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Um..?
The manneqins are invisible
Now I can showcase my collection of daedric artifacts :D
But I cant find the manneqin for some reason...
I'll look harder.
I support this mod greatly. I did find a bug though, which was one of the bookshelves in the upstairs bedroom had issues with stuff
... I'm assuming the first one. The extra wall I believe you're talking about sounds like you have another mod in use that's putting the wall, that I've deleted, back. Other than that, I'm not sure why that particular wall is over-riding why I've done. If you're using another mod that alters Breezehome, remember that the order of mods also matters.
Are you refering to the stairs leading to the basement from Breezehome? But when you say "above ground," are you refering to the trap door connecting basement to abandoned farm house near Whiterun?
It sounds like you're not really in Breezehome, because I don't have any land in my mod. If you could walk through the basement walls it would just be the black void. Even in Breezehome there is just the black void beyond the walls. I'm not sure where this land is coming from. My only guess right now is that it's the interference from another mod that's altering Breezehome.
You mean the black void? Or the dirt/grass ground from the external environment (i.e. Tamerial)?
could try to disable Hearthfires.
You could try to re-enable the mod to get at your items.
And it says all your files are verified?
Hm, I'll have to think some more, but disabling the mod should just get rid of what I added. Are you using any DLCs?
help
---
The only other thing I can think of is that maybe the game is trying to access information that isn't there anymore. You could try to right-click on the game icon in your steam list, click on Properties, click on the tab called Local Files, and then click on Verify Integrity of Game Cache.
Keep me updated. :)
Hm, I'm not sure how my mod would cause that. Do you have any other mods altering Breezehome? All my mod did to Breezehome was add the stairway and expand the master bedroom. I did add a cupboard and also created bookshelves in them. Although, I don't think having anything in the cupboard or shelves would cause a crash after disabling the mod. Unless maybe it was a quest item, although they don't let you drop those. Did you use any mods that allowed you to drop quest items (like the droppable Stones of Barenziah) and then place those items in this cupboard? Also, maybe, did you have a follower in the other areas this mod created (like the basement or imperial bunker) when you disabled it?
@douglasrhiggins
Thank you!
Sure thing.
Whyyy thank you. :)
The lighting looks fine. The mod only requires Skyrim and the Update. I'm not sure why yours is black. You could try to uninstall this mod and follow the link to the Nexus site and try an older version.
Ya, but I was just wondering if the world was still there just not seen.
If you try running and bumping into things, are you able to use any chests or mannequins?
Well, you'll have to give me a few days before I'll start going through everything in Creation Kit, because I have two finals coming up. :) And I'll need some thinking time. ;)
Hm, I haven't come across this issue before. Can you still see your character and is he/she falling. If they do fall, then I would imagine it would keep quick-loading back to the spawn-in spot. If they're not falling, then do you have a mod that does something to over-hall the textures and maybe the conflict results in this blackout. Are you using any of my previous Breezehome Basement mods, maybe they're interfering. Maybe this mod just didn't download correctly, try physically deleting it and letting skyrim or workshop to redownload it.
Hm... Do you have any light altering mods? Do you hear sounds of footsteps when you try to walk around? Do you think this mod might be going beyond what your computer could handle?
I'm not sure when I'll have time to add to this mod, but maybe you should check out another mod I've made in the past, here's the link: Mountain Castle Side [skyrim.nexusmods.com]. It has all kinds of room for displaying your weapons and armor.
After you start Skyrim, when the Skyrim window opens, click on Data Files and make sure my mod is selected.
Also, in my description section, I have a "Downloadable Location" section where you can also find this mod at Skyrim Nexus.
Just under the pictures there should be a button to click to subscribe to this mod. Steam should automaticaly download it. If it doesn't do that right away, you can start Skyrim and let it check all of your subscribed mods and it should start downloading then.
@saphira.dragons
Thanks both for the feedback. :)
No worries. I've started my firstt week of classes too this week.
I can't add much historical value any time soon. I gots me some graduate classes to focus on. :) I wanted to leave journals and books around, creating a story line, and create some more areas, but I just don't have the time anymore. :( Thanks for feedback though. Maybe somebody could create Expansions (of sorts) for this mod... :o