Starbound

Starbound

Weapon Fusion Station For 1.3
37 kommentarer
TheSilentAngryCat 20. aug. 2024 kl. 21:18 
same shard
Bornexuz 3. juni 2022 kl. 18:17 
Latest update?
FU compatibility?
shardinhand 13. dec. 2020 kl. 4:46 
hey would you consider adding a version or update that lets us fuse most or all weapons... id like to fuse my big lazer guns secondary beam attack with my energy sword... among other things, like a shield that emits and energy drill while blocking, your mod could possibly make ideas like that possible
Doodlinka 5. sep. 2020 kl. 5:36 
@Hiran did you update the mod?
Hiran 5. juni 2020 kl. 4:14 
I will look into updating this mod to work properly with FU. Since this looks abandoned I assume that i have permission to do it. If you will be back to SB modding I will remove my mod.
shardinhand 25. mar. 2020 kl. 19:26 
its just my preference course ^^
shardinhand 25. mar. 2020 kl. 19:25 
i avoid frackin universe spicific mods cuase frackin univrse issint compatible with many mods i cant go without.
Gordonmorbzolla the III 11. nov. 2019 kl. 16:49 
Hey uh, this isn't compatible with FU, and that succs the big ducc, so if you could like Thanose snap that problem out of existence that would be great
✧Starshadow Melody✧ 5. okt. 2019 kl. 9:41 
tbh IDK if this even still works
Star★Dive 5. okt. 2019 kl. 2:55 
Just a question, one I don't think ever got answered. Seeing someone ask it made me curious as well.

Original question by Rökkr
"If I fuse a weapon and then remove the mod, does the weapon remain?"
Selfless 8. apr. 2019 kl. 21:47 
I noticed that the "visual" side always keeps its stats, so you can really only change the element and special attack if it has one.
intense_butt_stabber 2. maj 2018 kl. 7:37 
Couldnt work with the ancient weapons in extended story and the weapons in warframe mod?It cant be fused as i want(i want the special attack from warframe but it cant)
Sinbad316 2. jan. 2018 kl. 16:15 
heheh, i know kid icarus uprising has the weapons fusion system, did you get inspired by that?
Amy 30. dec. 2017 kl. 9:41 
the original mod works with 1.3 for me, btw a way to combine shields would be lit fam
catgirlclawjob 29. dec. 2017 kl. 14:16 
solarium minigun-katana
✧Starshadow Melody✧ 16. dec. 2017 kl. 19:57 
they fuse.
✧Starshadow Melody✧ 16. dec. 2017 kl. 19:56 
ON THE NOTE OF F.U. COMPATABILITY: It doesn't crash the game, however I've yet to test if F.U. weapons will actually fuse.
Amajami 16. dec. 2017 kl. 16:08 
it doesn`t work with solium saber
Hessian Lobo 11. dec. 2017 kl. 18:14 
Does this work with FU?
MattisticStatistic 10. nov. 2017 kl. 8:23 
I wish I knew that this mod got updated sooner.
:/
Hiran 22. okt. 2017 kl. 3:27 
When can we expect wands and staves compatibility fix?
Aries  [ophavsmand] 9. okt. 2017 kl. 19:25 
@Luxen De'Mark I can't find that mod, but you shouldn't fusion any 1 handed weapons it useless.
Luxen De'Mark 9. okt. 2017 kl. 14:39 
Several, @Defalt. Oh, here is one i had noticed; the fire extinguisher weapon mod. It can be combined with a flamethrower, but whichever you select to have the image is the output result, with no stat changes. Before talking with you, I'd thought i couldnt transfer things since one is single handed (what fire extinguisher can be manhandled like that though?) And one-handed things cant have a special attack.
Aries  [ophavsmand] 8. okt. 2017 kl. 19:24 
@Luxen De'Mark Which weapon mod that you are using?
Luxen De'Mark 8. okt. 2017 kl. 19:20 
@Defalt I figured it would be some fancy pantz magic going on behind the scene preventing that sorta stuff. no big deal; ill just keep finding those items that do work and making those into god-slaying merchandise.

and yes, I would love a machine like that, but perhaps not ~named~ that...
Aries  [ophavsmand] 8. okt. 2017 kl. 19:05 
@Luxen De'Mark Do you want a weapon name changer machine?
Aries  [ophavsmand] 8. okt. 2017 kl. 19:04 
@Luxen De'Mark The reason that some modded weapons doesn't work cause it a manual script in this mod there are only scripts to replace an original. Example The Kluex Staff is a normal script + code that if have fire power it will change to that but if it have other than normal power it has to be to add manually, it not that simple.
SpectreWolfie 8. okt. 2017 kl. 9:58 
oh ok thanks for the respond @luxen de'mark
Luxen De'Mark 8. okt. 2017 kl. 9:51 
Neither, crystalblades; it lets you pick and choose what you want from certain weapons, such as appearance, elment, primary, and secondary attacks.
Regarding guns, ive not been able to swap primary attack, and some modded weapons refuse to swap anything at all. Perfectly works on melee weapons, though, and I love being able to rename my items. In fact, @Defalt if you could add something that just lets you rename weapons, tat alone would be pretty sweet ^.^
SpectreWolfie 8. okt. 2017 kl. 9:46 
does the mod allow you to forge 2 weapons into a higher quality weapon like rarity wise or does it only increase stats and not rarity?
Aries  [ophavsmand] 7. okt. 2017 kl. 19:58 
@Bio-War I see what you did there, lol.
C1-i6K 7. okt. 2017 kl. 14:45 
Fusion is just a cheap tactic to make weak poptops stronger!
❟❛❟ Nichotine 7. okt. 2017 kl. 11:52 
by you're choose guy:steamfacepalm:
Aries  [ophavsmand] 6. okt. 2017 kl. 23:21 
@FenixGamer This version fix The Kluex Staff primary and alt power but most of the staff power still unfuisionable and break the staff so i disabled fusion option to staff only.
AkroS 6. okt. 2017 kl. 13:05 
What does this change or fix??
战斗暴龙兽X 4. okt. 2017 kl. 23:23 
Nice!
Hopalongtom 4. okt. 2017 kl. 10:18 
Sweet thanks, always nice to be able to customize the appearance of your gear, or upgrade an older weapon because it looks nicer than the new one! ^_^