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bAlwaysPlay=true
DLCIdentifier="WotC_VahlenExplosiveKillVO"
+AdditionalDLCResources="SoundSpeechVahlen.First_Explosives_Kill"
+AdditionalDLCResources="SoundSpeechVahlen.Explosives_Labs_Nag_01"
+AdditionalDLCResources="SoundSpeechVahlen.Explosives_Labs_Nag_02" ?
https://www.youtube.com/watch?v=nzm9P4LK62E
Hot german scientist super enthusiastic about punishing the xeno. The appeal isn't a mystery.
FINALLY SOMEONE ON THE XCOM TEAM CAN PRONOUNCE THE WORD "ALIENS"
You talk like a parody of a German accent from Indiana Jones? I don't care.
Can you correctly say the flipping word "Alien"? Yes? You're in. Central, Tygan you're FIRED!
That still doesn't cut it, but it'll have to do.
The config line makes it play always when you get an explosive kill.
It does not fix the Firaxis bug described.
Or does the mentionned modification do also something else, like making Valhen talk forever? :-)
Thanks.