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As for memory usage, I never have any problems before but one thing for sure that some mods can cause lags.
According to
function RPGArmor:hungryonequip(inst, owner)
if owner and owner.components.hunger then
owner.components.hunger:AddBurnRateModifier("armor_slurper", TUNING.ARMORSLURPER_SLOW_HUNGER + 1.9)
end
end
Does this mean the prefix is taking effects from a item and applying it somewhere else?
Not just, creating it and applying a component to an armor?
If that were the case, that might mess with modded armors, as some could have something similar, creating a conflict. I don't think i've brought this up, but i use lots of mods, including big mods like Up and Away and Creeps in the Deeps. I'm unclear if high memory usage could create errors, although i see very little problems from other mods. I do also have the memory spike fix.
Also I said before some of armor prefix was not working but turned out on the god mode the effect of the armor didn't work, when I turned it off it works as intended.
So yeah, most likely the crash is conflicting mods.
and no, that would be changing the scrip.
Also, the original mod crashed the game if you get some prefix like Faster's or Hungry, and some prefix didn't work at all so I advise to uninstall the original mod.