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If you have mod which modifies gold bar and this mod has higher priority than my mod, then it simply removes the changes my mod did
Change of icon, or change of when you gain knowledge of gold bar or even stuff as stupid as change in description WILL remove my mod's effect
Does the gold bar work on world without other mods?
Great mods, thank you.
I like to move the MOD to C:\Users\user\AppData\Local\ProjectorGames\FortressCraft\Mods
So, a little problem, sorry.
Could you send me screenshots of your mod list on the page where is Stacks Mod and the page with Magic Bars?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127219095
Magic Bars will not work.
-----------------
Copper Bar Tin Bar Iron Bar
Lithium Bar Gold Bar Nickel Bar
Titanium Bar Chromium Bar Molybdenum Bar
-----------------
As long as there is no real guide for .dll I doubt I will move further, I can't even say what's moddable and what's isn't.
Who knows if superbuild with items is possible?
Wariat117 said the i in a the .dll files, a file they don't know a lot about.
use the 'Tricky's Infinite Ore Extractor' mod.you'll never have to place more ores again.
the 2 mod with each other are cool.
I can't add this because I don't mess with .dll files and the game itself doesn't povide me a way to make it. (I would have to programm and install it into game)
put and pick the bar of the ore you what and place it down. the bar will be placed down and turn into the ore.
You just have to get rid of the old bugged ore.
The fuel tags are in TerrainData.xml...go look at Coal (cube type 87) and you'll see this:
<Fuel>
<Energy>128</Energy>
<ParticleLifetime>2</ParticleLifetime>
</Fuel>
The enriched cube definitions will have this too. This should allow changing the energy in coal without any unwanted side effects.
Maybe this tag has written somewhere that it should reset to 4095?
Do you mean fuel used in this mod?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1320210199
(More PPS from burning. It didn't screw any machines and advanced filters when I have been messing with it)
No. I don't use discord at all ;D
Also steve answers questions about mods on modding subforum if someone makes thread.
Problems are still there because they are hard coded but most of this works now.
I think I will try to find if enriched and infused coal have hidden defaultvalue...
While messing around I found that organic detritus has value 4095 even if TerrainData.xml shows no <DefaultValue>. Maybe enriched/infused have hidden one too?
The scanned ore amount should be the number of extracted ore cubes you get out if you mine it entirely using an ore extractor with a %100 yield cutter or an MK3 trencher drill. To calculate that from from the world cube value by hand has follow all the steps in the code. You won't get the right amount simply doing cube count * 4095.
Anyway thanks for info that it is hardcoded (I can't mod it then).
I will set the 4095 value then for the ores that don't have it. (2560 will break GAC/filter anyway)
In case dev makes use of those ores in future they will have the same value as TerrainData.xml.
The scanner says fake amount of ore even if I don't mod default value anyway.
Any ore cubes output to a hopper (or other machine) from the extractor get the 4095 value in terraindata.xml, same with dropped cubes when you drill ore with the gun. There is also code where for when certain cubes ranges with unrecognized values go into storage/inventory they will be reset to the default value. This is why picked up rock all becomes the same color.
Do you mean the default (~2.5k) that is written in unknown location or the 65k I have modded or ~4k that is in TerrainData.xml?
Because if once of the latter ones then it doesn't work this way :D
I have set up extractor with plasma head and small mass storage for this once... It has extracted the ~2.5k not the 65k or 4k :/ (Ttried with more blocks in the vein but the same effect, ~2.5k per block)
To be sure I have used the MS controller so I don't have to count the ore manually.
Anyway I'm planning to mess with it today.
I will remove modded defaultvalue from ores which have defaultvalue in the TerrainData.xml, then I will try to find the exact amount of this ~2.5k and set it in the others. (again setting small mass storage. I will build more than 1 to be sure if it's always the same)
Also I wanted big veins.
But fortresscraft is bugged and just says that block has 65k ore ;-; While it has only 2.5k... (even if vanilla value is 4k)
Later I have been just too lazy to remove default value from the ones which have value in vanilla (it's bugged anyway so no point in keeping this on those)
GAC and advanced filters go mad for no reason ;d To fix person has to take them ores of storage and put again. If they are lucky then restart of game (without disabling mod) fixes it too.
Not many complained about this (since the start of this in Fast Items there were 2-3 talking about this.. And I have found out that default value is 1 of the factors which causes this after looong time... And just recently I found out that it doesn't work at all ;-;)
Later I can check if removing this will help
But anyway, no objections so I have removed the workaround and now you have to use bars to build those ore veins :D
To anyone using mod -> I'm planning to remove "work-around" (copper stuff building ores) because I have made new special bars already.
Does anyone have objections? (I would like to know why do you want to keep it too :D)
I will check this discussion after week and then decide if I remove or leave it.
(People who want me to remove it can comment too)
"IMPORTANT
Ore veins placed with this mod have approximately 2.5k ore per block, if scanner says more then it's bug."
It won't give you 25k ores as you have said in example :V only 2.5k ;d
When mod affects blocks then game sometimes recognizes it as different block, machines look for updated version of block while not all avaible blocks update themself :/ (The ones that are already in the hoppers or your inventory when you enable mod don't update themself automatically)
In this case coal didn't update and thus machine (enricher) couldn't use it.
Simply restart of game or taking block from hopper and putting it back should fix this bug. [restart doesn't have 100% chance of fix]
The same thing happens to clock makers, infusers and advanced filters. (Funky because advanced filter looks for "unupdated" version of block :D You need to update filter then)
Ice
Updated mod -> if something still doesn't work then inform me!
Also I have made sure that the fix will work for both current version and older ones + I have added "special bars" they might replace the current "work-around" in the future