Killing Floor 2

Killing Floor 2

KF-ForgottenWoods
7 Comments
Pokerman 18 Aug, 2018 @ 6:43am 
Suggestion : place some "Out of sight" spawns at the boundary of map.
Pokerman 18 Aug, 2018 @ 6:40am 
Zed stop spawning when some players standing on the hill.
SyndicateZulu 17 Dec, 2017 @ 1:41am 
Can't wait Max. Really love the idea of a dark open forest map. Works well with KF and potentially sounds really fun with Invisipow.
RockMax  [author] 14 Oct, 2017 @ 11:23pm 
Yea, you know guys I constantly work on my maps so even when I don't release an update for a month I have the new version ready. It's just my stupid internet. But I will try to improve the fps if I will find a way.
depletion 14 Oct, 2017 @ 10:59pm 
Oh just read the description, hopefully there will be some work around for better performance. Fun map though, everyone seemed to enjoy it.
depletion 14 Oct, 2017 @ 9:29pm 
Seem to have some framerate issues on this map. Sometimes it's 100+ but you turn in one direction and it drops to 80. (with no zeds)
Storm_at_Sea 8 Oct, 2017 @ 4:01am 
I played a 4 wave quicky. It's nowhere near as dark as the pictures show, unfortunately. It's not actually dark, there's no sun in the sky but somehow there's sun rays shining between trees, it's more like sundown, unlike the pictures, which are dark enough I'd look forward to exploring the forest, on edge at what I might find. There was nothing eerie about the map, just seemed like a wood someone would picnic in, I didn't find ammo or other drops until later in the 3rd wave, only ever found 1 gun drop. I'm sure you're not done with the map, as it's just empty, nothing making me feel like it's a kf map. I was expecting to find maybe something along the lines of a blood soaked cabin, where an axe murderer resided/worked from..some of their handywork left behind, deathly traps in the woods..something making me unnerved about being there, instead of wondering where the picnic baskets were. I mean no offense, but honest feedback is always best.