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Better Ai doesnt work so, cause it doesnt know "Child[6]=AdventConsiderSuppression"(but well, you know that), says the launch.log, i had to copy the ai.ini from aba
There's a pinned Discussion about compatibility between this mod and Yellow Alert, it has the changes I've made in. Maybe of interest.
it adds TryShootOrReloadOrOverwatch_ABA aswell, so it could negate the removing and replacing TryShootOrReloadOrOverwatch_ABA from this mod, so i removed it from there,
quick hunter i deleted the the ai.ini and yellow alert and this mod i merged this line, so its working now
and in the launch.log you look for "BehaviorTable", is faster
thx for your help
Genuinely not trying to crack a joke there. Check your log for redscreens about duplicate behaviours, mod makers often use the same names and, afaik, those can overwrite each other
I bet that'd be determined by the unit's AI
So if RandFilter50Suppression is before the Not Suppressed check, and RandFilter50Suppression leads to SuppressIfAvailable, it won't skip the Not Suppressed check and go straight to the SuppressIfAvailable sequence?
I ran a whole campaign using the Community Highlander and not Suppression Visualisation Fix. Everything worked, and without visual jankiness too.
I think the fix (from whichever source), as Wilko says, removes units T-posing if they don't have an animation set for suppression.
...If you use ADVENT Gets Suppression is this mod required? It sounds like they do similar things except AGS affects more enemies and needs another AI mod to work.
Someone who uses both mods needs to manually edit their XComAI.ini files, I've written up some words in the Bug Reporting thread for "Yellow Alert Gameplay 2.0"
They should replace the existing lines. Look in XComAI.ini for the lines that start
+Behaviors=(BehaviorName=TryShootOrReloadOrOverwatch_ABA
and
+Behaviors=(BehaviorName=AdventConsiderSuppression
Replace them with the corresponding ones from my post.
No worries
This is cool
https://github.com/RossM/AIBTExplorer/releases
For info, this is what I've got for the modified ABAI behaviour:
+Behaviors=(BehaviorName=TryShootOrReloadOrOverwatch_ABA, NodeType=Selector, Child[0]=ShootWhenFlanking, Child[1]=OverwatchOverride, Child[2]=ShootWhenKillShot, Child[3]=ShootWhenSuppressor, Child[4]=ShootWhenOverwatcher, Child[5]=ShootWhenSureShot, Child[6]=AdventConsiderSuppression, Child[7]=ConsiderTakingOverwatch, Child[8]=ShootIfAvailable, Child[9]=NeedsReload)
And, to stop a unit suppressing when being suppressed itself, I think this will use the already existing "am I being suppressed?" check in ABAI
+Behaviors=(BehaviorName=AdventConsiderSuppression, NodeType=Sequence, Child[0]=NoSuppressingAllies, Child[1]=AnyAlliesVisible, Child[2]=AllShotPercentagesBelow50, Child[3]=RandFilter50Suppression, Child[4]=NotSuppressed)
Allowing a unit to get out of suppression by suppressing doesn't feel right to me.
Thanks for the mod
The change this mod makes to TryShootOrReloadOrOverwatch_ABA is adding the CheckForInitiateSuppression behaviour
TryShootOrReloadOrOverwatch_ABA exists in ABAI, but CheckForInitiateSuppression does not. Nor is it defined by this mod.
So this mod won't do anything for people using ABAI.
I'm going to edit XComAI.ini so CheckForInitiateSuppression is replaced by AdventConsiderSuppression , that behaviour's defined in this mod.
Also, in case you didn't know "WOTC Suppression Visualisation Fix" is included in the Highlander. I think they added it a year of two back.
Thanks for the mod, looking forward to trying it out.
A possible fix would be to add the check to the AI routine - I'll post the change you'd need to make in a discussion.