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Can anyone explain what this means? What's the difference between the soft and hard cap? And why does it matter in what order you equip the items? What order should it be? How can you tell you are getting the full effect of your enchantments?
This isn't clear at all.
The only downside is the nerf to enchanting. Why was this even done? That should be an option for those who want to do it, and others can simply choose not to. It's ridiculous to force that limitation on everyone.
Some small things:
-The wards look kinda bugged up, maybe it was your intention but, just look at it
-I think you might aswell do the elemental ward-thingy like you did with the flesh spells, or just make lesser ward, steadfast ward, and greater ward have just a little bit more variety between so you have to pick more
-Some audio and visual bugs have the tendecny to appear around the elemental skin effects, like fireskin audio still playing through menus, and casting fireskin causes some visual defragmentation or something.
TL;DR i like this mod, hope you can bring us more :D
I completely recoment this mod if u like mages!!!
Seriously, awesome job you did there. Thank you for sharing it.
read the description. The author states that wards don't cost magicka to cast. They only cost magicka when they block a spell.
I love this mod (boring with 0 mana cost)
Intentional? Seems a little OP, but not much.
The Greats:
-At first I didn't like it, but now I get why you included the enchanting cap. It really helps balance everything out, and still lets you feel incredibly powerful, but you still need to be smart about what you're doing.
-Wards. I had almost never used a ward before (outside of my first ever experimentation with them and then when Tolfdir makes you use them in the college intro), but wow are they great in this mod. I made heavy use of them this time around, and they were excellent. Approaching overpowered, but still very good.
-Dual Casting. Simple and elegant solution
-The best for last: Spell scaling. Excellent job with this
9.5/10, would (and will) recommend to anyone and everyone.
It means that dual casting detro spells isn't the most OP thing any more... which is great!
That aside now all I need is a mod to make normal zombie spells and powers don't fizzel corpses when they die. Also, I've spoted what might be a bug with the Dragonborn DLC, skin spells seem to dispel the Dragon Aspect gear and buffs.
For example, an illusion spell affects enemies up to level 10 for 30 seconds - a level 20 enemy would be affected for 15 seconds and a level 5 enemy would be affected for 60 seconds.
This could also apply to leveled potions.
Otherwise great mod
Like dead trall can summon XXX level dead man.