Dungeons of Dredmor

Dungeons of Dredmor

Ultra Library!
63 Comments
Amplify 9 Apr, 2019 @ 10:30pm 
What about allowing for a chance for it to spawn on floors other than the first floor? Or replacing those occasional ruined library that happens to appear in the Wizardland floors with real bookcases? Are those possible?

I mean, personally I'd prefer to have the risk of finding too many libraries and bookcases so that I can guarantee finding the one or two hidden recipes I'm interested in without spending 10 hours extra per run, rather than spending a lot of time extra per run and still not finding a single one or the recipe I planned my build around at the start.
Rylon  [author] 8 Apr, 2019 @ 6:04pm 
@Broseidon sorry its not working for you :/ Unfortunately the workshop integration does not allow for a more reliable way to generate a room without allowing for massive amounts of them
Amplify 7 Apr, 2019 @ 6:36am 
Tried starting a new game half a dozen times, still couldn't find this room. I prefer to play with smaller floors as I don't have all the time in the world, but this is getting silly now.
Renald 6 Feb, 2018 @ 6:35pm 
I got one on floor one and two o_O
Rylon  [author] 24 May, 2017 @ 7:59pm 
@Papashka - awesome! Glad you like it :)
Papashka 23 May, 2017 @ 11:37am 
3 more times and I found it ay least. Thanks for mod :-)
Rylon  [author] 22 May, 2017 @ 8:01pm 
Hey @Papashka so there is a chance you are just that unlucky. This mod does one thing - add a ultra library to the potential rooms which can generate. Unfortunately there is no way to 100% guarantee it will generate one. I would recommend switching on the option for larger floors - this will increase the chances of it spawning!
Papashka 22 May, 2017 @ 11:54am 
Help me please. It seems like this mod not working to me... Other mods works good. I started near the 5-6 New Games, but did not seen this room. I am so unlucky? Playing with all DLCs... Thanks. (sorry for my English).
Curse of Frank Black 1 May, 2017 @ 11:21am 
awesome
Rylon  [author] 24 May, 2015 @ 8:09pm 
thanks @Leader!
LAN 23 May, 2015 @ 2:43pm 
NICE ART! OR YOU KNOW UM THE ICON THING. YEAH. THAT. YEAH.
Whyone513 2 Jan, 2015 @ 12:16am 
this looks awesome
wikinfei 22 Jun, 2014 @ 5:00am 
i like it. it really helps finding cool and fun item recipes.
Zesty the Hermit 17 Mar, 2014 @ 9:39am 
o lord been 2 years since i played it getting all the mods i can and these will do nicely :P
[Lemons] w!z@rD 20 Feb, 2014 @ 2:22am 
Is there any chance you could make another version with even moar bookcases? For example with only one tile between the bookcase rows.
Awesome mod nonetheless. :coindlc:
BlueNights 16 Feb, 2014 @ 8:46pm 
Doesn't show up at all (at least in the first couple of floors so far) when combined with Roguish Renovation Megapack. :C
Rylon  [author] 9 Dec, 2013 @ 3:16pm 
thanks CorruptMeister, glad you like it!
Bit Stryker 9 Dec, 2013 @ 3:46am 
GREAT STUFF!!!
PirateEmcee 27 Jul, 2013 @ 3:18am 
No worries, mate! TYVM for the work so far -- I was just adding my support to the idea as I recalled reading a post from you somewhere a few posts back where you were checking to see if there was any interest. I completely understand about being swamped. =)
Rylon  [author] 25 Jul, 2013 @ 5:12pm 
Hey skru_loose, yea I gotta get the lite one done, been so swamped but ill be on it soon!
PirateEmcee 25 Jul, 2013 @ 2:45pm 
Interesting. :D: With the Krong Hall mod, this has the possibility for some fun times. It would certainly be worthwhile to have a "lite" version for the "No Time To Grind" plays.
Ningauble 30 May, 2013 @ 11:27am 
I actually am subscribing because of the lower probability for 'no time to grind'.
Rylon  [author] 12 Apr, 2013 @ 6:13pm 
Thanks for the idea RazorSrkano! I will start working on a smaller version which will have a higher probability of spawning :) Stay tuned!
Razor 12 Apr, 2013 @ 2:03pm 
Maybe can you made an Ultra Library! v.2 for players who prefer the mode 'No time to Grind?'? Because in smaller maps is too difficult find the Ultra Library... :(

PS: Thanks for the mod, my favourite build is a Dual-Axe Vampire SteamKnight and I need always special craft ;D
Rylon  [author] 31 Mar, 2013 @ 12:18pm 
lol thank you Highlander!
Yoshimo / NoGameNoLife 31 Mar, 2013 @ 10:08am 
THANK YOU FOR THIS MOD!
Rylon  [author] 19 Mar, 2013 @ 1:11pm 
siegfried2p: Small mode would not cause the map not to generate however the would be considerably less chance of it doing to. Based on the size of the room. Your chances are unfortunately decreased in small map mode. If I get enough requests i can make a "slim" version of this mod. Let me know at www.50l170n.com if your interested in that
siegfried2p 19 Mar, 2013 @ 12:06pm 
Doesn't it work in small map mode?
Rice 13 Feb, 2013 @ 12:32am 
I was trying this mod out for some crafting orientated builds really great work on it helps a lot with the recipes. So I guess I just need to remake a character before I go too deep next time. Thanks for the quick response.
Rylon  [author] 11 Feb, 2013 @ 4:13pm 
Unfortunately npo, there is no percentile chance of the spawning of this room. Basically the game will take all the rooms possible to be generated on a particular floor and randomly choose the ones it needs, I wish there was more control here.
Rice 10 Feb, 2013 @ 11:52pm 
Just wondering if you have any exact number on the percent chance for this room to spawn. It'd be nice if it was 100% only on floor 1. But I started a game and it wasn't there unfortunately. :(

Thanks for your work. I use all your mods. :)
Rylon  [author] 18 Jan, 2013 @ 8:42pm 
1000 subscribers! Thanx guys!
Twichigo 17 Jan, 2013 @ 1:04pm 
While I like the idea, it shouldn't be both on floor 1 and a monster zoo. Game is designed so all zoos are starting to appear since floor 2.
Rylon  [author] 15 Jan, 2013 @ 6:29pm 
creeping up on 900 subscribers! glad you guys like the mod :D
TheDeadDude 14 Jan, 2013 @ 10:51pm 
Dude this makes crafting better, there are alot of items that shouldn't be secret as they suck mid and late game but this fixes that. Hahahahahahaha!
Best "Redz" Foxxo~ 14 Jan, 2013 @ 4:04pm 
Heres an idea, you could make a second mod which would be this, except its a monster zoo, so you can have Jellp's idea, while still allowing normal mode of the room.
Jellp 13 Jan, 2013 @ 12:34pm 
No, but thanks for the offer! ^^
Rylon  [author] 13 Jan, 2013 @ 12:02pm 
lol Jellp I like your enthusiasm! Contact me through my website below and I can code a special version for you to you use if you would like which would turn this plave into a zoo
Jellp 13 Jan, 2013 @ 11:59am 
Make it a monster zoo. >:3
Jaeger[Herald Hero] 12 Jan, 2013 @ 10:12am 
Nice. This would actually make builder builds actually useful.
MRDRK1 10 Jan, 2013 @ 6:10pm 
Wow.... Just Wow...

THANK YOU!
Rylon  [author] 10 Jan, 2013 @ 4:18pm 
Yes DalaxaVanstone this room is certainly not for the faint of heart and this room is notably OP. Consider however that this room only provides the knowledge of how to create things, and does not give you the means to do so. I consider that to mae this mod at least appear more reasonable.
10 Jan, 2013 @ 1:07pm 
could the 88 bookshelfs be a little bit over powered?
Rylon  [author] 9 Jan, 2013 @ 11:17pm 
400 subscribers! Thank you everyone for your support!
Rylon  [author] 8 Jan, 2013 @ 5:30pm 
lol thanx. It was fun to make!
Nemonia 8 Jan, 2013 @ 2:22pm 
Just wanted to say that I love the "thumbnail" for the mod, nice attention to detail :-)
Weriton 8 Jan, 2013 @ 1:29pm 
Thanks for this mod! installing it right away!
Policiana a Paisal 7 Jan, 2013 @ 1:19pm 
You're welcome :P
Rylon  [author] 7 Jan, 2013 @ 12:46pm 
Thank you mac rollat. Your support, and that of the community is greatly appreciated!
Policiana a Paisal 7 Jan, 2013 @ 5:38am 
Interesting mod for a great game! Thanks for coming up with this (and all the hard work it envolved :D)