RimWorld

RimWorld

Straw Floor [B18]
25 Comments
lilwhitemouse 13 Jan, 2023 @ 11:16am 
Oh hey, this basic idea made it into vanilla! Huzzah! Thanks for the original mod :)
Surothedeath 26 May, 2019 @ 5:23am 
it dosent work for me can you uppdate this to 1.0 ty
Qrystver 21 Dec, 2018 @ 2:11am 
I'm using this version in 1.0 with no issues. I figured that since it's mostly a cosmetic mod, it shouldn't be problematic, so I tried it on a test save and it's working fine.
Garr Incorporated 5 Nov, 2018 @ 3:22pm 
Thanks!
jpinard 2 Nov, 2018 @ 3:30pm 
A 1.0 update for this would be wonderful.
Rook 20 Oct, 2018 @ 1:00pm 
You can skip B19 and go straight to the 1.0 update now. ;-P I'll be here waiting, really like the idea and looks of this! :)
hekele 4 Oct, 2018 @ 8:48pm 
Thanks @nihiltres!
Selmephren 21 Sep, 2018 @ 7:28pm 
Hey thanks for the update nihiltres
nihiltres  [author] 21 Sep, 2018 @ 6:22pm 
@hekele I've been busy with other things and ignoring RimWorld for a while; I'll add updating this to my to-do list.
hekele 19 Sep, 2018 @ 5:23pm 
Any news on update for B19?
Omega13 26 Jan, 2018 @ 11:05pm 
I like the idea behind this. I recall trying other iterations of a hay flooring that didn't resist dirt, resulting in a flooring that did nothing but create a black hole that pointlessly sucked in all of the base cleaners as they frantically battled against endless tides of animal poo. (It ultimately didn't even improve barns aesthetically compared to dirt floors, considering how it would almost immediately become obscured by an ugly tundra of animal feces.) This sounds like a much better implementation.
8802danielsson 12 Jan, 2018 @ 1:16pm 
They often eat at least some of it. You should obviously give them something else to eat, in order to make them spare some of the straw/hay in the deep litter (just checked that term at Google Translate). If they get really hungry, they can eat surprisingly dirty fodder, so one have to make sure to feed them.

I once took care of a few sheep at my job, and we used rather old hay in their deep litter. They ate of the hay all the time, and often even seemed to prefer it over the silage we gave them to eat. When I added hay to the litter, I had to continue until the sheep had eaten themselves full, in order for them to leave clean hay on the surface of the litter. When the litter with time became thicker and contained more sheep shit, it could take really long time to add hay, with the sheep eating some of the hay at the same time as they trampled some of it down into the shit. It can be really unpleasant to leave the same deep litter too long.
nuke30 11 Jan, 2018 @ 11:04pm 
do animals actually eat the hay? I understand the hay doesn't deteriorate, that's why I'm curious.
8802danielsson 3 Dec, 2017 @ 7:43am 
I work as an animal handler at a farm, and this is a way to keep animals in reality. Realistically though, you would have to add more hay in order to keep it clean on the surface (the animals obviously shit and pee in the straw bed), and you would have to remove and replace the straw/hay when the bed has became too thick.

It take much less time and skill to make a straw bed than building a floor, though. You just have to place the straw there, spread it out and it is done.
kooky112 30 Nov, 2017 @ 3:22pm 
Add in something for the hay floor to be edible by the animals so it would need to be replaced after some time and it'll be PERFECT!
lilwhitemouse 21 Nov, 2017 @ 11:48pm 
I'd install it in a heartbeat if it decayaed. That was sort of the thing with hay/rush floors...you need to replace them every year (at least, that's what the Tudors did back in the day).

If you ever do go that route, HugsLib makes implementing player options really easy...

As for the work required.....hey, I'd rather my grower spend a day planting and another day reaping, and my builder spend a day building, than have to spend every bloody day cleaning...plus it looks cool ^.^
nihiltres  [author] 19 Nov, 2017 @ 9:39am 
@Derrick: Agreed.

There's a design principle hidden in the vanilla game of minimum mechanically-unique additions: just about everything adds something that changes the game mechanically beyond simply adding variety.

This mod is inspired by that. I kept animals in a barn, and realized that it was mechanically better to leave the barn floored with dirt in vanilla, since dirt doesn't accumulate (dirty, ugly) animal filth and ends up "cleaner" despite base cleanliness of -1. That's unsatisfying, though, so I decided to add a floor that fit the niche better, and ended up with this.
Derrick 19 Nov, 2017 @ 8:59am 
I'd rather it not deteriorate; I appreciate that it's reasonable seeming, but one of the things I like the most about this mod is that it's very, very simple. Also, to be frank, if the floor decomposed and thus added to the workload needing to repair/reconstruct it, it wouldn't be worth using (IMHO anyways).

Simple is good.
nihiltres  [author] 18 Nov, 2017 @ 9:43pm 
@Dimaspy: I've considered this, but it would violate player expectations for built structures to deteriorate, since that doesn't happen anywhere else in the game. It'd be reasonable (if complicated to implement) in a bigger mod, but in a mod that just adds a single floor…
Dimaspy 18 Nov, 2017 @ 4:35pm 
Idea: Make it slowly decompose (perhaps into dirt), thus forcing you to replenish it every now and then. Perhaps every half a year or so.
nihiltres  [author] 18 Nov, 2017 @ 10:51am 
Apparently the stable is not "A18" but rather "B18". I've updated the Steam title but it'll still show up in the in-game modlist as "A18" until I push an update.
Derrick 18 Nov, 2017 @ 6:57am 
Wood floors and carpetting burn since a17.

Interestingly, burnt wood flooring is awesome for killboxes: it's ugly as heck, and has a movement penalty.
Nishe 17 Nov, 2017 @ 11:50pm 
What... since when does other flooring even burn? I've never seen floors burn, even though floors like wooden floors actually say they have flammability.
Krossbones 11 Nov, 2017 @ 10:47am 
interesting idea. I'll take it
SOLOMANDER 4 Nov, 2017 @ 3:42am 
thanks! nice mod.