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As for the goods, this mod adds the 'Origin Armor' displayed on the player during char creation.
It adds chests for each character next to the 'Fort Joy - Beach' teleport location/statue that you arrive at after the boat crashes at the end of the tutorial.
Perfect mod, 10/10, exactly what I wanted!
https://mega . nz/#!y8AliAJR!ZGhEU8bGmats7xJ2Qovz4owEZyQrbzUy6gUy4fOp9pc
Just drop the file to Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods.
@Sana The items *should* be easy enough to find in the world and then you can always increase the quantity with Cheat Engine.
@Reffy Yeah, the armors are "Unique" items so their stats are pretty hardcoded (except level scaling). What each character's armor class is was simply a decision that had to be made in order for these armors to be viable at all, otherwise they wouldn't scale. It is very easy to override the stats with your own mod that you could then load after mine, so the items would still be accessible and craftable.
@Wolfgang I tried to do that when I first made the mod but couldn't figure it out at all. Now that there are more resources, doing that and getting a proper item icon are my top priorities.
@Warvane1 When you enter the next act, it should load the armors and crafting supplies in the chest. And thanks for pointing out the discrepancies, I'll take a look into it.
Also, the armor stats are crap. Even when they are my level.
Much thanks!
@LoneStarRhino34 Aw shucks. And yeah, I was pretty bummed by the elven armors and am really looking forward to a better looking elven armor mod.
@ago339 If you load the mod after you've entered the area, the chests will be empty. Its sadly how the game is coded. When you enter the next area, that area's chests will be full.
@LoneStarRhino34 Yup! Each chest has enough to craft 10 levels of the armor. And any character can wear the but the model and coloration will change a bit (ex. The Red Prince's armor on Ifan looks like Wayfarer armor with gold and green coloring).
With regards to adding more armors, I'm working on a mod to add the high level armors to chests throughout and I can easily do the same with the earier armors probably by next week. I'm starting to run out of easy to access crafting materials but I'll see what I can do.
@Nezz Right now I'm working on a separate mod that adds the higher level class armors (the ones seen in character creation). Were you thinking along those lines or something like Magister armors?
By transmog I would bet @Lorenzzi means he would like the ability to change the model of any armor in the game to the origin armor. Thus keeping the stats of the original item.
I believe transmog is the word used for this mechanic in Warcraft.
@Lorenzzi Could you elaborate?
Either way, upvoted. :)
not sure of the exact fit origin model to crafting recipe model but guess its possible????
would also solve the levelling issue as each level you craft a new one