Killing Floor 2

Killing Floor 2

KF-DeadDawn remake
19 Comments
Windows11 26 Feb, 2021 @ 1:28pm 
:steamthumbsup:
Pokerman  [author] 4 Feb, 2020 @ 4:34am 
2020/02/04

1. Remove many lights and remake some lights, may improve FPS I believe.
2. Improve Zed spawn rate.
Pokerman  [author] 27 Oct, 2018 @ 7:01pm 
I optimized all building's draw distance and carefully done indoor's draw distance, hope it increase the FPS.
Sraigius 25 Oct, 2018 @ 8:32am 
I have deleted my previous comment because i decided to post a longer, more expanded one, that explains the whole situation better.

And the very last sentence from my previous comment still applies to you. I'm not flaming anyone, i have posted constructive feedback to him, and i've even bothered to playtest this map twice (old version and the one from today), and when my feedback was ignored - i got pissed off, and for a very good reason. I could have just dropped those three dislikes from my three separate accounts and moved on - but I did not (yet). Because i'll wait for another update, and see if anything is improved.
[Fs]FluX 25 Oct, 2018 @ 8:25am 
Why did you delete your message and then repost with a little more text just to flame on another person? He said he doesn't know the reason which is pretty obvious they didn't. There is no need to go all in on someone who firstly, didn't know there was an issue and secondly, had no issues for them.

Let's just move on.
Sraigius 25 Oct, 2018 @ 8:15am 
[Fs]FluX
I have posted two superimages below. Very informative and useful.

I've even wrote pokerman on discord, and i sent him superimage #2 (from gunslinger game) - and all i've received from him was that "i dunno nothing, the game runs fine at 60 fps ex dee" comment. So you gotta believe that you'll be pissed off, after you put actual time and effort into doing a thorough playtest and mounting several dozens of images and uploading them, and all you receive is a boilerplate "i dunno" type of answer.

Read the entire conversation before inserting your two cents.
[Fs]FluX 25 Oct, 2018 @ 7:24am 
Oh and just to add, this is a version that was fixed from SOMEONE ELSE. This is NOT Pokerman's map.
[Fs]FluX 25 Oct, 2018 @ 7:23am 
Sraigius why don't you give him some details on where it drops and what is going at the time? Give the mapper some details so he can look into fixing any issues that could be potentially game breaking or more. Instead of harrassing the person giving you free content, do the person a favour. He owes you nothing and there is no reason to ever react the way you are.

This is coming from a fellow modder and KF1 mapper.

Pokerman, take your time.

Some feedback:
I run on ultra settings with a little boosted settings for my sort of visual "flavour". I admit, some parts do drop FPS and I believe it may be something to do with the lighting/rays from the light. I can't confirm this. I had many people on my server complain about it but I also run above 60FPS (I max 144 capped) as some parts do max out. Lighting is probably one of the best bits to look into as some people with certain settings off don't have an issue, but the map is dark. Hope this information helps.
Sraigius 24 Oct, 2018 @ 9:37pm 
Ok, i'll wait.
Pokerman  [author] 24 Oct, 2018 @ 9:24pm 
Can you please stop cursing me :( ?

I have too much headache right now.

I am trying.

Probably need 3 months to complete.
Sraigius 24 Oct, 2018 @ 8:51pm 
Then take it down.
It's either well playable, or not playable at all.
If it runs like ass - it's not enjoyable. And if it's not enjoyable - you're wasting my time, your time, and other peoples' time.
And being a "noob mapper" is not an excuse - there are map optimization guides that you can find and read, you can ask for help from people on KF discord group. So no excuses for the lack of knowledge.

Or maybe those two huge images that I provided are fake? Maybe i'm just imagining those low, sub-60 FPS framerates, even though they're clearly right there - and yellow Fraps number in upper left, and unreal engine's "stats fps" in upper right? Then my quad core i5, overclocked GTX 970 and 12 gigs of DDR3 are shit, right? D E F I N I T E L Y not the map's fault, amirite?

Don't pollute the workshop with underoptimized maps. Fix it.
Pokerman  [author] 24 Oct, 2018 @ 8:34pm 
As a noob mapper, got seriously ordered to do master mapping in short time by a 0 mapping skill user, that's what I deserved.

Your comment isn't helping but painful to watch.
Sraigius 24 Oct, 2018 @ 5:24pm 
And that's ALL that you have to offer? Pathetic sub-60,unstable FPS, even though all the official maps run at 130-160 FPS with ultra graphics? By your logic, Tripwire devs and other well known KF2 mappers are morons that waste their time ,optimizing their creations for highest possible performance.
https://puu.sh/BQirK/333a6c267f.png
Not fucking good. Fix it. And that's not a request, that's an order. Or, you know, don't. But at the same time, I won't be obliged to revert my negative rating into a 👍 either. In fact, I'll log in with my another two alt accounts, just to drop a 👎.
Pokerman  [author] 24 Oct, 2018 @ 4:51pm 
It runs 60fps every room for me, I don't know what happen to you.
Pokerman  [author] 24 Oct, 2018 @ 9:35am 
Probably fix...? I think....
Sraigius 22 Oct, 2018 @ 5:18am 
https://puu.sh/BP6DS/11ec491a27.png
Runs like ass.
Pokerman, either fix performance or remove this garbage from workshop.
MiraiNicky 23 Jan, 2018 @ 8:59pm 
i have this problem too,when i go inside the building i will have 30 FPS.when i go outsite my frame rate will go up to 60 FPS.Please fix it.
sebul 27 Oct, 2017 @ 4:20am 
frame drops inside the building :(
Scarbeus 16 Oct, 2017 @ 9:22am 
Very nice! Although there are a few lighting and texture issues, as well as a missing block allowing players to get to the rooftops where Zeds can't reach. I point these out in my map review if you're interested (#160) https://www.youtube.com/watch?v=VFKG96zztjM