Total War: WARHAMMER II

Total War: WARHAMMER II

+25% Increased Range for Ranged and Artillery units (Player Only) - CAMPAIGN ONLY
85 Comments
Dee 29 Jun, 2024 @ 4:48pm 
Does This Mod Still Work ?
死亡守卫Alpha 10 Mar, 2022 @ 6:38am 
~仅限活动~

远程和炮兵单位的射程增加+25%(仅限玩家)
(Radious和Steel Faith大修兼容)

喜欢请表示支持:)


嗨,伙计们,我刚刚发布了我的第一个补丁,如果你想感谢我的提示或获得我的mods的最新更新版本的测试版,并与我保持联系,你可以联系我 :https://www.patreon.com/slavyk
Slavyk  [author] 19 Feb, 2022 @ 2:32pm 
You're welcome :)
Ω 19 Feb, 2022 @ 9:50am 
yay it worked. thank you!
Slavyk  [author] 19 Feb, 2022 @ 1:33am 
@goog There is a column with boxes where you can tick if this apply to the player or the AI. Just copy/paste the line and set it to the AI.
Ω 18 Feb, 2022 @ 8:56pm 
How can I make this apply to the enemy as well? Willing to build/tweak thru PFM, but not sure how to attack this. Thanks.
Slavyk  [author] 14 Feb, 2022 @ 2:05am 
Hi, I will try to make the same for W3 but I will have to wait the modding tools to be updated.
samuki 14 Feb, 2022 @ 1:47am 
Hi, do you think you could make this mod again for Warhammer 3, it's my favorite one to play with, thank you in advance ! :D
The † Faith † 30 Jan, 2022 @ 12:55am 
update!
Chaos Guardian 16 Jul, 2021 @ 6:08am 
update please
Slavyk  [author] 14 Jul, 2021 @ 1:24pm 
Updated for "The Silence & The Fury"!
mikelangelo70 14 Jul, 2021 @ 8:42am 
update please
Slavyk  [author] 22 Mar, 2021 @ 10:34am 
Mod updated!

Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):

https://www.youtube.com/watch?v=LoHGZSpIKII
LowMens101 18 Mar, 2021 @ 7:57pm 
update?
Slavyk  [author] 28 Feb, 2021 @ 3:00pm 
No problem mate :)
wm.j.olson 28 Feb, 2021 @ 1:38pm 
Sorry. Not your mod. My mistake. Can't find the culprit but a recent update from CA may be the cause.
wm.j.olson 28 Feb, 2021 @ 1:16pm 
Tried with and without. Without same as vanilla. With mod AI gets buff.
Slavyk  [author] 28 Feb, 2021 @ 1:02pm 
Not from this mod.
wm.j.olson 28 Feb, 2021 @ 10:00am 
Well, the AI gets the buff also.
Krieg Guardsman 20 Dec, 2020 @ 11:16am 
hi love the mod. could you make one that increases damage too
Slavyk  [author] 5 Dec, 2020 @ 5:03pm 
AI can't take the buff, if there is a buff then it is from another source than this mod.
Lee 5 Dec, 2020 @ 2:06pm 
Thank you for the update. I hope this fixes the occasional AI getting the buff.
Slavyk  [author] 5 Dec, 2020 @ 1:58pm 
UPDATED
Slavyk  [author] 26 Nov, 2020 @ 7:24am 
@Hawkins, Hi, I think this should work.
Mr. Tarzan 26 Nov, 2020 @ 6:08am 
Hi, I was really looking for something like this mod but with effects for everyone. Not only the player. I wasn't able to find any though. Is there a chance you could make a version of this that is global? If not, I was wondering how to modify the file here to make it global, do I just add additional rows that say faction_to_force_enemy?
JAGER 19 Jul, 2020 @ 1:13pm 
is there a 50% version of this
Jeardius 8 Jun, 2020 @ 1:16am 
thank you :)
Slavyk  [author] 8 Jun, 2020 @ 12:35am 
Both campaigns :)
Jeardius 7 Jun, 2020 @ 2:06pm 
So Campaign only is this Vortex or ME too? :o
Slavyk  [author] 22 May, 2020 @ 4:41pm 
Hi, the mod has been UPDATED.
werewolfdawzy 18 Apr, 2020 @ 10:17am 
does this work with modded units
Death7Master 17 Dec, 2019 @ 10:20am 
Thank you for the update
Slavyk  [author] 12 Dec, 2019 @ 1:47pm 
UPDATED for "The Shadow and the Blade" DLC
Rogo 27 Oct, 2019 @ 6:05am 
Hi. Seems to work fine but i noticed, that there are problems with some units. f.e. grudge thrower - bigger range is shown in description and in range lines, but it starts to shoot when enemy get closer. Even if enemy is in range lines and u order attack it moves. Probably still shooting with old range. Same thing with dwarf bolt thrower. Empire arty is fine.
NowiJ 30 Sep, 2019 @ 7:20pm 
Hi, has this mod addressed the issue of arrow disappearing after being fired after a certain time? i.e. woodelf units with range upgraded through banners etc firing at max range do no damage because arrows disappear etc.
Slavyk  [author] 16 Sep, 2019 @ 12:32pm 
Live version updated, enjoy! :)
Slavyk  [author] 12 Sep, 2019 @ 4:35pm 
Hi guys, beta mods are available on Patreon right now.
Public Workshop version will follow next week if everything is ok!
Slavyk  [author] 1 Jun, 2019 @ 1:54pm 
The buff only apply during a campaign.
Rogo 1 Jun, 2019 @ 12:28pm 
Not working, play with SFO, units don't have extra range bonus.
Slavyk  [author] 23 Apr, 2019 @ 7:27am 
Hi, CA's Launchers (old and new) are broken right now.
I use Kaedrin's one which works perfectly:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1399787504
Trix1er 23 Apr, 2019 @ 6:41am 
Hi =)

i have the problen that when i use your mod and sue any other mod you mods doesnt work anymore even when i use this mod and you +400% More Ammunitions for Ranged and Artillery units (Player Only) mod, both stop working.

do i do something wrong? xD

sry for my bad eng

Slavyk  [author] 22 Apr, 2019 @ 10:56pm 
I haven't encountered this problem with 25% range but maybe it changed. I will check that :)
Golden 22 Apr, 2019 @ 8:30pm 
I've noticed that the increased range on some units (notably the Dwarf Flame Cannon) will result in shots that disappear before they land. There is a report of an issue with the Skaven Jezzails encountering this when buffed with the laboratory unlocks in vanilla. Any chance you could take a look and see if that's fixable? Thanks :)!
Slavyk  [author] 22 Apr, 2019 @ 6:08am 
Hi guys, the mod has been updated for "The Prophet & The Warlock" DLC
Thank you for your patience and kuddo to my patroners whose helped me to test the mods, you rules!
Slavyk  [author] 17 Apr, 2019 @ 11:52pm 
There is an updated beta on my Patreon if you're in a hurry.
Public release will follow in a few days when I'm sure everything is working as intended :)
Kiridowmi 17 Apr, 2019 @ 7:36pm 
Update please
Slavyk  [author] 16 Apr, 2019 @ 6:24am 
Hi folks, I just launched my very first Patreon, if you want to thank me with a tips or get beta access to the last updated version of my mods and keep in touch with me, you can reach me at: https://www.patreon.com/slavyk
Slavyk  [author] 12 Dec, 2018 @ 2:08pm 
Are you playing in campaign mode? This will only works during a campaign.
Dave 12 Dec, 2018 @ 11:00am 
Mhh strange I've tried several tests of pitting the same ranged units against eachother there is no range increase for me. But judging by the comments there must be something wrong with my mod selection. Any way to fix this ? So far as I know I got no other mods affecting unit range.
Wonton 13 Nov, 2018 @ 6:29pm 
thank u