Divinity: Original Sin 2

Divinity: Original Sin 2

Improved Flying
35 Comments
Carmina Mora 19 Feb, 2021 @ 11:08am 
an update for definitive edition would be amazing
Quentin Quarantino  [author] 16 Sep, 2018 @ 12:52am 
@sunblaze i can check into it, but i haven't tried the new engine yet.
Sunblaze 16 Sep, 2018 @ 12:47am 
Could you reupload for the Definitive Edition? Thanks so much.
Quentin Quarantino  [author] 23 Jun, 2018 @ 10:33am 
@l.r349 It is still working, i've been using it on my recent playthrough and i last used it yesterday. What exactly makes you think it isn't working anymore?
Ferimar 22 Jun, 2018 @ 9:12am 
need to be adjust to the latest patch not working anymore
Shoo 20 Nov, 2017 @ 5:43pm 
As to reply to below, the reason it takes so long is that when you activate a new mod it completely refreshes the world state so it needs to load everything again. Thats why the first load takes extremely long.
Quentin Quarantino  [author] 11 Nov, 2017 @ 12:43pm 
That is indeed the case for all mods. No idea what causes it, but it happens with other mods too.
Haze System 10 Nov, 2017 @ 4:07pm 
It may just be that activating the mod makes it take extraordinarily long to load
Quentin Quarantino  [author] 9 Nov, 2017 @ 10:57pm 
@linnea i'll take a look at it, but i have no idea why it would be broken though?
Haze System 9 Nov, 2017 @ 10:37am 
Any chance of updating this for the latest patch? It seems to be broken now :(
aerogo51 9 Oct, 2017 @ 7:53pm 
@Tathamet thank you!
aerogo51 9 Oct, 2017 @ 2:17am 
Pleassssse put this in nexusmods! :'(
Quentin Quarantino  [author] 5 Oct, 2017 @ 10:42pm 
Hm that could be it yeah, i have had long load times while testing other mods.
Guts 5 Oct, 2017 @ 4:46pm 
When new mods are added it seems the game has to process them, tricked me at first too.
Quentin Quarantino  [author] 2 Oct, 2017 @ 3:02pm 
@CFBM
Great to hear it works again for you, friend! And thanks a lot for the thumbs up.
@Echo
Nope, i did not touch that behaviour.
CFBM 2 Oct, 2017 @ 2:27pm 
Ok i did what you said waited 10m it works, after that i reloaded and now it's fast as before, so thanks for the help and the mod i gave it a thumbs up!
CFBM 2 Oct, 2017 @ 12:11pm 
@Tathamet ok im gonna try and i let you know. Thanks!
Echo 2 Oct, 2017 @ 11:35am 
@Tathamet
What I meant was that after you use Spread Your Wings, you can move like normal but fly. Do you override that behaviour?
Quentin Quarantino  [author] 2 Oct, 2017 @ 11:21am 
@CFBM
I have indeed noticed that disabling other mods causes load times to increase tremendously, but sadly there is nothing i can do about that. I think it's a problem the devs themselves need to fix.
Quentin Quarantino  [author] 2 Oct, 2017 @ 11:20am 
@Echo
No this mod only changes the way Flight works, which is an ability you have to use. It doesn't to allow you to have permanent Wings and fly anywhere you want.

Spread your wings still has the same range, AP cost etc, i only made it aim from higher up so you don't get cockblocked by ledges and the sort :p
Echo 2 Oct, 2017 @ 10:15am 
@Tathamet
I get that you can now click on a location you want to fly to... but does the mod remove the ability to just click and move like normal? I never explicitly used the Flight ability since it was always overriding the normal movement.
Echo 2 Oct, 2017 @ 10:12am 
@CFBM
On "infinite" loads... in my experience that's practically about 10 minutes, mostly when you remove a mod from a save. Afterwards it loads normally.
You should try and let it load and see if that fixes it.
CFBM 2 Oct, 2017 @ 6:56am 
No, i disabled all the other mods, still get me stuck on loading, well thanks anyway
Quentin Quarantino  [author] 1 Oct, 2017 @ 5:32pm 
perhaps a conflicting mod? I have had no such issues so far.
CFBM 1 Oct, 2017 @ 12:50pm 
Infinite loading on existing save ! Atleast for me
Quentin Quarantino  [author] 26 Sep, 2017 @ 4:34am 
Let me know what you think!
( * ) 26 Sep, 2017 @ 2:11am 
Thanks Tathamet.
Vanilla behaviour, having to move my character pixel by pixel, to finally find the correct spot to fly was just irritating.
Testing it right now. :)
Quentin Quarantino  [author] 25 Sep, 2017 @ 6:01pm 
No it does not affect enemies, i considered it, but AI can affect pathing way better than we players ever can, because they know beforehand.
Gel214th 25 Sep, 2017 @ 4:54pm 
Does this also affect the enemies?
Quentin Quarantino  [author] 25 Sep, 2017 @ 3:50pm 
Ah great, thanks man. I appreciate your feedback. IF you find any bugs or tweaks that you think are necessary, i'd love to hear it.
NNNNNNaniTheFK 25 Sep, 2017 @ 3:45pm 
@tathamet i just checked it in game. the animation is superd, nothing to worry about.
Quentin Quarantino  [author] 25 Sep, 2017 @ 3:42pm 
Thanks a lot guys, i'm very glad to hear that.

Sorry i couldn't fix the animation better, i have no idea how animation works and it's my first mod. If anyone has any ideas, i would be very happy to hear them out
NNNNNNaniTheFK 25 Sep, 2017 @ 3:35pm 
10/10 quality of life mod.
Pencey 25 Sep, 2017 @ 3:27pm 
Good idea! Was pretty underwhelmed by my options with the base skill.