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X=player.x
Y=player.y
Image_angle=point_direction(x,y,mouse_x,mouse_y)
When you shoot you spawn a bullet from the weapon object, code it like that:
If mouse_check_pressed(mb_left)
{
B=instance_create(x,y,bullet)
B.direction=image_angle
B.speed=16 //or whatever speed you want, but smaller of the size of the bullet
B.image_angle=image_angle
}
it's a better version of the game and i'm waiting for votes,
just download the demo
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=182316027&searchtext=
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=182316027&searchtext=
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V
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=182316027&searchtext=
but w8, i'm still programming it
there will be 8 weapons:
- Pistol (unlimited)
- 44. magnum
- Shotgun
- uzi
- Assault rifle
- Sniper Rifle with scope
- Bolt-action rifle
- Laser gun
thanks for the support
If there would be a new version of this game, with better graphic, more weapons, better animation ecc... on the steam greenlight, would u buy it for a few money? like 2 or 3 $ ?
FATAL ERROR in
action number 1
of Step Event0
for object crea_zombie:
Push :: Execution Error - Variable Get 45.image_alpha(35, -1)
at gml_Object_crea_zombie_Step_0 (line -1) - <unknown source line>