Total War: WARHAMMER II

Total War: WARHAMMER II

March Stance and Naval Speed Cost Increase
106 opmerkingen
ONZE 8 dec 2022 om 1:45 
Great mod but i have never seen AI use march stance again, is this mod an unfair advantage?
DeaDBreaD 27 mei 2022 om 5:48 
Seems like the AI is never using march stance. Well, w/e. Better than the alternative.
DeaDBreaD 26 mei 2022 om 6:32 
Well, on my onging campaign it does not cost 100% but more like 55 - 60%. Maybe its due some passives skills or something, but atleast its not 20% or so, so an improvement nontheless.
DeaDBreaD 26 mei 2022 om 5:17 
Well i get the tooltip with 100% and i cant move in the same turn. AI also not spamming march anymore after attacking something, so i guess it works.

Dont know why the SFO team did not changed that by themselves. Its so annoying and dumb. I spend more time to chase armies who just sack&run all the time than acutally playing.
Draizix  [auteur] 25 mei 2022 om 16:42 
You would have to check that on your own. I am assuming no, but it is possible. Someone else may be using the mod to see.
DeaDBreaD 25 mei 2022 om 5:19 
Is this compatible with SFO?
ONZE 6 apr 2022 om 7:34 
AI doesnt seem to use force march
Draizix  [auteur] 5 apr 2022 om 20:09 
Hi all--
If you play Warhammer 3, I released this mod for that game as well!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790119460
ONZE 17 feb 2022 om 18:36 
also excellent work with this mod
ONZE 17 feb 2022 om 18:35 
forget my previous post, i have 2 questions:
Does the Ai use forced march now?
which library did you change to increase the movement range of the stance?
sunshine 16 nov 2021 om 8:11 
God bless you mate. You just made this game playable again. If I have to put up with the AI's bullshit sack'n'run one more turn, I'd have uninstalled for good
ONZE 14 nov 2021 om 17:56 
i marching stance and full sail only have 75% movement range of the normal stance.
any ideia why this is happening?
EvilVictor 9 aug 2021 om 19:38 
This is awesome, it eliminates one of the most annoying parts about AI behavior.
Realhollow 7 aug 2021 om 9:02 
You a legand
Planetbuster 14 jul 2021 om 17:08 
Thanks Draizix, appreciate it!
Draizix  [auteur] 14 jul 2021 om 16:35 
@Everyone -- Mod has been updated for the new DLC that dropped.
Planetbuster 14 jul 2021 om 12:18 
Best mod for WHTW 2 on the workshop hands down! Lets update this baby :) Thanks Draizix.
=[NK]= Col. Jack O'Neil 7 jul 2021 om 3:09 
I think there's a problem with vanilla where bonus movement isn't calcualted into things. That's why sometimes if you march 50%, and then try go into encamp but can't, it's because you've got a boost to movement (say the 10% blue line skill) but it's not calculated that 10% and now you're short.

Probably the same thing, this requires 100% of your base movement and isn't accounting for any extra movement you recieve.
Draizix  [auteur] 19 mrt 2021 om 16:59 
@All-- Updated for new patch.
Draizix  [auteur] 5 jan 2021 om 14:09 
Right, Ruby got has the gist of it. You get a tiny amount when you first turn it on. The main thing of this mod is to stop being able to turn it on after you already moved which the AI liked to do.
Ruby Rose 5 jan 2021 om 13:55 
I imagine it's intended since using 100% of the AP still gives the march movement bonus (which is really small for the initial turn)
Kadse 2 jan 2021 om 15:20 
Ya same @Rythir.
Rythir 24 dec 2020 om 10:54 
If switching to March Stance is supposed to take 100% of the AP, how come I am able to change to March and still move a short distance. Is this intended or is my mod not working?
Planetbuster 7 dec 2020 om 19:04 
Thanks Draizix!!!
Draizix  [auteur] 3 dec 2020 om 17:58 
@Everyone. Mod is now updated.
Planetbuster 3 dec 2020 om 16:42 
New Patch, New update to the best mod ever created for the WH2:TW video game? :) Thanks in advance Draizix!
Draizix  [auteur] 4 jul 2020 om 17:28 
I don't see why it wouldn't be. Should be OK.
aeON 3 jul 2020 om 1:37 
save game compatible?
Doomjazzer 28 mei 2020 om 11:44 
@No Guts No Glory - WH1 had a great mod called Expedition March which replaced Force March entirely. Damn shame it's not available for WH2.
Guts 26 mei 2020 om 22:17 
PogU
Draizix  [auteur] 26 mei 2020 om 22:06 
@All-- Hi all! I sent out an update for this mod. I added Naval full speed to the table. It now takes 100% AP to go into full speed when in the water same as on land.
No Guts No Glory 24 mei 2020 om 7:37 
Thats literally point of the AI in this game, to provide amusement for me through battles. Not to eternally run around my lands and constantly dodging battles while also attacking poorly defended settlements.
Guts 24 mei 2020 om 2:17 
At that point just set their movement to zero so they can wait to die lmfao
Draizix  [auteur] 21 mei 2020 om 22:30 
From what I can tell doing what I have done, there isn't really a way that I see to remove it, or increase it only for them. It is all tied together in the table.
No Guts No Glory 21 mei 2020 om 22:12 
Yeah but that also effectively removes Forced March from my own armies which is ... not really wanted given how AI tends to act in this game (constantly running around with raider armies that absolutely ignore supply lines debuff and refuse to engage in fight)
Draizix  [auteur] 21 mei 2020 om 21:21 
Using my mod as is should pretty much stop what your describing. The ai and us has force march cost the entire ap bar, only usable at 100%. So they would have to sit there for at least one more turn before being able to move even farther.

The only time that may not happen is if your trying to chase someone in water, in which case they are gonna abuse it.
No Guts No Glory 21 mei 2020 om 20:48 
Hey just wanted to ask if its possible to suggest a mod request, removal of forced march for AI. It really gets annoying to constantly chase one stupid git who refuses to fight yet he threathens your cities. And so far, you seem to be the only modder able to do something with Forced March.
Planetbuster 21 mei 2020 om 20:25 
Thanks!!
MrBuckie 21 mei 2020 om 16:26 
Thank you!
Crazy Death 21 mei 2020 om 15:43 
This has to be the best QoL mod for this game. Thanks for the update and keep up the good work.
Draizix  [auteur] 21 mei 2020 om 15:41 
@All-- Hello everyone! Mod is updated for the new DLC!
Draizix  [auteur] 21 mei 2020 om 14:14 
Most likely it works without the update, but I will be checking all of mine soon.
MrBuckie 21 mei 2020 om 11:18 
Does this work with the latest patch?
Draizix  [auteur] 17 mei 2020 om 14:56 
Use this and they can't do that unless they really are just camping in this stance.

As for whether there is one to disable it, it could be done, whether it has or not not sure.
Southern Owl 17 mei 2020 om 10:35 
Is there a mod to disable the forced march stance all together?

I'm tired of AI armies constantly running from me and never giving battle.
Draizix  [auteur] 19 feb 2020 om 15:44 
My mod sets the AP cost to 100%. You can't turn it on without having that much. After 1 turn of having it on you get the full movement plus an extra 75% since you had to wait a turn. It doesn't reduce movement range at all.
Big[icon_resource_cattle]Enjoyer 19 feb 2020 om 0:29 
Changing my stance to march reduce the movement range to 40%. Is this intentional?
Guts 29 jan 2020 om 18:55 
Unfortunately when using Zarkis' The Skaven, which changes the march stance for that race to have a food cost, this mod's changes are lost. Even when this mod loads with priority over that one.
Guts 26 jan 2020 om 19:46 
A million blessings on you and your bloodline.
Draizix  [auteur] 23 jan 2020 om 22:46 
Probably my top mod I care about most at this point. Couldn't live without it.