Total War: WARHAMMER II

Total War: WARHAMMER II

Lucrative Trade
72 kommentarer
SloppyJoppy 11. nov. 2021 kl. 16:34 
me and my pal getting incompatible versions when we try to host with this mod, all our mods are the same order and all with this mod at the end of the load order, but we are just getting incompatible versions . . . i just wanted more trade T_T
TheUnforgivenBR 20. mar. 2021 kl. 7:09 
Update, please!
romavictor 22. dec. 2020 kl. 14:06 
I believe there was a time when this description wasn't listed. This mod should work based on the table it edits. Other mods do the same and work, so I can't imagine it doesn't unless CA radically altered that table.
WΛRMΩNGΞR 16. okt. 2020 kl. 8:31 
This doesnt work anymore
King Glenmore 3. juli 2020 kl. 18:17 
Doesnt work
Rozarria 5. juni 2020 kl. 19:53 
@Your Mom's Dad's WORMZ You see, this has been last updated 2 years ago. And since there have been a myriad of updates since then it is only natural for people to ask if it is still working. The game may work fine when this mod is installed. The game may not crash. But is it "working"? And by working it doesn't just mean not crashing. Does it do what it's supposed to do?
TheWeinerSamurai 23. maj 2020 kl. 15:18 
Did anyone take the time to read the first line of the mod description that states it still works even when listed as outdated? Yes, it still works. :cozybrawlhalla3:
PHIneaZ 23. maj 2020 kl. 12:53 
Just checked it, game did not crash. But I didn't check whether the mod has any effect or not. Could also cause problems on loading or generating saves, I just made sure the game starts with it. In casy anyone cares.
// 13. feb. 2020 kl. 10:19 
I have it running and it doesn't crash....I should check my numbers tonight to see if it actually is working though. Lol :)
Rutger Mordhauer 13. feb. 2020 kl. 6:29 
Causes the game to crash.
WΛRMΩNGΞR 4. jan. 2020 kl. 23:10 
Its been a long time does this even still work? Is it dead?
TataKhan 21. dec. 2019 kl. 12:39 
dose this mod work now?
xkenshinx 18. dec. 2019 kl. 18:07 
please update
xkenshinx 18. dec. 2019 kl. 18:06 
have you updated it yet?
XIII07 18. dec. 2019 kl. 5:01 
Does anyone know if it still works? Don't know how to test it, where I can see commodities
Leondegrance 15. sep. 2019 kl. 14:34 
Good to know, interestingly enough, even though the mod hasn't been updated since 2018, it just showed up as "updated" on my mod manager. Thanks Dayne!
// 15. sep. 2019 kl. 11:41 
Thank you for the heads up @Arthur Dayne! ;)
Mana-100 15. sep. 2019 kl. 7:32 
Thank you.
Arthur Dayne  [ophavsmand] 15. sep. 2019 kl. 1:52 
Please use the mod even when it says outdated. It should work anyway :)
a7903019 12. sep. 2019 kl. 9:35 
update please~thanks this's good mod
Mana-100 7. juli 2019 kl. 18:59 
Will this mod work with the K launcher?
Zain619 27. apr. 2019 kl. 9:40 
I too need OP trade.
Bonham 20. apr. 2019 kl. 6:24 
Please!
ShadyBhaz 19. apr. 2019 kl. 23:11 
Dear author, kindly review and update your mod please
Thank you very much, I've been a big fan! :mug::squirtyay:
Barake 19. apr. 2019 kl. 3:31 
If you get a chance to update that would be great. Thanks!
// 17. apr. 2019 kl. 11:16 
Please! That would be great!
WΛRMΩNGΞR 17. apr. 2019 kl. 10:57 
Update please!
Lampros 31. mar. 2019 kl. 6:38 
So it still works?
Arthur Dayne  [ophavsmand] 4. dec. 2018 kl. 16:02 
Yeah, I guess some other values need to be modified that I don't know about :/
less1630 3. dec. 2018 kl. 17:03 
Um... I tried to modify the numbers in "commodities_tables", but the data in the gameplay doesn't seem to show changes.
Anyway, thank you
less1630 3. dec. 2018 kl. 15:36 
Oh! Thank you very much, I think I found it. Thank you for your selfless help.
Arthur Dayne  [ophavsmand] 3. dec. 2018 kl. 15:06 
Hmm, well, there is a table 'commodities_tables' in db that should do the thing you want :)
less1630 3. dec. 2018 kl. 12:20 
I know, but the parameter modified in Zarkis' Better Trade mod is "background_resource_supply" in the "campaign_variables_tables" (change to 30000).
I really don't know what this means?
Arthur Dayne  [ophavsmand] 3. dec. 2018 kl. 9:02 
Yes, e.g. Zarkis' Better Trade mod also changes the prices, so it's easily doable.
less1630 3. dec. 2018 kl. 3:37 
Sorry, do you know how to modify the price of traded goods? Thank you
// 10. nov. 2018 kl. 12:45 
Thanks for the heads up! Great Mod....
Arthur Dayne  [ophavsmand] 10. nov. 2018 kl. 12:36 
Well, since it's a simple mod it doesn't need a lot of changes (which is what Steam registers as updates). In the launcher it shows as up-to-date, and it should be working in game as well :)
BENNI.RoR 10. nov. 2018 kl. 12:06 
Well, I just saw that the last update was on the first of July, but that was before I actually tested it out. And apparently, the mod still works.
Arthur Dayne  [ophavsmand] 10. nov. 2018 kl. 10:17 
Is the mod not working? It says it's updated for me...
BENNI.RoR 10. nov. 2018 kl. 6:24 
We need the update!
// 8. nov. 2018 kl. 15:53 
When you have the time! Please and thank you!
w00tl00ps 8. nov. 2018 kl. 15:45 
By the old Gods and the New, good Ser Dayne, Sword of the Morning, please update :)
Tsukuyo 8. nov. 2018 kl. 11:17 
update pls !
Vagabond™ 27. aug. 2018 kl. 13:19 
Lampros,

I personally feel that arbitrary limitation such as the trade caps are silly. If you have the stuff to trade, why limit yourself to whom? The greenskins need more unique mechanics to make up for the fact that they are so waaaagh! happy.

1) Give greenskins a recruitment pool similar to the vampire's summoning. This would represent pockets of greenskins that have sprouted up from past campaigns. The large battle marker that vampires get would even work for better troops because the more riled up and plantosterone-filled they get, the bigger they get, and the more spores they release.

2) A mechanic that spawns orc armies in provinces that orcs have been in, using the a system like the rebel use.

Obviously, these two mechanics would only spawn regular ork and goblin units. Not giants, spiders, cavalry (actually, maybe cavalry?), or siege engines, ect.

I think this would better represent orcs, and bring them up to power.
Lampros 9. aug. 2018 kl. 7:18 
Appolyon,

"Better" is subjective. If you think balance is important, then this is not the mod for you, for instance. In my experience, this mod causes certain factions - especially the Dwarves and the High Elves - to have too high a trade income. And those are precisely the factions that do not need any boosts. The domino effect - so to speak - is that the Dark Elves and the Greenskins struggle even more relative to those factions, among other things.

I am really tempted to say that the vanilla balance as to the economy should not be disturbed, as doing so causes grave imbalances.
✠ Apollyon ✠ 31. juli 2018 kl. 2:48 
this mod here is far better cause it allows you to trade more commodities
Arthur Dayne  [ophavsmand] 19. juni 2018 kl. 12:57 
Basically, Zarkis' mod grants fewer commodity slots then my mod and also reduces commodity prices, so all in all has lesser impact than my mod. Here are some of the numbers for regions and commodities:
1 - 8
3 - 14
6 - 22
9 - 28
12 - 34
15 - 40
18 - 46
21 - 51
24 - 54
27 - 57
Goberin Sreya 19. juni 2018 kl. 8:37 
what is the difference between this mod, and "Zarkis' better trade" mod?
Mekboy Reaper 14. juni 2018 kl. 9:32 
thx for update :D
Un Poisson Rouge 25. jan. 2018 kl. 8:47 
Thx for update!