Total War: WARHAMMER II

Total War: WARHAMMER II

SFO: Grimhammer II: Regeneration Cap SUBMOD
41 Comments
Venris  [author] 7 Sep, 2021 @ 1:56am 
It works with everything.
Deviant 7 Sep, 2021 @ 1:34am 
Works with "SFO - Battles Only".
Mephiston Carn 14 May, 2021 @ 4:02pm 
i would like to see a submod that removes the hp regen cap as well
Look into my eyes 30 May, 2020 @ 3:32pm 
I would also love to see a submod that removes regen cap
Sick Puppy 27 Apr, 2020 @ 1:37pm 
Can you please make one to remove the regen cap too. SFO now has a regen cap :<
alex 31 Mar, 2020 @ 5:12am 
my god this comment section is pure autism
Venris  [author] 13 Mar, 2020 @ 5:49pm 
@Nexus: Read the first sentence.
CaoLex 11 Oct, 2019 @ 9:13am 
No, really, it's seems to be a thing in Vanilla too for quite a while.
Crazyivan 6 Oct, 2019 @ 10:53pm 
this is SFO not vannila
Crazyivan 6 Oct, 2019 @ 10:53pm 
still don't require update
Scotvince 6 Oct, 2019 @ 4:22am 
In vanilla, is there a 100% cap for regeneration ?
Venris  [author] 11 Jul, 2019 @ 4:15am 
Dont require any update.
Bibbelicious 11 Jul, 2019 @ 1:38am 
Please update!
RøммeŁ | Jefazo 14 Jun, 2019 @ 9:38am 
Does this mod work for units from other unit packs different from SFO unit packs?
Crazyivan 8 Jun, 2019 @ 3:35pm 
cause it does not. Nothing since the update has changed the scripts involed
eric_s_h_lim 8 Jun, 2019 @ 2:49am 
Why?
(CN)order_knight 21 May, 2019 @ 3:54pm 
thank you very much
Venris  [author] 21 May, 2019 @ 8:20am 
Dont require update.
(CN)order_knight 21 May, 2019 @ 5:35am 
update please
Crazyivan 20 Apr, 2019 @ 3:26pm 
GUYS first thing is first the main mod needs to be finished before any SFO sub mod will work so please stop asking at this time for updates they will come
King Belegar Ironhammer 20 Apr, 2019 @ 12:38pm 
update please!
Badmagick 19 Dec, 2018 @ 6:45am 
can we get an update on the Longer Battles mod as well pretty please? :D
Venris  [author] 4 Aug, 2018 @ 5:31am 
@Doctor Krain: Is this mod have such info on mod page?
Venris  [author] 25 Dec, 2017 @ 6:09pm 
@ghostD0C: Fire or magic damage is always the best way to kill vampies very fast :).
ghostD0C 25 Dec, 2017 @ 3:59pm 
I guess that makes sense. Anyway, removing LBO solved the problem. Mannfred is still ridiculously powerful but at least he's fairly killable now. Shame, it's a good mod. Thanks again for your help.
Venris  [author] 25 Dec, 2017 @ 3:41pm 
@ghostD0C: Varied Generals will make that Empire General and Dwarf Lord dont have weapons because they have different animations in SFO.
ghostD0C 25 Dec, 2017 @ 3:35pm 
I was under the impression that Varied Generals contained only visual changes. I aggree that LBO II is the most likely culprit though. I'll try disabling those three. Thanks.
Venris  [author] 25 Dec, 2017 @ 3:25pm 
Varied Generals II - huge comflict
20+ Unit Garrison Fix - already in SFO
LBO II - SFO II Compatible Version - changes stats of units an balance, so its the one
ghostD0C 25 Dec, 2017 @ 3:21pm 
Quite a few mods actually. It's likely to be a bug, but most of the mods should be compatible?
Thank you for your work, by the way.

JR's Old World Skill Overhaul
JR's Old World Skill Overhaul SFO Unit Patch
[HN] Clear Skies
[SFO Sub-Mod] Enhanced Brettonia
Unique Steam Tanks for SFO II
LBO II - SFO II Compatible Version
Willemsen's: Knights of the Empire for SFO
Eevi's Legendary Lord Spell Overhauls
Steel Faith Overhaul II: Regeneration Cap SUBMOD
2x skillpoints for SFO
Steel Faith Overhaul II
No difficulty Public Order penalty
Growth Buildings give Money (Income) ME Compatible
Improved Battle Weather (Grim & Dark)
Max Level 60! 2X Points on Level up!
Better Campaign Camera
Less Blood, Less Gore! - II
Darker and Deeper Sea
Improved Border Colors
Varied Generals II
Valuable Veterans - Warhammer 2 edition
20+ Unit Garrison Fix
Loading Screen Quotes
Skip Intro Logos
Home Region Movement Bonus
Total War Warhammer II : Cinematic Battle Effects - Version 1
Venris  [author] 25 Dec, 2017 @ 2:19pm 
@ghostD0C : Vampire regen is 1 per second. He used magic propably to regen himself. You got other mods?
ghostD0C 25 Dec, 2017 @ 1:45pm 
Yeah the von Carsteins have downright idiotic regeneration in SFO. Played Empire, destroyed Mannfred's entire Army then surrounded him with 2000+ men, including 1 general and 1 hero. Simply couldn't damage him faster than he could regenerate, he routed the rest of my army.

If this is isn't a bug it needs to be changed.
Noob 30 Oct, 2017 @ 8:28am 
@venris. I had to sourround him with my entire army after the battle was won and chip away at him with everything i had. I was skaven btw and this was like turn 200 after the vamps controlled more than half the map, so vlad was buffed to all hell.
Venris  [author] 29 Oct, 2017 @ 2:53pm 
@Glenifir: I dont agree. Take like 2 simple heroes and he is dead.
Noob 29 Oct, 2017 @ 2:26pm 
without this vlad von carstein late game was basically unkillable...
Venris  [author] 27 Oct, 2017 @ 9:10am 
@N!: Compatible.
N! 26 Oct, 2017 @ 8:00pm 
is this compatible with ME? because the mod manager said its out of date Venris
Venris  [author] 25 Oct, 2017 @ 5:35am 
@maciej.a.zwolinski: Yes, SFO dont have regen cap.
Zwolin 25 Oct, 2017 @ 5:16am 
Hey, I thought vanilla WH2 had it at launch? Did base SFO remove it ?
Venris  [author] 20 Oct, 2017 @ 3:04am 
@viranto: Yes.
viranto 19 Oct, 2017 @ 10:58pm 
for me and ai?
Mumion der Unsterbliche 19 Oct, 2017 @ 10:01pm 
Good work Respect