Total War: WARHAMMER II

Total War: WARHAMMER II

March Stance and Naval Speed Cost Increase
106 kommentarer
ONZE 8. dec. 2022 kl. 1:45 
Great mod but i have never seen AI use march stance again, is this mod an unfair advantage?
DeaDBreaD 27. maj 2022 kl. 5:48 
Seems like the AI is never using march stance. Well, w/e. Better than the alternative.
DeaDBreaD 26. maj 2022 kl. 6:32 
Well, on my onging campaign it does not cost 100% but more like 55 - 60%. Maybe its due some passives skills or something, but atleast its not 20% or so, so an improvement nontheless.
DeaDBreaD 26. maj 2022 kl. 5:17 
Well i get the tooltip with 100% and i cant move in the same turn. AI also not spamming march anymore after attacking something, so i guess it works.

Dont know why the SFO team did not changed that by themselves. Its so annoying and dumb. I spend more time to chase armies who just sack&run all the time than acutally playing.
Draizix  [ophavsmand] 25. maj 2022 kl. 16:42 
You would have to check that on your own. I am assuming no, but it is possible. Someone else may be using the mod to see.
DeaDBreaD 25. maj 2022 kl. 5:19 
Is this compatible with SFO?
ONZE 6. apr. 2022 kl. 7:34 
AI doesnt seem to use force march
Draizix  [ophavsmand] 5. apr. 2022 kl. 20:09 
Hi all--
If you play Warhammer 3, I released this mod for that game as well!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2790119460
ONZE 17. feb. 2022 kl. 18:36 
also excellent work with this mod
ONZE 17. feb. 2022 kl. 18:35 
forget my previous post, i have 2 questions:
Does the Ai use forced march now?
which library did you change to increase the movement range of the stance?
sunshine 16. nov. 2021 kl. 8:11 
God bless you mate. You just made this game playable again. If I have to put up with the AI's bullshit sack'n'run one more turn, I'd have uninstalled for good
ONZE 14. nov. 2021 kl. 17:56 
i marching stance and full sail only have 75% movement range of the normal stance.
any ideia why this is happening?
EvilVictor 9. aug. 2021 kl. 19:38 
This is awesome, it eliminates one of the most annoying parts about AI behavior.
Realhollow 7. aug. 2021 kl. 9:02 
You a legand
Planetbuster 14. juli 2021 kl. 17:08 
Thanks Draizix, appreciate it!
Draizix  [ophavsmand] 14. juli 2021 kl. 16:35 
@Everyone -- Mod has been updated for the new DLC that dropped.
Planetbuster 14. juli 2021 kl. 12:18 
Best mod for WHTW 2 on the workshop hands down! Lets update this baby :) Thanks Draizix.
=[NK]= Col. Jack O'Neil 7. juli 2021 kl. 3:09 
I think there's a problem with vanilla where bonus movement isn't calcualted into things. That's why sometimes if you march 50%, and then try go into encamp but can't, it's because you've got a boost to movement (say the 10% blue line skill) but it's not calculated that 10% and now you're short.

Probably the same thing, this requires 100% of your base movement and isn't accounting for any extra movement you recieve.
Draizix  [ophavsmand] 19. mar. 2021 kl. 16:59 
@All-- Updated for new patch.
Draizix  [ophavsmand] 5. jan. 2021 kl. 14:09 
Right, Ruby got has the gist of it. You get a tiny amount when you first turn it on. The main thing of this mod is to stop being able to turn it on after you already moved which the AI liked to do.
Ruby Rose 5. jan. 2021 kl. 13:55 
I imagine it's intended since using 100% of the AP still gives the march movement bonus (which is really small for the initial turn)
Kadse 2. jan. 2021 kl. 15:20 
Ya same @Rythir.
Rythir 24. dec. 2020 kl. 10:54 
If switching to March Stance is supposed to take 100% of the AP, how come I am able to change to March and still move a short distance. Is this intended or is my mod not working?
Planetbuster 7. dec. 2020 kl. 19:04 
Thanks Draizix!!!
Draizix  [ophavsmand] 3. dec. 2020 kl. 17:58 
@Everyone. Mod is now updated.
Planetbuster 3. dec. 2020 kl. 16:42 
New Patch, New update to the best mod ever created for the WH2:TW video game? :) Thanks in advance Draizix!
Draizix  [ophavsmand] 4. juli 2020 kl. 17:28 
I don't see why it wouldn't be. Should be OK.
aeON 3. juli 2020 kl. 1:37 
save game compatible?
Doomjazzer 28. maj 2020 kl. 11:44 
@No Guts No Glory - WH1 had a great mod called Expedition March which replaced Force March entirely. Damn shame it's not available for WH2.
Guts 26. maj 2020 kl. 22:17 
PogU
Draizix  [ophavsmand] 26. maj 2020 kl. 22:06 
@All-- Hi all! I sent out an update for this mod. I added Naval full speed to the table. It now takes 100% AP to go into full speed when in the water same as on land.
No Guts No Glory 24. maj 2020 kl. 7:37 
Thats literally point of the AI in this game, to provide amusement for me through battles. Not to eternally run around my lands and constantly dodging battles while also attacking poorly defended settlements.
Guts 24. maj 2020 kl. 2:17 
At that point just set their movement to zero so they can wait to die lmfao
Draizix  [ophavsmand] 21. maj 2020 kl. 22:30 
From what I can tell doing what I have done, there isn't really a way that I see to remove it, or increase it only for them. It is all tied together in the table.
No Guts No Glory 21. maj 2020 kl. 22:12 
Yeah but that also effectively removes Forced March from my own armies which is ... not really wanted given how AI tends to act in this game (constantly running around with raider armies that absolutely ignore supply lines debuff and refuse to engage in fight)
Draizix  [ophavsmand] 21. maj 2020 kl. 21:21 
Using my mod as is should pretty much stop what your describing. The ai and us has force march cost the entire ap bar, only usable at 100%. So they would have to sit there for at least one more turn before being able to move even farther.

The only time that may not happen is if your trying to chase someone in water, in which case they are gonna abuse it.
No Guts No Glory 21. maj 2020 kl. 20:48 
Hey just wanted to ask if its possible to suggest a mod request, removal of forced march for AI. It really gets annoying to constantly chase one stupid git who refuses to fight yet he threathens your cities. And so far, you seem to be the only modder able to do something with Forced March.
Planetbuster 21. maj 2020 kl. 20:25 
Thanks!!
MrBuckie 21. maj 2020 kl. 16:26 
Thank you!
Crazy Death 21. maj 2020 kl. 15:43 
This has to be the best QoL mod for this game. Thanks for the update and keep up the good work.
Draizix  [ophavsmand] 21. maj 2020 kl. 15:41 
@All-- Hello everyone! Mod is updated for the new DLC!
Draizix  [ophavsmand] 21. maj 2020 kl. 14:14 
Most likely it works without the update, but I will be checking all of mine soon.
MrBuckie 21. maj 2020 kl. 11:18 
Does this work with the latest patch?
Draizix  [ophavsmand] 17. maj 2020 kl. 14:56 
Use this and they can't do that unless they really are just camping in this stance.

As for whether there is one to disable it, it could be done, whether it has or not not sure.
Southern Owl 17. maj 2020 kl. 10:35 
Is there a mod to disable the forced march stance all together?

I'm tired of AI armies constantly running from me and never giving battle.
Draizix  [ophavsmand] 19. feb. 2020 kl. 15:44 
My mod sets the AP cost to 100%. You can't turn it on without having that much. After 1 turn of having it on you get the full movement plus an extra 75% since you had to wait a turn. It doesn't reduce movement range at all.
Big[icon_resource_cattle]Enjoyer 19. feb. 2020 kl. 0:29 
Changing my stance to march reduce the movement range to 40%. Is this intentional?
Guts 29. jan. 2020 kl. 18:55 
Unfortunately when using Zarkis' The Skaven, which changes the march stance for that race to have a food cost, this mod's changes are lost. Even when this mod loads with priority over that one.
Guts 26. jan. 2020 kl. 19:46 
A million blessings on you and your bloodline.
Draizix  [ophavsmand] 23. jan. 2020 kl. 22:46 
Probably my top mod I care about most at this point. Couldn't live without it.