Men of War: Assault Squad 2

Men of War: Assault Squad 2

Mission Pack 1 for UMW40k [CURRENTLY OUTDATED - Update will come when UMW40k is finished/stable]
230 Comments
Junior Fernandes 3 Feb, 2024 @ 9:28am 
what version of asv 40k do i need to use for this mod?
Ken 19 Jan, 2024 @ 2:29pm 
When update??
The Lord Madson 1 Sep, 2023 @ 9:39am 
Heya, I was wondering if (since we are in 2023 now) there was the small chance of updating the mod? I assume the devs of UMW have stopped making big changes to the paths. Me and my cousin would like to play those good old maps again. In case you can't, thanks for taking the effort of reading this in the first place!
youngdragonin 11 Nov, 2022 @ 2:02am 
so i guess you just gave up understandable
saber 27 Nov, 2021 @ 10:23pm 
why ia cant use this mod ?always
Homuya 27 Jun, 2021 @ 3:12am 
That sounds terrible, I dont understand why they do it in such an difficult-to-work-with way because I think what everyone would like the most would be skirmishes, especially people who have no clue about the editor... [like me haha]

I appreciate your work alot and I understand, putting up alot of effort for something that can just break sometime later would be really bothersome.

Part of me kinda hopes they go for Gates of Hell and perhaps can make the whole thing more stable there but well
ℬіѕтγ ß.  [author] 26 Jun, 2021 @ 5:49pm 
I miss playing it too.

Sorry guys, but I won't be able to update it till the UMW40k devs stop changing file paths for no reason every other update. Insanely tedious and slow work for something that will be broken again in a month.
Vaudeville Villain 26 Jun, 2021 @ 4:10pm 
I still check back from time to time even tho I already know the answer
Homuya 26 Jun, 2021 @ 7:00am 
I miss your mod :c
death2341 19 Dec, 2020 @ 1:18am 
@ℬіѕтγ ß. i take it your still working on it or no just asking
ℬіѕтγ ß.  [author] 7 Sep, 2020 @ 8:53pm 
I appreciate it a lot, and hope so too!
Wonko the Sane 6 Sep, 2020 @ 6:22am 
Appreciate your work thus far. Thanks for providing this in the first place, and I hope they get a stable version out soon!
ℬіѕтγ ß.  [author] 16 Jul, 2020 @ 4:19pm 
Thanks a lot. Believe me, I love to play them too, that's why I made this mod in the first place.

I'll update it as soon as we have a stable version of UMW40k.
Homuya 13 Jul, 2020 @ 11:27pm 
That sounds pretty bad and sad :c No joke I love your missions, I think its absolutely amazing and I play them for many hours even though not all are perfectly balanced its great so I really hope that you will somehow be able to update it so I can tell Steam to never update this and the 40k mod again so it shall never mess up again haha

No but well hoping for the best sometime~ its really hard to find skirmishes for this >:
spartandial 16 Apr, 2020 @ 5:04pm 
Ok, thanks for the update just wanted to know.
ℬіѕтγ ß.  [author] 16 Apr, 2020 @ 4:18pm 
Yeah, and then it broke again by yet another UMW40k update. ¯\_(ツ)_/¯

Main problem with finishing this thing is that with every major UMW40k update the devs change the file structure of everything in their mod for seemingly no reason, breaking everything in my mod in turn.

Basically, I don't think I'll be able to properly update this until they release a somewhat stable version of UMW40k and settle on a decent file structure.
spartandial 16 Apr, 2020 @ 4:10pm 
Hey, any progress on the update?
ℬіѕтγ ß.  [author] 28 Nov, 2019 @ 12:06pm 
What even...

Definitely going to update this eventually. Current version of UMW40k is extremely unstable and still being patched. If I fix it most of my changes will be reverted in future updates, so it's just not worth it right now.
Shadow Blade 28 Nov, 2019 @ 4:50am 
i think the mod is complety dead now so dont bother
he doesnt give a shit anymore
|Fillip|ツ 21 Nov, 2019 @ 8:01pm 
When will this great mod be updated, for some reason even if the tau vs eldar is fuck all hard I still come back to try to complete it
Shadow Blade 22 Oct, 2019 @ 11:31am 
its close to halloween so i hope its fixed after halloween thx
ℬіѕтγ ß.  [author] 11 Oct, 2019 @ 8:48am 
I'ts going to be getting updated a lot. Minor updates won't require as much work to fix though.
Shadow Blade 11 Oct, 2019 @ 5:15am 
hmmm the umw40k mod got updated again
Shadow Blade 7 Oct, 2019 @ 3:20am 
ok well thanks for the heads up hope it gets fixed :)
ℬіѕтγ ß.  [author] 6 Oct, 2019 @ 6:34pm 
Sadly it will be quite a while before I finish fixing it. The update broke pretty much every unit and vehicle in the mod, which means I'm basically doing things from scratch.

If you really want to play the mod I suggest getting an older version of UMW40k. 1.19.05.09 should work fine.
Shadow Blade 6 Oct, 2019 @ 5:33am 
sorry if your really busy atm
Shadow Blade 6 Oct, 2019 @ 5:32am 
have you got a time for when the mod will be fixed i really wanna start playing it its an amazing mod so i would really like a time for when it will be fixed thx:)
Shadow Blade 3 Oct, 2019 @ 8:11am 
ok hope its fixed soon i love the mod its great keep it up :)
ℬіѕтγ ß.  [author] 3 Oct, 2019 @ 3:21am 
Like I said below. UMW40k was recently updated, breaking this mod. I'm in the process of fixing it.
Shadow Blade 3 Oct, 2019 @ 3:12am 
each time i try and load the mod it crashed and says theres missing files and prevent me playing it?
TheHalfwayXBray 30 Sep, 2019 @ 5:22pm 
okay cool i thought i was doing something wrong but now that i know that the other mod updated. thanks for the heads up
ℬіѕтγ ß.  [author] 30 Sep, 2019 @ 5:15pm 
UMW40k was just updated today, breaking this mod. I'm currently in the process of fixing it.

The amount of time this will take depends on how much stuff the update broke. I'll have an ETA as soon as I finish checking all the changed files.
TheHalfwayXBray 30 Sep, 2019 @ 2:13pm 
this mod keeps crashing everytime i try and load the missions. Ive tryed everything i can think of to fix it, but it still not working
ℬіѕтγ ß.  [author] 3 Sep, 2019 @ 2:01pm 
Thank you. I appreciate it.

The last map I make in the mod pack will be relatively small but completely custom.
Homuya 3 Sep, 2019 @ 1:56pm 
Yes I know of that and was super happy when I got the space marine with the big gravitation cannon that just wrecked them in 1 shot each time :3

Thanks for explaining me how it works. Exactly how you explained it was how the Tau Battlesuits felt but I was really unsure.

Im absolutely looking forward to more releases from you ^-^

Did you thought of making a custom map instead of porting one of those so you could use some more assets and make it a bit more warhammer-like map-wise?
ℬіѕтγ ß.  [author] 3 Sep, 2019 @ 1:32pm 
Also, forgot to mention. You can still destroy Tau Battlesuits outright with heavy weaponry that penetrates their armor, like Plasma Cannons. I made sure of that.
ℬіѕтγ ß.  [author] 3 Sep, 2019 @ 1:30pm 
The damage mechanics of MoWAS are the same for all normal vehicles.

Tau Battlesuits are the exception, they do have an hp pool and most continuos fire will chip away at it slowly. This is because;

1. They are basically big infantry units.
2. They are unfinished.

They still have armor you have to penetrate and parts you can disable. (shooting their arms will disable weapons, etc)

The devs of the main mod have been teasing reworked mechanics for all super heavy infantry that make how they work much clearer. As soon as they go live I'll include them here.

Homuya 3 Sep, 2019 @ 12:10pm 
Kind of and kind of not, some icons confused me at times and what I also wonder is how the damage mechanics work cause at times it did not felt like normal AS (penetration -> damage -> dead or damaged) but more like dawn of war with simply continous fire that takes their HP away (I have no clue but at some point they just explode, like for example Tau Battlesuit vs Rhino Hellfire cannon)
ℬіѕтγ ß.  [author] 26 Aug, 2019 @ 2:25pm 
@Homuya [GER]

You also mention things not having a description. I could add short descriptions to the units but it'll look too crammed in a small box and written in tiny font.

I also feel it's a bit unnecesary since most people familiar with 40k will know what the units are from the name and portrait, and they work about how you'd expect. Let me know if you disagree though.
ℬіѕтγ ß.  [author] 26 Aug, 2019 @ 2:10pm 
@Homuya [GER]

No problem, I appreciate the feedback.

I knew the Tau mission was going to be a bit of a mess from the moment I started making it. It's definitely beatable but all your stuff is so unfinished and buggy it's just not that fun to me.
ℬіѕтγ ß.  [author] 26 Aug, 2019 @ 2:06pm 
@H1570

Twin-Linked Lascannon Chimeras have also decent suvivability and precision, you get them early on and they have pretty long range.

I'd also recommend trying out Plasma weapons. Kasrkin teams come with a single Plasma Cannon but even their regular Plasma Guns will do short work of Terms and Dreadnoughts if you flank and can keep them alive. With a few Lascannons supporting them they can be really devastating despite being fragile.

Once you get Leman Russ Executioners, make the switch to them. They do very high damage and are basically indistructible to bolter fire. Mixed with Lascannon Chimeras they will make Terms and Dreads stop being a problem at that point.

Please try out these alternatives, If you still feel it's too unbalanced I'll lower the spawn frequency. I'm just hesitant to do so since I don't feel it's that bad from all my testing.
Homuya 26 Aug, 2019 @ 6:14am 
Thank you very much for listening to me, yes if you attack from the front where the gate is another platform will actually shoot at you.

I find the main issue to be that the artillery basically destroys all vehicles while all of your vehicles dont seem to have anything that can penetrate the eldar stuff.

I mean the strongest seems to be the railgun but that cant shoot the warlocks and a bunch of other units /=

I have to play the Disaster mission more but so far it seems well bearable if you have the right weaponary to me, sadly nothing has a description so to me its more like a gamble currently but at least everytime I learn something new :D
ℬіѕтγ ß.  [author] 25 Aug, 2019 @ 9:38pm 
You really think so? Terms and Dreadnoughts are definitely dangerous, but if anything a little bit too easy to kill right now as long as you use the right weapons.

Lascannon spam, Plasma Cannons, and Meltas destroy them very quickly. That's why I made them spawn relatively frequently.

I'll test the mission again sometime soon and verify they weren't buffed in the main mod.
ℬіѕтγ ß.  [author] 24 Aug, 2019 @ 3:09pm 
To be honest I don't disagree with you. People were asking me to do a Tau mission, even though I warned them they were unfinished and very very buggy they said it was fine.

I tested the mission quite a few times and don't remember eldar arty firing from outside the map though. Just from the top of their platforms. Maybe an update broke it?

Doesn't matter anyways, I think you're right. Will end up entirely remaking the mission and make one for the Tau when they're finished. If you found other bugs or balance issues in the other maps do let me know.
Homuya 24 Aug, 2019 @ 11:18am 
I recommend sticking to the first two, the Tau one is just not even finished and entirely unbalanced.
Homuya 24 Aug, 2019 @ 11:14am 
Also some stuff like the mortar vehicle doesn't even spawn
Homuya 24 Aug, 2019 @ 10:47am 
You should really test your maps more properly before releasing them. On the Tau vs Eldar one you get shot by Eldar artillery from outside of the map...

Heck there are still vanilla Russians coming out of the train and the objectives have no description or anything, poorly done.

At least the other two are better.
ℬіѕтγ ß.  [author] 22 Jul, 2019 @ 11:52am 
@Bad Company Are talking about multiplayer CP? If then the answer is no, there's no CP in singleplayer maps.

How is that relevant to this mod anyway?
ℬіѕтγ ß.  [author] 22 Jul, 2019 @ 11:48am 
@Immaluckez I've been pretty busy and not playing this game actively for now. At least 2 more missions are planned but they won't be coming soon.

I will still be updating this if a main mod or game update breaks it.
Bad Company 22 Jul, 2019 @ 11:27am 
can you capture comand point in sp maps