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I did the 142 planets run with the Galactic Empire starting at Tech 5 with 10k credits and several planets already captured.
Also, what map were you playing on? And which faction/starting tech level?
I turned off the game after saving some hours ago and went away. Came back, started my PC and now im here. So i do not even know how to reproduce it. :(
As for the save itself, I'm afraid I can't fix it. Corrupted saves are gone forever unless the problem comes from something else. Sorry about that :/
Also I updated the mod not really really long ago, maybe the save was from the older version? This could also be a cause for saves not loading.
Maybe you can help me.
Greetings
It does release the bomb but doesn't explode after that and fighter still hitting it rightafter , not a single fighter was lot during that :V
Pls fix thanks
If i turn max tech to all lv5 it will result to only gives me 10k credits as black sun instead of 25k or 12k as default , i even tested for zann , empire and rebel , all 3 of them even with max tech all lv 5 it still give 25k while black sun is only receive 12k because black sun tech 5 doesnt exist so it not working properly when manually set max tech lv 5 possible
Only research bonus apply when research during combat , pls fix
This one is like felucia bonus no movement penalty when controlled felucia planet did not apply for any faction at all in combat
No bonus from combat applying in combat , only research in combat apply :/
Im playing lagfest all planet and A.I function GC
Also venator laser point defense not working properly , missile and torpedo still hit venator and i dont see any blue laser for laser point defense at all that hit on torpedo :V
And also black sun need heroes , if hutt faction A.I that have Jabba the hutt as hero then black sun also need a hero like that one pirate guy from the tv show clone war / rebel with red uniform coat ( or something idk ) for balancing purpose :V , and high credits boost if neccesary or more firepower capital ship like lucrehulk to deal agains executors and eclipse
However, I've noticed that, apparently, the Rebels can just kind of bypass planets even with a substantial fleet? I had Alderaan and all the planets around it secured....no clear path to Alderaan that I could see that wasn't through another one of my controlled planets. Yet the Rebels just showed up there with 10+ capital ships, definitely NOT a raiding fleet.
Is this an intended mechanic or is there some other sneaky path there I'm not seeing?
And sadly, there is no wiki or documentation available. I should have built one but never had the courage :( You can however join the Discord server and ask your questions there and you will get help and more informations this way :D
If you can give me a precise list of which planet on which GC map causes the issue I might be able to improve things.
>they release an update
oh God... again
The fix was simple, let the AI start with 3 planets each with a level 1 space station, barracks, light factory and a mining facility.
I also added some pirates in, literally just 2 planets on either side of the map to keep it balanced. It worked perfectly, seems the AI just cannot handle expanding from 1 planet. It needs some threats around it and some starting resources. If you want me to join the Discord and discuss what I did in detail just let me know!