Total War: WARHAMMER II

Total War: WARHAMMER II

Inter's dread saurian
127 Comments
BladeMaster 2 Aug, 2023 @ 10:06am 
Could you make this for other races also ?
That would be quite funny.
Great mod, well done..
jcampos70 1 Jan, 2023 @ 2:45am 
If you build the Pyramid of Itzl in-game, the mod won't work. Otherwise the mod works. If you build the Pyramid of Itzl the Dread Saurian from this mod disappears from the recruit window.
Wizard 14 Jul, 2021 @ 2:26pm 
@intertrialrriiae coud you make mod like this for the temple gaurds where they are mabye bigger white colored less in numbers?
Archon Altrion 19 Jan, 2021 @ 4:49pm 
I can't seem to find the building, so I don't think the campaign side works unfortunately. Hopefully you'll have time to update it soon, but I understand life is crazy. At least I can still throw them into custom battles :)
Intertriarriiae  [author] 19 Jan, 2021 @ 9:52am 
@archon I am not sure the mod works anymore. I just don't have the time anymore to update them. If it still works there should be a level 5 building that gives you acces to it. You can then find it in the unit menu like normal units.
Archon Altrion 18 Jan, 2021 @ 6:18pm 
How do you get this to work in the campaign? This was amazing in custom battles but I can't figure how to get it in the campaign
Gandalflobo 10 Oct, 2020 @ 12:05am 
Tyranotitan, nice.
jcampos70 6 Aug, 2020 @ 2:37pm 
This mod works fine for me. I do like this mod very much. I agree that a name change is needed to differentiate it from CA's Dread Saurian. Benvos1995's suggestion of Elder Carnosaur is good but I think that his mod needs a name that suggests the power of this dinosaur, which is OP. How about Tyrannotitan? Tyrannotitan is the name of an actual dinosaur but I think that the name fits this mod.
benvos1995 4 Mar, 2020 @ 2:56pm 
@Gandalf Lobo Elder Carnosaur or something, maybe?
Gandalflobo 26 Jan, 2020 @ 10:39pm 
Speaking for myself, but i actually prefer your mod of the dread saurian then CA's. If you get a chance to work on it, would be nice to use this mod again. I just imagine a big T-rex on your army is pretty cool, and way cooler than the 'official' one. Maybe you could re name it to something else but still relevant.
Popcorn Sutton 12 Nov, 2019 @ 5:49pm 
Broooooo, lol, something happened with this. It looks like a dread saurian model got horribly mutated. Used to be a big carnosaur now it's bugging for me.
Captain John Holmes 19 Sep, 2019 @ 8:27am 
Although now we have an actual Dread Saurian, I still love this mod.

The idea of a giant op Carnosaur still awesome.
Fire Destroyer 14 Sep, 2019 @ 7:34pm 
Update for Hunter & Beast!
Thire™ 12 Sep, 2019 @ 9:41am 
Please update 😘
Pug 6 Aug, 2019 @ 5:13am 
IMPORTANT NOTE: Mod works in custom battles but ONLY with generic 'Lizardmen' army. Selecting a faction causes the Dread Saurian not to show up in the roster. Enjoy!
sierrajkilo 15 Jun, 2019 @ 9:00am 
Below- maybe you activated other mods that might collide with this mod... i'm crushing the choas with this baby lol
Really like this mod! Kinda feel like i'm playing Jurassic World Evolution in Warhammer settings lol
klaysdnd 6 Jun, 2019 @ 12:04pm 
ok

Intertriarriiae  [author] 6 Jun, 2019 @ 1:47am 
@klaysdnd it is currently working fine for me. Maybe deleting the file and restarting the game works? It should then reinstall the mod in the latest version if you are still subscribed.
klaysdnd 5 Jun, 2019 @ 10:32pm 
damit don't tell me my fav mod is not working....
DonYohKu 17 May, 2019 @ 12:53am 
Any chance your big dinos can get an SFO submod??
haxo 25 Apr, 2019 @ 10:26am 
I would also like to know how that Kaedrin launcher works, because a lot of my subbed mods are not working with the new launcher
Ancalagon 25 Apr, 2019 @ 3:32am 
@Ralof yea i would love to use the mod manager as well.. downloaded it from the external website and all but dont know how to get it to work.. always get a message that "access to some files is denied" alon ght lines.. Can you give me a brief discription how you got it to work?
Asphodel 23 Apr, 2019 @ 4:23pm 
@Etno Gabba That's a problem with the launcher i had the same issue until i started using Kaedrin's Mod Manager which is working like normal with all my mods.
JayTay 20 Apr, 2019 @ 7:55pm 
Not meaning to be annoying at all, but I did the same test and I can second Etno's statement
Ancalagon 20 Apr, 2019 @ 11:40am 
alright, with certainty i can confirm that this mod works fine when its the only mod active. Any further mods even when unrelated to lizardmen, break it and vice versa...
Ancalagon 20 Apr, 2019 @ 11:08am 
It seems that if you enable one single mod, it works fine, but as soon as you enable multiple mods, most of them dont work anymore.. Anyone having the same issue? Is that maybe to do with the new launcher? Hope so, cause i really like this mod here but i also need others :/
JayTay 18 Apr, 2019 @ 2:37pm 
I mostly use the Last Defenders but I can't find it with them. I'll try the main lizardmen faction
Intertriarriiae  [author] 18 Apr, 2019 @ 10:35am 
You can easily check if it works in a custom game. Make sure you have the mod enabled, go to a custom game, select the main lizardmen faction, go to the monster tab. It has an orange marker just like the blessed units.
JayTay 17 Apr, 2019 @ 5:33pm 
I don't think it works, me and a buddy can't find the Saurian anywhere
Intertriarriiae  [author] 17 Apr, 2019 @ 9:36am 
Updated for the prophet and the warlock, the launcher is doing weird things though. Let me know if it works!
GoatBoy 6 Mar, 2019 @ 9:05pm 
Ah yeah i remember vaguely hearing about the issues with the mounts, Its kind of a shame but i must say it would be hilarious to have a giant Kroq Gar xD
Intertriarriiae  [author] 28 Feb, 2019 @ 3:04am 
Scaling up Grymloq is totally doable and is rather simple actually. However, I don't think it will be possible to have Kroq-gar ride a dread saurian/scaled up Grymloq without it looking ridiculous for one of three reasons:

(1) The rider and seat have a fixed location so the rider/seat will now be inside or beneath the carnosaur model.
(2) kroq-gar scales with the model and look gigantic being the height of a gatehouse.
(3) the seat will change size with the carnosaur, which would mean a ridiculously big chair for a comparatively miniature kroq-gar.

For better understanding see my thunder lizard mod, the crystal works the same in modding terms as the chair:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1164889984
GoatBoy 27 Feb, 2019 @ 8:03pm 
Yeah just wanted to ask if its possible to have Grymloq scaled up as well? Perhaps in a seperate mod or a tutorial on how to do it ourselves would be great, i know a while back there was an issue with mounts and some scaling issues? Just think it'd be super cool. Cheers!
Intertriarriiae  [author] 20 Feb, 2019 @ 6:26am 
@tak unfortunately this is part of the carnosaurs animation. There is no way to fix it as we cannot alter animations.
Tak 19 Feb, 2019 @ 2:18pm 
Whenever he uses the Sync kill animation he becomes smaller, then becomes bigger again once the sync kill finish, its super off putting caa you fix it?
haxo 13 Feb, 2019 @ 3:54pm 
i would also like to know if it is possible to have Kroq'gar on Dread Saurian, or will that get too complicated?
James Yan 13 Feb, 2019 @ 9:05am 
@Intertriarriiae Thanks
Intertriarriiae  [author] 13 Feb, 2019 @ 2:26am 
@James press the subscribe button below the images. Then start the launcher and enable the mod through the mod menu. Have fun!
James Yan 12 Feb, 2019 @ 2:09am 
May I know how to download this mod?
Big Baby Skesus 7 Feb, 2019 @ 9:36am 
Anyway we could get a Kroq'gar on Dread Saurian mount for shits n gigglez?
Kessap 21 Jan, 2019 @ 6:58am 
Ok I see, then it doesn't matter, nice mod to have anyway, playing with or against lizardmens ^^
Intertriarriiae  [author] 19 Jan, 2019 @ 10:40am 
@Kessap, unfortunately this is part of the carnosaurs animation. There is no way to fix it as we cannot alter animations.
Kessap 12 Jan, 2019 @ 3:04am 
Hello =) You may have noticed it before, or maybe it's from an other mod i'm using, but while fighting your big boy loose its mighty scale during a particular animation, it become "as little" as a carno and when it's done comes back progressively to its big size. Do you plan to fix it?
klaysdnd 11 Jan, 2019 @ 1:48am 
update?
sierrajkilo 23 Dec, 2018 @ 6:47am 
omg it's so nice
haxo 17 Nov, 2018 @ 7:40am 
thanks for the update!
is it possible to make a version that it can be recruited by any faction?
Kait Mateo 10 Nov, 2018 @ 9:30am 
Update Please :)
Thank you
Donut 10 Nov, 2018 @ 12:59am 
update pls
Hugh de Salle 1 Oct, 2018 @ 2:27pm 
Lol Tinky Winky packs a punch any chance of LA LA or PO....? :steamhappy: