XCOM 2
Shock Ammo
10 Comments
Axios2002 31 Dec, 2020 @ 11:09pm 
Quick question, if the enemy unit is inmune to effects, does that mean there is no stun? Either that is true or I encountered a bug, because a sectoid from ABA just wont get stunned.
Trev  [author] 2 Apr, 2018 @ 2:46am 
@Shiranui

They lose one ap on the next turn.
Alastair 1 Apr, 2018 @ 6:11pm 
by 100% chance to stun 1 enemy action point do you mean stun for 1 turn or that they lose one ap on the next turn.
abel1717 21 Feb, 2018 @ 10:56am 
Awesome mod. I wanted to simulate the fact that when someone got shot they get momentarly shocked. I tweaked the stun to 2 and the stun chance to 50. Therefore, sometimes when someone gets shot they can still shot back bot other times the shot shock momentarly stuns them. However, I wanted to use it as standard ammo but the AP cost I can't remove. That is all I am missing to have the effects that I am seeking. Please advice.
Trev  [author] 5 Oct, 2017 @ 7:51pm 
I could make another version of this mod compatible with the Ammo/Vest slots mod.

I intentionally changed this item from ammo type to a standard utility which already allows another ammo utility item to be equipped on the same soldier (without needing any ammo slot mods).

Would this mod alone still be enough for what you need?
Ser Lancelot 4 Oct, 2017 @ 5:30am 
Can you have this show up in the AMMO slot with the Ammo/Vest Slots mod? As it is right now, you can only equip this Shock Ammo in the regular utility slot. I'd like for this to go into the AMMO slot.

Let me know, thanks!
Trev  [author] 25 Sep, 2017 @ 5:04pm 
This ability ends our turn.
tjvelcro 25 Sep, 2017 @ 2:27pm 
Cool, kind of like a taser. Would be neat to have one.
thinkbomb 25 Sep, 2017 @ 6:42am 
quick Q - does it end your turn or cost 1 AP to use?
marshmallow justice 25 Sep, 2017 @ 12:54am 
Niceuuu