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Once you open the mod i recommend you to only mod the lines 5 to 9, since those the ones that affect the magic generation, magic pool and recharge rate.
Without having to mod the mod, i do recommend getting spellcasters that increase the Magic Reserves factionwide, as well as Arcane Conduit.
But.... it still not updated....?
depletion factor is the cost of spells. If a spell costs 20 winds of magic the depletion factor will multiply it by 1, so 20 winds of magic will be spent. Never put 0 it will crash the game. Putting higher number will increase the cost of spells.
In the kv_winds_table etc
What do the the 1st row and 4th row numbers actually do? For the life of me I cant figure it out exactly