_CUP_Weapons_Support everytime I try to launch a mission in our dedicated server and it's become unplayable even though that mod is installed.
Ostross 20 Aug, 2021 @ 4:24am 
Unfortunately, this no longer works. :'(
DrDetroit 4 Jul, 2021 @ 4:00pm 
Strange that I don't even have JSRS loaded as a mod, and now my WW2 campaigns will not load because there is no JSRS mod loaded - even though the mod wasn't loaded when I made the campaign, and isn't required to open the campaign in the editor, only to play. what the hell! lol

I tried this fix, and does not work.
Brogden 17 Apr, 2021 @ 7:17pm 
Having an issue with jsrs_soundmod_cup_weapons. Is this still getting updates?
1nTerGaLacTicDoPeFiEnD 3 Apr, 2021 @ 3:01pm 
i keep getting and error saying glock 17 file and pkm file have been deleted. i did everything as instructed but it still will not work. every time i open a senario dependent on this mod i get the same error code?
Greybush004 8 Dec, 2020 @ 8:02am 
Well, I ran into this dependency issue last night. I could not load my saved editor without the sound mod so I found this solution for dependency fix. I did exactly as instructed but it does not work. I tried to load saved game and still says required content not download. Even worse, I cannot load my saved game now at all, with or without sound mod. almost 200 hours on this one, please....help.
LordJarhead  [author] 2 Apr, 2020 @ 5:33am 
Currently, yes. Please design your missions without JSRS loaded in order to prevent any problems. I try to keep the log clean but sometimes JSRS writes itself in their after some base class updates and it stays within your dependencies.
Scotty 2 Apr, 2020 @ 4:55am 
We need to do that for each mission individually right?
Luke Glanton 22 Mar, 2020 @ 10:51am 
thank you so much!
six_peas 28 Jan, 2020 @ 6:21pm 
need 'jsrs_soundmod_complete_standalone" ? for Exile mod doesnt seem to exist
Julien 23 Oct, 2019 @ 6:10am 
The "addon not found" bug continues to exist when having used the JSRS IFA3 mod. Am I doing anything wrong, or is this dependency fix not compatible with bugs caused by the JSRS IFA3 mod?
LordJarhead  [author] 27 Aug, 2019 @ 12:06pm 
Glad to hear that :)
primkup 27 Aug, 2019 @ 11:52am 
Oh yes, it did, I'm in and now I can re-master my mission.
LordJarhead  [author] 27 Aug, 2019 @ 11:39am 
Hope that helped?
primkup 27 Aug, 2019 @ 11:36am 
I just noticed you updated the mod. Thank you very much. :)
primkup 27 Aug, 2019 @ 2:14am 
I was suprised as well. I wanted to update some old mission of mine for coop with my friend and this stopped me. Anyway, thank you.
LordJarhead  [author] 26 Aug, 2019 @ 8:12pm 
OK I'll get that added to the list. Quiet surprised that this one's still around.
primkup 26 Aug, 2019 @ 12:27pm 
jsrs_soundmod_rhs_aaf_gref_weapons
is still a problem.
LordJarhead  [author] 20 Aug, 2019 @ 12:56am 
Ok I just updated it, please try again Zandyl
Zandyl 19 Aug, 2019 @ 11:53pm 
Was working on my mission file yesterday, today I got the following error when trying to load it.

The scenario requires content which is not installed!
jsrs_soundmod_cfg_cup_weapons

I tried unloading all JSRS mods and only loading the dependency fixes mod, then reload my mission, but the same error occurs. This is quite frustrating since it is a mission file for a big server.
EliotXII 19 Mar, 2019 @ 10:05am 
hello, is it possible to make an "all in one"?
SDT.PITHIVIERS 19 Jul, 2018 @ 2:13am 
Merci !
LordJarhead  [author] 2 Jul, 2018 @ 12:19am 
@BackfiredPlans I just updated this. Try it out. I added all RHS, SMA and NIArms dependencies as well
BackfiredPlans 1 Jul, 2018 @ 10:39pm 
Does not take effect on RHS: GREF or RHS: SAF. Neither does the original JSRS mod, please fix this issue
LordJarhead  [author] 7 Dec, 2017 @ 7:47am 
OK I'll add this to the list.
lfpanto 7 Dec, 2017 @ 7:18am 
This solution does not work. I still create dependencies with "JSRS SOUNDMOD - Additional Weapon Handling and Reloading Sounds". This makes me have many unused missions.
TRUMP GAZA IS #1 2 Nov, 2017 @ 3:32pm 
I've made a faction and I get missing sound dependencies from JSRS... How do I use this mod to update the faction itself?
BeastyBagboy 26 Oct, 2017 @ 8:04pm 
Worked great thank you so much for your quick fix!
Spazzums 26 Oct, 2017 @ 11:22am 
Worked perfectly, thanks.