Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I hope all of that made sense. I think what i suggested would be a lot more flexible without taking much control away from the player.
A note on my part, I accidentally had this and the Potent Rebellions Expanded mods active, so I'm not sure what kind of problems that might have caused. Either way, we dealt with the rebellion quickly. It's definitely possible that a nearby empire was also sowing unrest and it was a coincidence. They used it to great effect during wars because my fleshbag teammates were democracies instead of glorious robotic hive minds.
Inconclusive evidence all around.
Federations as a whole can't, the game devs will have to expand how they work before that would be possible.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1147065018&searchtext=espionage
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1149316711&searchtext=espionage