Total War: WARHAMMER II

Total War: WARHAMMER II

Remo's More Vibrant Battle Selection
17 Comments
Remo  [author] 15 Nov, 2018 @ 9:11pm 
Sadly I don't have the means to update this mod currently as I'm in a different state from my computer so I do apologize for the delay.
Pimpin Pippin 14 Nov, 2018 @ 9:28pm 
Would be awesome to see an update for this mod :)
Booli 4 Apr, 2018 @ 10:30pm 
Yeah I've no idea what's going on, lol. The color swap version (You are green, allies blue) works perfectly with no problems whatsoever. The normal version shows the enemies (red) but not your own color (blue). I've not seen if it shows blue for allies as I've not fought any battles with allies in them since downloading the mods, but still. It seems like such a peculiar error, I really can't imagine what would be the problem with it. :P Still, as long as one of them works for me I'm happy (and appreciative of your efforts!), but I thought I'd share the oddity with you. Cheers!
Booli 4 Apr, 2018 @ 8:32am 
Does this mod not allow you to have selection markers 'locked' in the ui menu off to the right side? I like to play with them constantly on, but for example with the caligula ui mod its description says that you have to leave it unlocked or (presumably) it doesn't work. I tried to use this mod and the enemy (red) markers showed perfectly, but my own (blue) markers weren't there- there were just no markers at all for my own forces. I'm trying the color swap mod (though I don't imagine that'd change anything lol) and going to test the locked thing, but I mostly wanted to see if you knew what was going on. Or to suggest that you put the same 'warning' in your description if I come back and confirm that it needs to be unlocked. :P Sorry for the word vomit, not really planning out what I'm saying very well.
shaky_rivers 25 Jan, 2018 @ 7:02am 
Thanks for the mod, vanilla yellow is terrible.
++ Syg ++ 20 Oct, 2017 @ 4:14pm 
@Remo Hey, thank you man if you do get arouhd to it. Appreciate mods like these.
Remo  [author] 20 Oct, 2017 @ 3:19pm 
@Caligula Yea I realize that, it's just a funky thing that happens with the blue I used. It's nothing wrong with your mod.
Caligula 17 Oct, 2017 @ 1:53am 
My UI Unit Markers changed the texture files themselves, rather than any xml files or tables btw.
Remo  [author] 16 Oct, 2017 @ 6:24pm 
@S I think I can do that, but it'll probably be tomorrow
++ Syg ++ 16 Oct, 2017 @ 5:50pm 
Hey @Remo I love the idea of this and I have played with it a bit, I know you made a swapped one. Would you consider doing one with the original colors, yellow/blue/red just more intense and outlined like this one here? I love the idea but the blue/green(swapped) is just too jarring for me, if not no worries I love seeing stuff like this on here.
Remo  [author] 16 Oct, 2017 @ 12:52pm 
New version out swapping the colors for those that want it. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1171535648
Rustic Clover 16 Oct, 2017 @ 11:08am 
Thank you! Also I love how vibrant the enemy red is. Makes it easier to know when I'm in range of their weapons.
Remo  [author] 16 Oct, 2017 @ 8:35am 
@[ROC] Spooky Boi I can sure
Rustic Clover 15 Oct, 2017 @ 9:43pm 
Could you make a seperate version that has players green and allies blue? I miss the old Medieval 2 green unit selection.
Gray Riders 15 Oct, 2017 @ 10:02am 
Excellent mod!
Jesusshock 13 Oct, 2017 @ 8:51pm 
good good
Juggernaut_Johnson 12 Oct, 2017 @ 1:26pm 
ty for this