Master of Orion

Master of Orion

5X Lite v2.2
71 Comments
MoKuS 28 Oct, 2024 @ 3:56am 
Galactic currency exchange gives 25% improvement. In the base game, it provides 100% improvement. This is too little. Is there any way to change this?
MoKuS 24 Oct, 2024 @ 6:22am 
First, thank you very much for the mod. However, I encountered a minor problem: In the trade offer, the name of the offerer is always Darlok!
yandoru 9 May, 2024 @ 2:05pm 
Spud Dastardly, thanks!
Spud Dastardly  [author] 9 May, 2024 @ 12:43pm 
That's it. It should show up in the game when you click "Mods" on the main menu.
yandoru 9 May, 2024 @ 11:43am 
??? What should I do to add this to the game? Just don't get it... I've pushed the "Subscribe" button, and then what? o_O
Byeohazard 10 Feb, 2024 @ 11:49am 
Thank you...I think im going to try the full 5x. Seems to get great a great response.
Spud Dastardly  [author] 10 Feb, 2024 @ 8:12am 
Load it after UCP, do not use 5XCPC
Byeohazard 9 Feb, 2024 @ 11:46pm 
With the latest update to UCP, does this still get loaded after UPC and does it require the comparability patch like the non lite version? Thanks in advance.
Spud Dastardly  [author] 3 Dec, 2023 @ 12:45pm 
It's a UCP setting that prevents buying out more than 1 ship, one of the more controversial ones. It can be disabled in the UCP settings, see the UCP readme.
AntiStupid 26 Nov, 2023 @ 9:14pm 
Thank you @Bubs
Bubs 19 Nov, 2023 @ 1:55pm 
@antistupid seems that buying more than 1 at a time is what's blocked. I am able to do that, but not 2+.
AntiStupid 19 Nov, 2023 @ 10:36am 
I haven't been able to fast build/buyout warships. Is this a result of the mod?
Otheym 9 Aug, 2023 @ 6:00am 
I'll look into that, thank you for your time
Spud Dastardly  [author] 9 Aug, 2023 @ 5:53am 
Otheym, this mod could not cause that issue. It has only gameplay changes. It may be a UCP-related issue.
Otheym 7 Aug, 2023 @ 7:40am 
Mr. Spud, can you confirm if this mod or the UCP is the one that locks me into a race choice for Multi-Player as the host?

Here's my sitch...in the more vanilla version of MOO, I would load up a map as the Elerians, scout a race that had an interesting or desirable setup, save and reload then choose that race and play to test strategies or whatever.
It would save a ton of time versus having to click turns just to see if a race's local planets were viable at harder difficulty levels.
Now it seems when you create a multi player game as the host you are now locked into the initial racial selection.

Thank you
Tommy Gray x Land Raider 22 Mar, 2022 @ 3:13pm 
I wonder if there could be a new Racial Trait:
Disaster Resistant. Has smaller point cost than lucky. Certain Negative Random Events will have a reduced effect on this race.
"This race has learned to adapt to sudden disasters and therefore, are less affected by most negative events."

Examples:
Quakes have half effect (Number of structures and population destroyed / 2)
Plagues and Supernovas require 50% research of standard to neutralize.
Computer Virus halves research progress on the current progress but briefly increases total research output until the lost progress is made up.
Industrial Accidents Generate half as much pollution.
Diplomatic Misunderstandings and Assassination Attempts result in half of the disposition loss as normal.
Aarobot 20 Dec, 2021 @ 6:23pm 
Thanks, that little hack worked perfectly! I didn't try progressing the game yet but I can see the Inferno Transformation showing up for barren planets now.

Tangentially, I also think I discovered why modifying the Modding\AntaranSettings.yaml didn't seem to be doing anything - 5X Lite supplies its own version of that file, too.
Spud Dastardly  [author] 20 Dec, 2021 @ 12:45pm 
After subscribing to 5X and 5X lite, you can find the local 5X files in Steam\steamapps\workshop\content\298050\800155077. Copy 38 ColonyProjects.yaml over to the 5X Lite folder found at Steam\steamapps\workshop\content\298050\1146667764. If it doesn't load with that, copy 26 PlanetBiomeTypes.yaml as well (you may want that file anyway as it will give inferno the same max population as Gaia rather than half).
Aarobot 20 Dec, 2021 @ 12:10pm 
Okay, thanks for the clarification. I don't suppose there'd be any way for me to bring over just the biome tweaks (without all the other tech changes) from 5X, like copying something over or editing a config file?

Silicoids really kind of suck without a reliable terraforming path (for other races, Terran/Gaia is still pretty good even if it's not as good as the uber; Silicoids, it almost makes things worse). It'd be really nice to get that one tweak in a lite or standalone version, even if I have to do some work on my own to do it.
Spud Dastardly  [author] 20 Dec, 2021 @ 8:57am 
Oh, that would be an error in the 5X lite text. I copied the localization file straight from 5X, but I missed clearing that line.
Bubs 19 Dec, 2021 @ 10:36pm 
Ya, i just lost a game with them. It says in the race thing they can change terrans, but it doesn't even mention barren, and barren won't do it.

Good concept though. Much more logical than making all their worlds gaia. Maybe i'll upgrade off of lite.
Spud Dastardly  [author] 19 Dec, 2021 @ 10:33pm 
5X Lite makes no change to uber biome transformations from vanilla. This means the Silicoids can only transform volcanics. This is an intentional difference between 5X and 5X Lite.
Bubs 19 Dec, 2021 @ 7:40pm 
I thought it was volcanic only. I can test tomorrow, will tell you if I can or not.

As a side topic, diplomacy with silicoids is weird because they can't make some. I didn't know this until i reread everything.
Aarobot 19 Dec, 2021 @ 5:58pm 
I'm running UCP and 5X Lite only - no other mods, 5X Lite at the bottom, and something seems wrong when playing as Silicoid. The Inferno transformation is not available on Terran OR Barren planets, it's only showing up for Volcanic. Is this an intentional difference between 5X and 5X Lite, or is it a bug?

It's very confusing because the tech tree says it works on Terran, the 5X changelog says it was changed to Barren, but in the game it's neither.
Bubs 3 Dec, 2021 @ 5:25am 
It didn't work changing order. I did a couple other things too, but went to uninstalling everything and redoing game, then this, then ucp re-installation.

The silicoids work at least and the top right of the screen (UCP s.0.6.3.a, etc) on menu is brighter for some reason. I see detection ranges of ships now. I'm guessing it all works as intended.
Spud Dastardly  [author] 2 Dec, 2021 @ 2:54pm 
Unlike the full 5X version, 5X lite should be loaded after the UCP mod. UCP also changed repulsive in a recent update. You should re-run the UCP installer if you have not done so since September 30.
Bubs 2 Dec, 2021 @ 1:01pm 
When I face silicoids where it lists the diplomacy stuff is blank, and they have different names and race each time I talk to them. Trade deals and research agreements still work.

I used UCP forever, and just put in 5x lite v2.2. It should be in the right load order (it's at top, followed by ucp then the ucp steam file thing). Not using any other mods.

Only silicoids seem to have this (so far). Haven't tried playing as them yet.
Septon 23 Nov, 2021 @ 11:31pm 
Thanks!
Spud Dastardly  [author] 23 Nov, 2021 @ 11:03am 
Version 2.2 uploaded. Sorry for the late update.
Septon 10 Oct, 2021 @ 11:46am 
Yes, "less -" = "+" ^^

Cool, and thank you for your work!
Spud Dastardly  [author] 10 Oct, 2021 @ 11:24am 
I understand, just making a joke. I'll fix it in the next update.
Septon 10 Oct, 2021 @ 10:16am 
Yes but for the Trilarians for exemple -25% = -25%, so it's not coherent.

https://i.ibb.co/XFZwCwn/Tri.jpg
Spud Dastardly  [author] 10 Oct, 2021 @ 9:22am 
Yes, I must have neglected to update that tooltip. Though technically -25% less means 25% more :MooFeisty:
Septon 10 Oct, 2021 @ 4:12am 
Looks like an error here, right?

https://i.ibb.co/ZS0hVfW/GNO.jpg
Immersive 13 Sep, 2021 @ 6:34pm 
Just UCP and 5x Lite 2.1. I must confess I did not use the Java installer, my eyesight is poor and I overlooked that. I'll try doing that and report back.
Spud Dastardly  [author] 13 Sep, 2021 @ 4:34pm 
Are you using any other mods? Did you follow the UCP install instructions and run the java installer?
Immersive 11 Sep, 2021 @ 2:48pm 
I had noticed that. I played as the Darlok and got the Darlock conquest/military badge for the game. I may have installed incorrectly, even as I added UCP then your 5x Lite 2.1 I say this because in negotiations with my opponent, (Silicoid) the two sides said Darlok and You, with the you side having no options.
Spud Dastardly  [author] 11 Sep, 2021 @ 2:27pm 
Did you play as a custom race? The achievement only unlocks if you are not using one.
Immersive 11 Sep, 2021 @ 2:04pm 
Mr. Dastardly:
Thank you so much for your mods. I got 8 badges in 2 games using your 100,000 BC/turn structure. One question. I am using 5x Lite 2.1 and so UCP as recommended. I just played a game on a Miniscule map with the Darlok. I won the conquest victory and got the badge for it. But looking at the list of victories by type and race (thanks as well for posting how to reach that) my Darlok conquest victory number is 0. Could i have installed the 2 mods improperly? When I used your no Antaran attack mod, I received credit for each race defeating them.
Easy Eight 4 Sep, 2021 @ 10:15pm 
Just wanted to say thank you for continuing to work on this! I prefer this light version.
Spud Dastardly  [author] 20 Jul, 2021 @ 8:59am 
Quick update today to update a few settings. Should be compatible with save games. New galaxy generation options are included. @kyrenegade note that Large Strange Galaxy is now under the Irregular galaxy type as "Large."
Spud Dastardly  [author] 7 Feb, 2021 @ 10:47pm 
Looks like a localization error on my part. I copied over 5X's current localization file which has strange galaxies under its own category, so only the size is named. If you select "Large" under special galaxy types, it will give you a large strange galaxy. I will fix that at some point.
kyrenegade 7 Feb, 2021 @ 4:38pm 
Tried to play today and the Large Strange Galaxy type was not there. Has this been removed? Thankyou!
Spud Dastardly  [author] 5 Feb, 2021 @ 8:01am 
This mod has been updated. It now requires UCP. You can still get the previous version on Nexus Mods should you wish to play without UCP, though that is not recommended.
Spud Dastardly  [author] 15 Jan, 2021 @ 11:02pm 
I'm going to give this mod a long overdue update on February 5. Starting from the next version, it will require UCP. The update will contain updates to the more fine tuned balance from recent 5X versions as well as integration of appropriate UCP features.
Typhon Plume 16 Dec, 2020 @ 9:52pm 
I actually think this is a better mod as the new ship types in the main one don't seem to work all the time, as there models go missing so I can't build them.
Delta_Assault 11 Nov, 2020 @ 7:45pm 
Thanks. Those were the two big balance issues that I'd read about on forums.
Spud Dastardly  [author] 11 Nov, 2020 @ 7:40pm 
It makes some effort to do so as part of rebalancing weapons. For example, fighters have longer range, a shorter cooldown, and 4 drones per group instead of 3.
Delta_Assault 11 Nov, 2020 @ 5:38pm 
Does this mod fix the torpedoes and fightercraft so they're actually effective?