Killing Floor 2

Killing Floor 2

KF-Portal
15 Comments
RockMax  [author] 2 Jan, 2018 @ 5:44am 
Update ready
P.sina! 2 Jan, 2018 @ 2:23am 
that's good to hear mate I love your maps :yazdwink:
RockMax  [author] 2 Jan, 2018 @ 2:05am 
I have rebuilded the map from scratch. Ppl have forget that source maps are made of brushes and might be greatfull of what they have. I deleted ton of unused polygons and added completely new collision to the map. Will update it when I can.
P.sina! 2 Jan, 2018 @ 1:24am 
I haven't had any fps problem(maybe because my settings are low),but zeds can't go up the stairs properly and sometimes they just give up and stand there depressed
Windows11 15 Dec, 2017 @ 7:09am 
Sometimes occurs critical frame drop, it maybe bugs
Windows11 15 Dec, 2017 @ 7:05am 
:p2blue: :p2turret: :p2orange:
manolito 3 Oct, 2017 @ 12:12pm 
it looks very good, as long as I can prove it
Frostbite* 2 Oct, 2017 @ 12:07am 
Mountain︻芫══▬Drewitos twi use modded versions on both engines for kf1 and kf2
kf1-2xx,kf2-3xx,theres a hugh deference in th kf2 editor:)
It'sWri'tt 30 Sep, 2017 @ 10:01pm 
@missing.trigger
but as the author corrected me on already, I was incorrect and the maps arent made differently
It'sWri'tt 30 Sep, 2017 @ 9:59pm 
@missing.trigger
they rebuilt the map instead of directly porting it
missing.trigger 30 Sep, 2017 @ 11:42am 
Mountain︻芫══▬Drewitos how the fuck we have direct ports of other maps from first KF?
missing.trigger 30 Sep, 2017 @ 11:41am 
:(
RockMax  [author] 30 Sep, 2017 @ 11:31am 
KF2 is using edited UE3. And I could port it but it would take more time and I´m not going to port kf1 version.
It'sWri'tt 30 Sep, 2017 @ 11:04am 
@missing.trigger
Its impossible to do a direct port to kf2 from kf1 because of the difference in the way the engines build the maps, KF1 uses unreal 3 which builds maps using a subtractive method and KF2 uses Unreal 4 which is additive.
missing.trigger 30 Sep, 2017 @ 8:52am 
first killing floor portal port when